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Long ago in a distant land......


Immortal Chaos

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So in my search for pictures for card, I came across these 6 pics that really stood out to me. I hope you enjoy the Forgotten Ruins Field Spell Cards.

 

Earth

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Lore: This card cannot be destroyed by the effects of cards that destroy Spell or Trap cards on the field. Once per turn, during your Main Phase, you can Tribute 1 face-up EARTH monster on your side of the field to Special Summon 1 Level 6 or Lower EARTH monster from your hand. (This Summon cannot be countered). All EARTH monsters gain 1000 ATK and lose 1000 DEF. WHen an EARTH monster you control is destroyed and sent to the Graveyard (except as a result of battle), destroy 1 Spell or Trap card on your opponent's side of the field.

 

Fire

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Lore: This card cannot be destroyed by the effects of cards that destroy Spell or Trap cards on the field. Once per turn, during your Main Phase, you can pay 500 Life Points to select 1 FIRE monster from your deck and send it to your Graveyard. Inflict damage to your opponent equal to the selected monsters ATK. After a FIRE monster attacks, destroy the monster and deal damage to your opponent equal to half the destroyed monsters original DEF.

 

Wind

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Lore: This card cannot be destroyed by the effects of cards that destroy Spell or Trap cards on the field. Once per turn, during your Main Phase, you can discard 1 WIND monster from your hand, to return all Set Spell and Traps Cards on the field to their owners hand. All damage from battle involving WIND monsters is reduced to 0 while this card is face-up on the field. If a WIND monster you control is destroyed as a result of battle, you can Special Summon 1 Lv4 or Lower WIND monster from your Deck.

 

Water

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Lore: This card cannot be destroyed by the effects of cards that destroy Spell or Trap cards on the field. Once per turn, during your Main Phase, select 2 WATER monsters on your side of the field. Halve the ATK of one of the selected monsters and increase the other selected monsters ATK by the same amount until the End Phase. WATER monsters you control cannot be the target of Trap cards that designate targets. If you control no monsters, you can pay 1000 Life Points to Special Summon 1 Level 5 or Higher WATER monster from your hand. The Special Summoned monster is destroyed during the End Phase.

 

Dark

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Lore: This card cannot be destroyed by the effects of cards that destroy Spell or Trap cards on the field. Once per turn, you can send 1 DARK monster from your hand to the Graveyard. If you do so, your opponent must discard 2 cards at random from their hand. DARK monsters on your side of the field can attack twice during the same Battle Phase. Any DARK monster that inflicts Direct Damage to your opponent gains 500 ATK during your next Standby-Phase.

 

Light

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Lore: This card cannot be destroyed by the effects of cards that destroy Spell or Trap cards on the field. LIGHT monsters you control cannot be destroyed as a result of battle. Whenever a LIGHT monster destroys a monster and send it to the Graveyard, gain life equal to the destroyed monsters ATK or DEF. When a LIGHT monster you control is destroyed and sent to the Graveyard, Draw 1 card.

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