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The Battle Royale Round 2 Set


Dark Mousy

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Please do not post. This is for judges only.

 

[spoiler=Set A]

Card A:

avsv8p.png

 

Card B:

79521ks.jpg

 

If this card was Special Summoned, you can select 1 Level 4 or lower FIRE monster on the field (except this card) and have it gain 400 ATK until the End Phase. If this card is destroyed by battle and your opponent controls more face-down Spell or Trap Cards than you do, remove this card from play. If this card was removed from play this way, the attacking monster cannot attack during your opponent's next Battle Phase.

 

 

[spoiler=Set B]

Card A:

114689r.jpg

 

This card cannot be Normal Summoned of Set. This card can only be Special Summoned from your Deck or hand in face-up Defense Position while you control 3 or more face-up Spellcaster-Type monsters. Once per turn, place 1 Spell Counter on this card (max. 4) for each face-up monster you control with a Spell Counter on it (excluding this card). When this card is selected as an attack target while it is face-up Defense Position, you can remove a number of Spell Counters to have it gain DEF equal to the number of Spell Counters removed x400. When this card is sent from the field to the Graveyard except by battle, you can return it to your Deck. The Deck is then shuffled.

 

Card B:

326387e.jpg

1 Tuner + 1 or more non-Tuner monsters

This card cannot be destroyed by battle, During each of your Standby Phases, place 2 Accursed Counters on this card. this card gains 400 ATK for every Accursed Counter on this card. You can remove any number of counters on this card to Special Summon 1 Fiend-Type monster from your Hand or Deck whose Level is equal to or lower than the number of counters you destroyed.

 

 

 

[spoiler=Set C]

Card A:

342537.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Once per turn as long as this card is on the field, both players life points are doubled. When this card Attacks, destroy it. If this card is in the Graveyard for less than 3 turns, remove it from play. If this card is Special Summoned within 3 turns of being sent to the Grave, increase it's ATK by 1000. This card cannot Attack Directly unless it has it's original ATK.

 

Card B:

315534fq.jpg

This card is also treated as Warrior-Type monster while on the field and in the Graveyard. As long as this card remains on the field "Zombie World" cannot be destroyed. When this monster is Normal Summoned and you do not control "Zombie World" you can add 1 "Zombie World" from your Deck to your hand. The ATK and DEF is this monster is x400 for every Zombie monster on the field. When this monster destroys a Zombie-Type monster by battle you can Special Summon 1 Level 3 or lower Zombie-Type monster from either players Graveyard in face up Attack Position. If you Special Summon a monster from your opponent's Graveyard this way then Special Summon it under your opponents control. When this card is desroyed "Zombie World" is destroyed. After 3 turns you can discard 1 card from your hand to add "Zombie World" into your hand.

 

 

[spoiler=Set D]

Card A:

25511g.jpg

When this card is Summoned, if there is a face-up Field Spell Card on the field, place 1 Chaos Counter on 1 face-up Field Spell Card on the field. If a Field Spell Card with a Chaos Counter on it would affect the Attribute of a monster(s), it is treated as affecting all monster(s) with the same Attribute as this card. When this card destroys an opponent's monster by battle, the Attribute of this card becomes the Attribute of the destroyed monster. If there are no face-up Field Spell Cards on the field when this card is Summoned, place 1 Chaotic Land Counter in your Field Spell Card Zone. Once per turn, during your Standby Phase, while there are no face-up Field Spell Card(s) on the field, you can pay 500 Life Points to place 1 Chaotic Land Counter in your Field Spell Card Zone. Once per turn, during your End Phase, by removing 3 Chaotic Land Counters from your Field Spell Card Zone, you can select 1 Field Spell Card from your Deck and place it face-down in your Field Spell Card Zone.

 

Card B:

206999g.jpg

this monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing froom play your entire hand. If your opponent attacks this monster and destroys this monster, take control of your opponent's monster that destroyed this monster.

 

 

[spoiler=Set E]

Card A:

1e9ouu.png

This card can only be Summoned by Tributing 3 DARK Machine-Type monsters you control. When this card is Summoned, Special Summon 2 “Tyranno Tokens” (Machine-Type/DARK/Level 1/ATK 500/DEF 0) in Defense Position on your opponent's side of the field. This card gains 100 ATK for each Machine-Type monster on the field. Each time this card destroys an opponent's Machine-Type monster by battle, Special Summon 1 Level 4 or lower Machine-Type monster from your hand. When this card is destroyed and sent to the Graveyard, you can remove it from play to Special Summon 1 Level 4 or lower Machine-Type monster from your hand or Graveyard.

 

Card B:

358951h.jpg

 

 

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