Breakaway Posted October 7, 2009 Report Share Posted October 7, 2009 Thanks to ♥Łövëły Łäđy♥ hollowmasrer999 and Zeaux for corrections and ideas to help make this card better (Also my First Holo)Once per turn, select 1 card on your Graveyard and remove it from play. Then place one Collection Counter on this card (Max. 4). Remove 4 Collection Counters from this card to select 1 monster your opponent controls and equip it to this card. This card gains ATK and DEF equal to the equiped monsters ATK and DEF. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 7, 2009 Report Share Posted October 7, 2009 OP. OCG errors. Image reminds me of the movie Sleepy Hollow with Johnny Dep o.O but its still good. Link to comment Share on other sites More sharing options...
Breakaway Posted October 7, 2009 Author Report Share Posted October 7, 2009 Shoul i decreese the ATK some (Or Alot) Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 7, 2009 Report Share Posted October 7, 2009 Lol yes. A level 7 whos ATK has a potential of being 3400? to OP perhaps 1900? that way itll be 2700? or 2000 to make it 2800. Balanced it more. Link to comment Share on other sites More sharing options...
Spenstar Posted October 7, 2009 Report Share Posted October 7, 2009 Yeah, make it like 2300 or something. Also, you could say that you can't put any Collection counters on the card when it's equipped to a monster. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 7, 2009 Report Share Posted October 7, 2009 Yeah' date=' make it like 2300 or something. Also, you could say that you can't put any Collection counters on the card when it's equipped to a monster.[/quote'] O.o that makes utterly no sense. 1)2300 would make it 3100 that OP 2)What does the word equip have to do with anything here? Link to comment Share on other sites More sharing options...
Breakaway Posted October 7, 2009 Author Report Share Posted October 7, 2009 Alright now could someone point out my OCG errors to me i would pretiate it He is saying if there is an equiped monster it can gain no more counters Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 7, 2009 Report Share Posted October 7, 2009 Oh >> omg Spen corrects me again D: OCG Fix ^^:"Once per turn, select 1 card on your Graveyard and remove it from play. Then place one Collection Counter on this card (Max. 4). This card gains 200 ATK for each Collection Counter on it. Remove 4 Collection Counters from this card to select 1 monster your opponent controls and equip it to this card. This card gains ATK and DEF equal to the equiped monsters ATK and DEF." Ok....This is so not going to work. To balance it remove the attack gain it gets from the counters. And reduce this monsters attack GREATLY to about 1000 or 900. This because once you gain 4 counters on this card you can equipped a Blue Eyes to it and BAM it has 5700. thats WAAAAAAAAAAAAAAAAAAAAAAAAAY to OP. Link to comment Share on other sites More sharing options...
hollowmaster999 Posted October 7, 2009 Report Share Posted October 7, 2009 Alright now could someone point out my OCG errors to me i would pretiate it OCG FIX: Once per turn' date=' [b']you can[/b] select 1 card in your Graveyard and remove it from play. Then place one (quotes not needed)Collection() counter on this card (Max. 4) This card gains 200 ATK for each Collection counter on it.You can remove 4 "Collection" counters from this card to equip 1 monster your opponent controls to this card. This card gains ATK and DEF equal to the equipped monsters. Okay, now that that's taken care of. Seems terribly overpowered, gains way too much attack. So not only does it gain ATK for counters, but for the monster equipped, too? How about lower the ATK to uh, I don't know, 1000ish? That way with the equip and counter bonus, it wont be too OP, but it probably still will be... Don't know what to rate it yet, too OP Ack! Lovely beat me to it T.T Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 7, 2009 Report Share Posted October 7, 2009 lol sorry Hollow ^^ Link to comment Share on other sites More sharing options...
Breakaway Posted October 7, 2009 Author Report Share Posted October 7, 2009 Okay how dose this sound i change it to a lv 8 1500 atk 2000 def with Hollowa OCG idea sound good? Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 7, 2009 Report Share Posted October 7, 2009 Hmm...Well. Maybe level 9 or 10 and then Hollow's OCG fix. That would balance it Link to comment Share on other sites More sharing options...
Breakaway Posted October 7, 2009 Author Report Share Posted October 7, 2009 allright now question the rule book says anything 7 up only requirs 2 tributes is that still corect Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 7, 2009 Report Share Posted October 7, 2009 Yep. (Ionly made it level 9 cause with 1500 ATK it give it potential to gain 4500 ATK if it takes blue-eyes or Archfiend or Stardust which is OP for a lvl 8 ) Its still really good for a new member ^^ (or someone close lol) Link to comment Share on other sites More sharing options...
Breakaway Posted October 7, 2009 Author Report Share Posted October 7, 2009 Thanks for sayin New member not noob like most people would say lol ill change it and post it Link to comment Share on other sites More sharing options...
Zeaux Posted October 7, 2009 Report Share Posted October 7, 2009 My suggestion: Level 7 | ATK - 2500 | DEF - 2300 Once per turn, you can remove from play 1 monster in your Graveyard to place 1 Collection Counte on this card (max. 4). This card gains 200 ATK for each Collection Counter on it. You can remove 4 Collection Counter to equip 1 monster you opponent controls to this card. This card gains ATK and DEF equal to the equipped monster. This way is not OP, belive me or not, it is balanced. :D I like a lot the idea, but I think the fist part of the effect is not nedded. The second part is already too good, this makes him a lil' OP. Rate - 8.2/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 7, 2009 Report Share Posted October 7, 2009 Hmm...I guess its not totally OP. :3 since its hard enough to leave it on the field long enough to gain 4 counters then you gots ta keep it there and if it was up agains BEWD it would have made dis card go bye bye Link to comment Share on other sites More sharing options...
Breakaway Posted October 7, 2009 Author Report Share Posted October 7, 2009 So then take out the 200 atk gain part Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 8, 2009 Report Share Posted October 8, 2009 even with 2300 atk it still looks a little too high for its effect 8/10 Link to comment Share on other sites More sharing options...
Archelaus Posted October 8, 2009 Report Share Posted October 8, 2009 FIX: Once per turn, you can remove from play 1 card in your Graveyard to place 1 Collection Counter on this card (max. 4). Remove 4 Collection Counters from this card to select 1 monster your opponent controls and equip it to this card. This card gains ATK and DEF equal to the equipped monsters ATK and DEF. Good card.8/10 Link to comment Share on other sites More sharing options...
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