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Card to make Mystical Shine Ball useful..


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Enjoy :D

 

351037ut.jpg

Lore:

[align=center]1 WATER Tuner + 1 or more non-Tuner WATER monsters.

When this card is Synchro Summoned, you can Special Summon any number of "Mystical Shine Ball" from your hand. This card gains the following effects based on the amount of "Mystical Shine Ball" monsters you control.

1 - Increase this card's ATK by 500.

2 - You can pay 1000 Life Points to destroy 1 card on the field. You can only activate this effect once per turn.

3 - You can Tribute all "Mystical Shine Ball" monsters you control to Special Summon 1 Level 7 or lower WATER monster from your Deck. That monster's effect is negated while this card remains face-up on the field.[/align]

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Guest JoshIcy

although the shine balls are vanillas' date=' I'd still add the effect you can't use them for a tribute summon on that turn they're special summoned

 

8/10

[/quote']

 

Because the Agent of Creation doesn't exist right?

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Because the Agent of Creation doesn't exist right?

 

Ya, that's what I was thinking.

 

It be interesting to see more support for Shine Ball, but this card doesn't seem to fit in with it. It'd be cooler if it did something more original than just increasing attack or destroying things, or at least did it in a more original way. It would also more sense if it wasn't Water support, which isn't support for Mystical Shine Ball at all since it's a Light Fairy monster.

 

Also, pic isn't all that great, I mean it's good, but too much is going on and there's that thing in the middle of the bottom?

 

I like the idea, effect isn't all that great though. Meh pic. Good enough OCG for me. 6/10

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