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Primal Hunter - Nubis + Support


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JUST AN IDEA.

Need help with OCG Corrections.

 

 

EDITED*

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This card cannot be Special Summoned. This card cannot be destroyed by battle. (Damage calculation is applied normally.) During in each of your End Phases put 1 H Counter on this card (Max. 5). This card loses 200 ATK for each H Counter on it. If this card declares an attack while it has 3 or more H Counters on it destroy the targeted monster with this card's effect without applying Damage Calculation. While this card has 5 H Counters it cannot be destroyed by the effect of Spell or Trap Cards.

 

[spoiler=Support]

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You take no Battle Damage involving this card. During in each of your End Phases put 1 H Counter on this card (Max. 3). This card loses 100 ATK for each H Counter on it. One time only, you can discard 1 card from your hand to put 1 H Counter on each "Primal Hunter" monster you control. By removing 2 H Counters from anywhere on your field, this card can attack your opponent Directly.

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You can remove 1 H Counter from anywhere on your field to Special Summon this card from your hand. During in each of your End Phases put 1 H Counter on this card (Max. 1). This card loses 100 ATK for each H Counter on it. If this card would be destroyed by battle remove 1 H Counter instead.

 

 

 

 

 

[spoiler=Primal Hunter - Nubis (OLD)]

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[spoiler=Lore]

This card cannot be Special Summoned. This card cannot be destroyed by battle. During in each of your End Phases place 1 "H Counter" on this card(Max.5). Decrease the ATK of this card by 200 for each "H Counter" on it. If this card declares an attack while it has 3 or more "H Counters" destroy the targeted monster without applying Damage Calculation. While this card has 5 "H Counters" it cannot be destroyed by the effect of Spell or Trap cards.

 

 

 

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This card cannot be Special Summoned. This card cannot be destroyed by battle. (Damage calculation is applied normally.) During in each of your End Phases put 1 H Counter on this card (Max. 5). This card loses 200 ATK for each H Counter on it. If this card declares an attack while it has 3 or more H Counters on it destroy the targeted monster with this card's effect without applying Damage Calculation. While this card has 5 H Counters it cannot be destroyed by the effect of Spell or Trap Cards.

 

 

How does your opponent get rid of it once it has 5 H Counters on it?

Good pic and alright OCG, though I suggest you read up on counter notation.

 

7/10

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This card cannot be Special Summoned. This card cannot be destroyed by battle. (Damage calculation is applied normally.) During in each of your End Phases put 1 H Counter on this card (Max. 5). This card loses 200 ATK for each H Counter on it. If this card declares an attack while it has 3 or more H Counters on it destroy the targeted monster with this card's effect without applying Damage Calculation. While this card has 5 H Counters it cannot be destroyed by the effect of Spell or Trap Cards.

 

 

 

I'm pretty sure that "put = place"

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Guest JoshIcy

Underpowered. As it's too slow.

I do appreciate the Ancient Egypt theme though. So kudos.

 

Also, spoiler is unneeded; as it only adds work to those who wish to see the card.

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A very different idea, I'm not sure how effective this card would be in real play but it's cool anyways.

 

Really good pic. Fitting name too.

 

I don't know why everybody thinks it's so cheap at 5 counters. In most situations it would be impossible to get it to 5 because most monster don't live that long on the field. Also, it just can't be destroyed that doesn't mean I can't return it to your hand or remove it from play.

 

9/10

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Very unique effect you've got there.

 

It is not, however unbeatable, as many of the members above have mentioned. It can easily be removed from play, and even while it can't be destroyed by battle, once it has its 5 Counters, it will only have 900 ATK, causing its owner to take heavy damage from its battles, should it be in Attack Position. Also, as Icy said, it is really too slow to be very competive, as it needs a Tribute. Gravity Bind and Level Limit Area B and such cripples this card.

 

None the less, this card wil be a significant threat if you manage to pull it off.

 

OCG was corrected by Max Darkness.

 

The support is also very sweet.

 

Good job.

 

O.

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Very unique effect you've got there.

 

It is not' date=' however unbeatable, as many of the members above have mentioned. It can easily be removed from play, and even while it can't be destroyed by battle, once it has its 5 Counters, it will only have 900 ATK, causing its owner to take heavy damage from its battles, should it be in Attack Position. Also, as Icy said, it is really too slow to be very competive, as it needs a Tribute. Gravity Bind and Level Limit Area B and such cripples this card.

 

None the less, this card wil be a significant threat if you manage to pull it off.

 

OCG was corrected by Max Darkness.

 

The support is also very sweet.

 

Good job.

 

O.

[/quote']

 

I never planned to make an unstoppable card thats y i went with ATK reduction and 5 turns. I originally planned to prevent battle damage once it had 3 counters but that would be destroying the purpose for ATK reduction. However i am considering some speedy support for them. You'll probably see that soon.

 

 

Thanx for all the comments.

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