Ultimate_Card_Kreator Posted October 8, 2009 Report Share Posted October 8, 2009 JUST AN IDEA.Need help with OCG Corrections. EDITED*This card cannot be Special Summoned. This card cannot be destroyed by battle. (Damage calculation is applied normally.) During in each of your End Phases put 1 H Counter on this card (Max. 5). This card loses 200 ATK for each H Counter on it. If this card declares an attack while it has 3 or more H Counters on it destroy the targeted monster with this card's effect without applying Damage Calculation. While this card has 5 H Counters it cannot be destroyed by the effect of Spell or Trap Cards. [spoiler=Support]You take no Battle Damage involving this card. During in each of your End Phases put 1 H Counter on this card (Max. 3). This card loses 100 ATK for each H Counter on it. One time only, you can discard 1 card from your hand to put 1 H Counter on each "Primal Hunter" monster you control. By removing 2 H Counters from anywhere on your field, this card can attack your opponent Directly.You can remove 1 H Counter from anywhere on your field to Special Summon this card from your hand. During in each of your End Phases put 1 H Counter on this card (Max. 1). This card loses 100 ATK for each H Counter on it. If this card would be destroyed by battle remove 1 H Counter instead. [spoiler=Primal Hunter - Nubis (OLD)][spoiler=Lore]This card cannot be Special Summoned. This card cannot be destroyed by battle. During in each of your End Phases place 1 "H Counter" on this card(Max.5). Decrease the ATK of this card by 200 for each "H Counter" on it. If this card declares an attack while it has 3 or more "H Counters" destroy the targeted monster without applying Damage Calculation. While this card has 5 "H Counters" it cannot be destroyed by the effect of Spell or Trap cards. Link to comment Share on other sites More sharing options...
[Kagerius_XxX] Posted October 8, 2009 Report Share Posted October 8, 2009 nice card8/10nice pic and neat ocg Link to comment Share on other sites More sharing options...
Archelaus Posted October 8, 2009 Report Share Posted October 8, 2009 OCG seems fine. 8.6/10 Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted October 8, 2009 Author Report Share Posted October 8, 2009 Thanks for the rates. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 8, 2009 Report Share Posted October 8, 2009 This card cannot be Special Summoned. This card cannot be destroyed by battle. (Damage calculation is applied normally.) During in each of your End Phases put 1 H Counter on this card (Max. 5). This card loses 200 ATK for each H Counter on it. If this card declares an attack while it has 3 or more H Counters on it destroy the targeted monster with this card's effect without applying Damage Calculation. While this card has 5 H Counters it cannot be destroyed by the effect of Spell or Trap Cards. How does your opponent get rid of it once it has 5 H Counters on it?Good pic and alright OCG, though I suggest you read up on counter notation. 7/10 Link to comment Share on other sites More sharing options...
Archelaus Posted October 8, 2009 Report Share Posted October 8, 2009 This card cannot be Special Summoned. This card cannot be destroyed by battle. (Damage calculation is applied normally.) During in each of your End Phases put 1 H Counter on this card (Max. 5). This card loses 200 ATK for each H Counter on it. If this card declares an attack while it has 3 or more H Counters on it destroy the targeted monster with this card's effect without applying Damage Calculation. While this card has 5 H Counters it cannot be destroyed by the effect of Spell or Trap Cards. I'm pretty sure that "put = place" Link to comment Share on other sites More sharing options...
Max Darkness Posted October 8, 2009 Report Share Posted October 8, 2009 I'm pretty sure that "put = place" Not quite. Put has now replaced Place. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 8, 2009 Report Share Posted October 8, 2009 the 1900 atk suits it for the atk boosting ability, and the OCG is solid 9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted October 8, 2009 Report Share Posted October 8, 2009 It is pretty well ballanced, except for the fact of it being indestructeble after 5 Counters. May add something to help your opponent to remove then.A 8.9/10 Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted October 8, 2009 Report Share Posted October 8, 2009 Underpowered. As it's too slow.I do appreciate the Ancient Egypt theme though. So kudos. Also, spoiler is unneeded; as it only adds work to those who wish to see the card. Link to comment Share on other sites More sharing options...
KillerCubivore Posted October 8, 2009 Report Share Posted October 8, 2009 A very different idea, I'm not sure how effective this card would be in real play but it's cool anyways. Really good pic. Fitting name too. I don't know why everybody thinks it's so cheap at 5 counters. In most situations it would be impossible to get it to 5 because most monster don't live that long on the field. Also, it just can't be destroyed that doesn't mean I can't return it to your hand or remove it from play. 9/10 Link to comment Share on other sites More sharing options...
Cloister Posted October 8, 2009 Report Share Posted October 8, 2009 Great OCG and unique effect 9/10 Link to comment Share on other sites More sharing options...
AsterikcAde Posted October 8, 2009 Report Share Posted October 8, 2009 The effect of this card seems so familiar but I can't quite put my finger on it, hm...Excellent job though, nice image and your OCG is fine...8.5/10 Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted October 8, 2009 Author Report Share Posted October 8, 2009 Thanx for all the corrections and ideas i'll update the OCG soon. Link to comment Share on other sites More sharing options...
CCX-Kero Posted October 9, 2009 Report Share Posted October 9, 2009 Interesting effect. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 9, 2009 Report Share Posted October 9, 2009 Effect is good. There's a slight error in each of your cards though.During each of your End Phases....(you keep writing in, which is not needed and doesnt make grammatical sense)Pictures are nice. ocg apart from that is fair solid.9/10 Link to comment Share on other sites More sharing options...
Lord Ursus Posted October 9, 2009 Report Share Posted October 9, 2009 Very unique effect you've got there. It is not, however unbeatable, as many of the members above have mentioned. It can easily be removed from play, and even while it can't be destroyed by battle, once it has its 5 Counters, it will only have 900 ATK, causing its owner to take heavy damage from its battles, should it be in Attack Position. Also, as Icy said, it is really too slow to be very competive, as it needs a Tribute. Gravity Bind and Level Limit Area B and such cripples this card. None the less, this card wil be a significant threat if you manage to pull it off. OCG was corrected by Max Darkness. The support is also very sweet. Good job. O. Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted October 11, 2009 Author Report Share Posted October 11, 2009 Very unique effect you've got there. It is not' date=' however unbeatable, as many of the members above have mentioned. It can easily be removed from play, and even while it can't be destroyed by battle, once it has its 5 Counters, it will only have 900 ATK, causing its owner to take heavy damage from its battles, should it be in Attack Position. Also, as Icy said, it is really too slow to be very competive, as it needs a Tribute. Gravity Bind and Level Limit Area B and such cripples this card. None the less, this card wil be a significant threat if you manage to pull it off. OCG was corrected by Max Darkness. The support is also very sweet. Good job. O.[/quote'] I never planned to make an unstoppable card thats y i went with ATK reduction and 5 turns. I originally planned to prevent battle damage once it had 3 counters but that would be destroying the purpose for ATK reduction. However i am considering some speedy support for them. You'll probably see that soon. Thanx for all the comments. Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 6, 2009 Author Report Share Posted December 6, 2009 BUMP. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted December 6, 2009 Report Share Posted December 6, 2009 Yeah, as many people as run Raiza and Compulsory Evacuation Device, the indestructibility doesn't matter a whole lot. Link to comment Share on other sites More sharing options...
-DOOM Posted December 6, 2009 Report Share Posted December 6, 2009 Great card!! where is the pic from? OCG was corrected, so 9/10 Link to comment Share on other sites More sharing options...
◎Kaleidoscope Posted December 6, 2009 Report Share Posted December 6, 2009 Personally, I think that 'cuz it cant be destroyed and counters only take away 200 ATK, it's OP Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 6, 2009 Author Report Share Posted December 6, 2009 Thanx for all the rates but i still don't see whats so OP'ed about it. Link to comment Share on other sites More sharing options...
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