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More Dark Magician support...


Frozen Judgment

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Yeah so I made a lot of spell support and dark magician fusions for the dark magician. The fusions are based off of Dark Magician + Other of yugi's signature cards. I had a lot of trouble finding pics and need help finding suitable pics. If anyone has any good pics for my cards please pm them to me. Please R/F and enjoy! ^^

 

Image credit goes to wanderley, liam, and ƠƲĕƇǶʞΪΠ ѓƠƇʞѕ.

 

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[spoiler=Effect]"Dark Magician" + "Black Luster Soldier"

This card gains 300 ATK and DEF for each Spellcaster-Type monster in your Graveyard. Once per turn, you can remove from play up to 2 Spellcaster-Type monsters from your Graveyard to put 2 Spell Counters on this card. This card gains 100 ATK for each Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy cards on the field equal to the amount of Spell Counters you removed. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When there is no Spellcaster-Type monsters in your Graveyard, destroy this card. While this card is on the field, you cannot control any other Spellcaster-Type monsters.

 

 

 

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[spoiler=Effect]Remove from play, cards you control or in your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that has "Dark Magician" listed as a Fusion Material Monster, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

 

 

 

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[spoiler=Effect]"Dark Magician" + "Alpha, Beta, or Gamma the Magnet Warrior"

While this card is on the field, your opponent cannot attack any other Spellcaster-Type monsters you control. Once per turn, you can discard 1 card to add 1 card from your Deck to your hand that is not the same card type as the card you discarded. Once per turn, you can have this card lose 500 ATK and DEF points to Special Summon 1 non Spellcaster-Type monster from your Deck in face up Defense Position. During your End Phase, if you don't control any non Spellcaster-Type monsters, destroy this card.

 

 

 

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[spoiler=Effect]"Dark Magician" + "King's Knight"

Once per turn, you can Special Summon 1 "Jack's Knight" or 1 "Queen's Knight" from your hand or Deck. If this card would be destroyed by battle, you can destroy another monster you control instead. You can Tribute any number of monsters you control to Special Summon monsters from your hand whose Levels are lower than the highest Level monster you Tributed equal to the amount of monsters you Tributed. You can pay 1000 Life Points and remove from play cards in your Graveyard that are listed as Fusion or Synchro Materials on a Fusion or Synchro Monster, and Special Summon the appropriate Fusion or Synchro Monster from your Extra Deck. That monster cannot attack the turn it is Summoned. During your End Phase, if you don't control a "Jack's Knight" or "Queen's Knight", destroy this card.

 

 

 

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[spoiler=Effect]"Dark Magician" + "Big Shield Gardna"

If this card is targeted by a Spell or Trap card, negate that card's activation and destroy that card. Then switch this card to face up Defense Position. During battle between this defending card and an attacking monster whose ATK is lower than the DEF of this card, destroy the attacking card. If this card is attacked while in Defense Position, switch it to Attack Position after Damage Calculation. While you control this face up Defense Position card, when your opponent attacks a monster you control, you can discard 1 card and switch the attack target to this card. Once per turn, you can gain Life Points equal to the amount of Defense Position monsters you control x500. During the End Phase, if you control no Defense Position cards besides this card, destroy this card.

 

 

 

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[spoiler=Effect]"Dark Magician" + "Gandora the Dragon of Destruction"

While this card is on the field, whenever a card is destroyed, your opponent loses 300 Life Points. You can pay half your Life Points to destroy and remove from play all cards on the field except this card. If you do, this card's ATK becomes 0. For every card that is removed by this effect, this card gains 500 ATK. If this card attacks, it is sent to the Graveyard during the End Phase.

 

 

 

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[spoiler=Effect]"Dark Magician" + "Silent Swordsman LV3, 5, or 7"

This card gains 1 of the following effects depending on what monster was used as this card's Fusion Material:

"Silent Swordsman LV3"-When this card is targeted by a Spell or Trap Card, negate the activation of that card and destroy it.

"Silent Swordsman LV5"-This card is unaffected by card effects.

"Silent Swordsman LV7"-Negate all card effects on the field.

During your End Phase, destroy this card if you don't have 3 "Silent Swordsman" cards with different names in your Graveyard.

 

 

 

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[spoiler=Effect]"Dark Magician" + "Red, Yellow, and Green Gadget"

You can Tribute this card and up to 3 monsters you control to Summon Synchro Monsters from you Extra Deck ignoring any Summoning conditions equal to the amount of monsters you Tributed besides this card. You can equip this card from the Graveyard to a Synchro Monster you control. That card gains 1000 ATK and is not affected by card effects. When that card is destroyed you can draw 3 cards and Special Summon this card. (This Summon is treated as a Fusion Summon.) If you activate this effect, this card is removed from play when it is removed from the field. During the End Phase, destroy this card if you don't control any Machine-Type monsters or Equip Spell Cards.

 

 

 

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[spoiler=Effect]"Dark Magician" + "Curse of Dragon"

When this card is destroyed, your opponent loses 1000 Life Points during each of their Standby Phases as long as they control the card that destroyed this card. If this card battles a monster, put 1 Curse Counter on a monster your opponent controls after Damage Calculation. Monsters with Curse Counters on them lose 500 ATK and DEF every turn and are destroyed during the 3rd Standby Phase after a Curse Counter is put on them. Once per turn, if your opponent controls a monster with a Curse Counter on it, you can put 1 Curse Counter on another monster they control. While this card is face up on the field, your opponent discards 2 cards during each of their Standby Phases. During your End Phase, if your opponent does not control any monsters with Curse Counters on them, destroy this card.

 

 

 

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[spoiler=Effect]Pay half your Life Points, you can select removed from play monsters that are listed as Fusion Material Monsters on a Fusion Monster that lists "Dark Magician" as a Fusion Material Monster, and return those monsters to their owner's Deck. Then Fusion Summon the appropriate Fusion Monster from your Extra Deck.

 

 

 

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[spoiler=Effect]You can add Spell Cards from your Graveyard or Deck to your hand equal to the amount of "Dark Magicians" or Fusion Monsters that list "Dark Magician" as a Fusion Material Monster you control.

 

 

 

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[spoiler=Effect]Activate this card only if you control a "Dark Magician" or a Fusion Monster that lists "Dark Magician" as a Fusion Material Monster. Select 1 Spell Card from your Deck and Activate that card ignoring any conditions.

 

 

 

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[spoiler=Effect]Once per turn, if you control a "Dark Magician" or a Fusion Monster that lists "Dark Magician" as a Fusion Material Monster, you can pay 800 Life Points to activate 1 Spell Card from either player's Deck, hand, or Graveyard ignoring any conditions.

 

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gonna have to agree with everyone on saying that a few are pretty OP'd

especially master of the spells

it's a more powerful version of magician of faith (which is already banned)

maybe instead of adding them from your graveyard to your hand you could add them to your deck instead and maybe draw a card or something

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gonna have to agree with everyone on saying that a few are pretty OP'd

especially master of the spells

it's a more powerful version of magician of faith (which is already banned)

maybe instead of adding them from your graveyard to your hand you could add them to your deck instead and maybe draw a card or something

 

True but remember, magician of faith is hella more easy to summon than dark magician and its fusions. Though I'll keep that in mind... Maybe add a spell card from your deck to your hand

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