Guest Posted October 12, 2009 Report Share Posted October 12, 2009 Monsters : 20 Blackwing - Gale the WhirlwindCyber DragonCyber ValleyCyber ValleyDark Armed DragonDekoichi the Battlechanted LocomotiveDekoichi the Battlechanted LocomotiveDestiny Hero - Diamond DudeDestiny Hero - MaliciousDestiny Hero - MaliciousDestiny Hero - PlasmaElemental Hero StratosGravekeeper's GuardGravekeeper's SpyGravekeeper's SpyKrebonsKrebonsMystic TomatoPlaguespreader ZombieSangan Spells: 13 Allure of DarknessAllure of DarknessBook of MoonBook of MoonBrain ControlDestiny DrawDestiny DrawEmergency TeleportHeavy StormMind ControlMystical Space TyphoonReinforcement of the ArmyScapegoat Traps: 7 Bottomless Trap HoleBottomless Trap HoleCall of the HauntedDimensional PrisonMirror ForceSolemn JudgmentTorrential Tribute Link to comment Share on other sites More sharing options...
Fraz Posted October 12, 2009 Report Share Posted October 12, 2009 I think 2 e-con over d prison and something else would work very well in this deck. Link to comment Share on other sites More sharing options...
Guest Posted October 12, 2009 Report Share Posted October 12, 2009 Um no? E-con isnt really good outside of GBs -_- Link to comment Share on other sites More sharing options...
arkel Posted October 12, 2009 Report Share Posted October 12, 2009 I don't understand the benefits of just 1 Solemn. You'd be much better off negging it for pretty much anything else. Three Solemns were good because, after you paid half, you could protect yourself with 2 more. Now you pay half and your opponent is free to destroy you. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted October 12, 2009 Report Share Posted October 12, 2009 Umm, playbook? *cannot see the probably obvious strategy and win condition of the deck* And people play 1 Solemn because, when played correctly, it still negates something major. Btw, when did LP start becoming important when they were over 800? Link to comment Share on other sites More sharing options...
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