Jump to content

YVD/TCG Realease: Death Note [19/100] *Comment*


.Leo

Recommended Posts

[align=center]Welcome. My YVD Realeases will happen 1 every 2-3 months. It will be a set you can get on YVD!

 

24656hj.png

 

[spoiler=YVD]

When the Set is completed [100 Cards] it will be avalable to the public. You can get 1 pack a day. i am not sure if you are able to sell them for points because it is YVD Codes for the cards. If a Mod could post here if i am aloud or not that would be appreciated.

Rules for Cards:

- No Trading.

- No Stealing Cards.

- You must follow Ban List.

 

 

 

!CARDS!

 

[spoiler=Image Credits]

wanderley

Father Wolf

Radiant F.U.R.Y.

 

 

[spoiler=Ban List]

FORBBIDEN:

 

LIMITED:

Spatial Gargoyle

Into the Chains

 

SEMI-LIMITED:

Mage of Revolving Energy

Fire Striker

Zombie World Archer

Enraged Purple Gadget

Stardust Shine

 

UNLIMITED:

Metal Morphing Space

Dog the Butler

Zombie Wings

Zombie World Skeleton Fighter

Earthbound Immortal Chacullis Dominsio

Earthbound Immortal Kitjitsu Majaksui

Blue Gadget

Brown Gadget

Purple Gadget

Orange Gadget

Magician of Fire and Rock

Mystic Snake

 

 

----------

[spoiler=Cards #1-10][spoiler=Mage of Revolving Energy]

315534o.jpg

1 Spellcaster-Type Tuner monster + 1 or mroe non Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned successfully, place 1 "Revolving Energy Counter" on this card (Max. 5). During each of your Standby Phase, you can pay 200 Life Points to place 1 "Revolving Energy Counter" on this card. You can remove 1 "Revolving Energy Counter" from this card to destroy 1 Spell or Trap Card on the field. This card gains 100 ATK and DEF for every Spell or Trap Cards destroyed by this effect. When this card is destroyed, both players lose Life Points equal to the amount of "Revolving Energy Counters" on this card x200.

 

 

[spoiler=Metal Morphing Space]

315534.jpg

During each of your Standby Phase, select 1 monster you or your opponent controls. That monster is also treated as a Machine-Type monster while it's on the field or the Graveyard. It gains 500 ATK and DEF until the End Phase of the turn this effect was activated.

 

 

[spoiler=Spatial Gargoyle]

315534y.jpg

This monster cannot be destroyed by battle. When this card destroys a monster by battle the Battle Damage becomes 0. When this card is used in a Synchro Summon to a Fiend-Type monster that monster gains 500 ATK until the End Phase.

 

 

[spoiler=Dog the Butler]

315534x.jpg

This card is also treated as a Fiend-Type monster while on the field and in the Graveyard. When this card is destroyed by battle add it to your Deck. If you draw it you can remove it from play to draw 2 cards.

 

 

[spoiler=Fire Striker]

315534.jpg

1 Tuner monster + 1 or more non Tuner monsters

This card is also treated as a Pyro-Type monster while on the field and in the Graveyard. This card cannot attack unless you remove from play 1 card in your hand. When this monster is destroyed by battle return the cards that were removed from play into your Deck. Draw 2 cards. If this card is destroyed by monster effect return all cards removed from play by this effect into your Deck. Draw 1 card.

 

 

[spoiler=Zombie Wings]

315534.jpg

You can only activate this if you control "Zombie World". When this card is activated chose 2 Zombie-Type monsters you control or your opponent controls. They are also treated as Winged Beast-Type monsters. For ever card in your opponents hand those monster lose ATK x100. When this card is destroy those monsters are destroyed. When this card is destroyed "Zombie World" is unaffected by any Spell or Trap Cards for 2 turns.

 

 

[spoiler=Zombie World Archer]

315534n.jpg

This card is also treated as Warrior-Type monster while on the field and in the Graveyard. As long as this card remains on the field "Zombie World" cannot be destroyed. When this monster is Tribute Summoned and you do not control a face up "Zombie World" you can add 1 "Zombie World" from your Deck to your hand. The ATK and DEF of this card is x500 for every Zombie-Type monster you control. When this monster destroys a Zombie-Type monster by battle you can Special Summon 1 Level 4 or lower Zombie-Type monster in face up Attack Position. When this card is desroyed by battle "Zombie World" is also destroyed. After 3 turns you can remove from play 1 card from your hand to add "Zombie World" from your Graveyard into your hand.

 

 

[spoiler=Zombie World Skeleton Fighter]

315534e.jpg

This card is also treated as Warrior-Type monster while on the field and in the Graveyard. When this monster is Normal Summoned it gains 1000 ATK until the End Phase if you control "Zombie World". When this card destroys a Zombie-Type monster by battle it gains 100 ATK. If this card has more than 3000 ATK destroy it and draw 1 card. If your drew a Zombie-Type monster Special Summon it in Defence Position. It is destroyed during the End Phase it was Summoned.

 

 

[spoiler=Into the Chains]

315534.jpg

You can only activate this card if your opponent controls a monster with 3000 ATK or more. Equip it wiht this card. That monster loses 200 ATK during each Standby Phase. When this card reaches 0 ATK it is destroyed. When this card is destroyed the Equipped monster is destroyed.

 

 

[spoiler=Earthbound Immortal Chacullis Dominsio]

315534h.jpg

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Onec per turn during your opponent's Draw Phase you can discard 1 card from your hand to draw 1 card. If you drew a Earthbound Immortal you can Tribute this card to Special Summon then drawn card. If that monster has 3000 ATK or less pay 500 Life Points to raise the ATK by 500.

 

 

 

[spoiler=Cards #11-20]

[spoiler=Earthbound Immortal Kitjitsu Majaksui]

675ufm.png

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by Spell Card, Trap Card or monster effect Special Summon 1 Level 5 or lower monster you used to Tribute Summon this monster in Attack Position.

 

 

[spoiler=Brown Gadget]

23ues85.png

When this monster is Normal or Special Summoned you can add 1 "Blue Gadget" from our Deck to your hand. This card gains 200 ATK for every "Gadget" monster you control.

 

 

[spoiler=Purple Gadget]

315534n.jpg

When this card is Summoned you can return 1 "Gadget" monster from your Graveyard to your deck. You can remove from play 1 card in your hand to Special Summon it in face up Defence Position.

 

 

[spoiler=Blue Gadget]

2ptcuuw.png

When this monster is Normal Summoned you can send 1 "Orange Gadget" from your Deck to your hand. During your Battle Phase if you control no monsters this card can attack twice.

 

 

[spoiler=Enraged Purple Gadget]

315534b.jpg1 "Purple Gadget" + 1 "Gadget" monster

This monster cannot be Special Summoned except for Fusion Summon. This card gains 100 ATK for every card removed from play. When this card destroys a monster by battle you can draw 1 card. You must remove from play 1 card in your hand.

 

 

[spoiler=Orange Gadget]

315534u.jpg

When this card is destroyed by battle you can Special Summon 1 "Green Gadget" from your Deck in face up Attack Position.

 

 

[spoiler=Stardust Shine]

315534b.jpg

This card can only be Equipped to "Stardust Dragon" or "Stardust Dragon / Assualt Mode". The Equipped monster gains 500 ATK and DEF. If you control no other monster the Equipped monster can attack twice during the same Battle Phase. Your opponent takes no Battle Damage if the Equipped monster attacks twice.

 

 

[spoiler=Magician of Fire and Rock]

315534j.jpg

1 Tuner monster + 1 more more non Tuner monsters

This card cannot be Special Summoned except for Synchro Summon. When this card targets your opponents monster for attack discard 1 card from your hand. The attacked monster is removed from play after Damage Caculation. When this card is used in an Accel Synchro Summon the Synchro Summoned monster gains 500 ATK.

 

 

[spoiler=Mystic Snake]

2qn5ape.jpg

When this is Normal Summoned you can Special Summon 1 "Snake Token" (Reptile/DARK/Level 2/200/200) in Defence Position. When the "Snake Token is destroyed by battle you can Special Summon 1 Level 4 or lower Reptile-Type monster from your Graveyard.

 

[/align]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...