Huntress-Amy Posted October 14, 2009 Author Report Share Posted October 14, 2009 okii dokii Link to comment Share on other sites More sharing options...
ωнιтε ηιgнт яσsε Posted October 14, 2009 Report Share Posted October 14, 2009 For the first one, this would be better: When this card attacks a Face-down Defense Position monster, destroy the monster ignoring its DEF. (It is in Def Pos. so no need for ATK part) No Spell or Trap cards can be activated during this Battle Phase. Link to comment Share on other sites More sharing options...
ωнιтε ηιgнт яσsε Posted October 14, 2009 Report Share Posted October 14, 2009 And for the second one: This card can only be activated if "Knight Of The Realm" is Face-up on the field. You can equip this card to a "Knight Of The Realm" you control. The equipped monster gains 500 ATK for each monster on your opponent's side of the field. Link to comment Share on other sites More sharing options...
Huntress-Amy Posted October 14, 2009 Author Report Share Posted October 14, 2009 i changed the card is it better 4 u? Link to comment Share on other sites More sharing options...
ωнιтε ηιgнт яσsε Posted October 14, 2009 Report Share Posted October 14, 2009 For the first one' date=' this would be better: When this card attacks a Face-down Defense Position monster, destroy the monster ignoring its DEF. (It is in Def Pos. so no need for ATK part) No Spell or Trap cards can be activated during this Battle Phase.[/quote'] I think it would be better if you use this. Pic is better. ;) Link to comment Share on other sites More sharing options...
Huntress-Amy Posted October 14, 2009 Author Report Share Posted October 14, 2009 i changed it again again im not using yours because how many times have u read a card that says ignoring on it?? Link to comment Share on other sites More sharing options...
Max Darkness Posted October 14, 2009 Report Share Posted October 14, 2009 Since your bio asks for people to help you, here's help: OCG Fix: When this card attacks a face-down Defense Position monster, destroy the monster with this card's effect without applying damage calculation. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Sort of "Drilloid" mixed with the Ancient Gears...And capitalise 'realm' ie. 'Realm'. OCG Fix (2): Activate only when you control "Knight of the Realm". After activation, equip only to "Knight of the Realm". The equipped monster gains 500 ATK for each monster your opponent controls. If you want, I could send you a PM outlining the basic rules of OCG (Official Card Grammar) to help you. Overall: 6/10 for ideas, with normal OCG errors. (Although the 'OCG fixes' presented by AWESHUM DUDETTE leave a lot to be desired...) Link to comment Share on other sites More sharing options...
Silver The Hedgehog Posted October 14, 2009 Report Share Posted October 14, 2009 Without an effect or any Support Cards' date=' this card really lacks in originality.Image is slightly pixellated4/10, considering this is your first card.[/quote'] Link to comment Share on other sites More sharing options...
ωнιтε ηιgнт яσsε Posted October 15, 2009 Report Share Posted October 15, 2009 i changed it again again im not using yours because how many times have u read a card that says ignoring on it?? A lot... Ignoring the summoning conditions... Link to comment Share on other sites More sharing options...
Huntress-Amy Posted October 15, 2009 Author Report Share Posted October 15, 2009 wat?? Link to comment Share on other sites More sharing options...
~Vampiress~ Posted October 15, 2009 Report Share Posted October 15, 2009 like the pic now!ONLY 1 MORE POST! Link to comment Share on other sites More sharing options...
Huntress-Amy Posted October 15, 2009 Author Report Share Posted October 15, 2009 Since your bio asks for people to help you' date=' here's help: [b']OCG Fix:[/b] When this card attacks a face-down Defense Position monster, destroy the monster with this card's effect without applying damage calculation. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Sort of "Drilloid" mixed with the Ancient Gears...And capitalise 'realm' ie. 'Realm'. OCG Fix (2): Activate only when you control "Knight of the Realm". After activation, equip only to "Knight of the Realm". The equipped monster gains 500 ATK for each monster your opponent controls. If you want, I could send you a PM outlining the basic rules of OCG (Official Card Grammar) to help you. Overall: 6/10 for ideas, with normal OCG errors. (Although the 'OCG fixes' presented by AWESHUM DUDETTE leave a lot to be desired...)plz that would be very helpfulli have updated both off my cards i hope there correct plz tell me if there is any thing i can improve on or more cards that i could make to make those 2 cards beta Link to comment Share on other sites More sharing options...
Jolta Posted October 16, 2009 Report Share Posted October 16, 2009 At least you specify if its face-up or face-down10/10 Link to comment Share on other sites More sharing options...
Huntress-Amy Posted October 16, 2009 Author Report Share Posted October 16, 2009 thnx 4 the rating Link to comment Share on other sites More sharing options...
Jolta Posted October 18, 2009 Report Share Posted October 18, 2009 No problemo, lass! Link to comment Share on other sites More sharing options...
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