BulletMan Posted October 14, 2009 Report Share Posted October 14, 2009 MONSTERS: 18x3 Beast King Barbarosx3 Ancient Gear Gadjilatron Dragonx2 Beast Machine King Barbaros Urx3 Fusilier Dragon, the Dual Mode Beastx1 Cyber Dragon x2 DD Warrior Ladyx1 PSZx3 Vorse Raiderx1 Morphing Jar SPELLS: 13x3 Geartownx3 Trade Inx1 Heavy Stormx1 Giant Trunadex1 Terraformingx2 Allurex2 Forbidden Chalice TRAPS: 9x3 Skill Drainx1 Torrentialx2 Bottemlessx3 Reckless Greed TOTAL: 41 I'm still going for the same idea, but wanting an update and big fixes. Like people to post opinions aswell. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 14, 2009 Report Share Posted October 14, 2009 the lady's look a bit random in a pure skill drain deck....drop them for 3 oppressions.also, drop a reckless for mst. Link to comment Share on other sites More sharing options...
DesCrow Posted October 14, 2009 Report Share Posted October 14, 2009 You know that sacking geartown for another geartown makes it miss timing right?I suggest -1 Terraforming+1 MST -2 Fissure (you have beatsticks for this)+1 Cyber Dragon+1 Forbidden Chalice OR Limiter Removal Looks good overall. Have you ever tried it with Roids? Vehicroid Connection Zone + Chain Material = godly. Would you check out my deckhttp://forum.yugiohcardmaker.net/thread-161303.html Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 14, 2009 Report Share Posted October 14, 2009 You know that sacking geartown for another geartown makes it miss timing right? is that true? If you play the Geartown face-down, you do not miss timing, correct? Link to comment Share on other sites More sharing options...
DesCrow Posted October 14, 2009 Report Share Posted October 14, 2009 Correct.Face-Down = Pro MoveFace-Up = D'oh MoveI can't tell you how many times people have tried to just play another one though.. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 14, 2009 Report Share Posted October 14, 2009 yep. its actually really amusing. cause most of the time they dont realise it O_O Link to comment Share on other sites More sharing options...
BulletMan Posted October 14, 2009 Author Report Share Posted October 14, 2009 I do the pro move. Really, I made most of this Deck random so I can see how people would fix it. The Ladies I could always replace, but Opression just doesn't agree with this Deck with AGGD and all. I need as much Draw Power as I can get so thats why the Reckless Greeds are there, for this Deck has been tested, and its power is amazing, but the bad thing is that the hand deplenishes quickly. What I need is some more draw power. Link to comment Share on other sites More sharing options...
Father Wolf Posted October 14, 2009 Report Share Posted October 14, 2009 Maybe-2 Rose+1 Gale+1 Plaguespreader(or 2 other Dark Tuners) -2 Fissure+2 Allure +1 Fusilier and make the deck 41 Link to comment Share on other sites More sharing options...
BulletMan Posted October 15, 2009 Author Report Share Posted October 15, 2009 I could do Allure. I'll Edit. Link to comment Share on other sites More sharing options...
Mister Sir Posted October 15, 2009 Report Share Posted October 15, 2009 5 targets is not nearly enough for any Allures. Link to comment Share on other sites More sharing options...
arkel Posted October 15, 2009 Report Share Posted October 15, 2009 Pitch-Black Warwolf = Beast-Warrior and Allure target Link to comment Share on other sites More sharing options...
BulletMan Posted October 15, 2009 Author Report Share Posted October 15, 2009 Pitch-Black Warwolf = Beast-Warrior and Allure target Hmm... I think I'll make a Discussion about this. EDIT: Nevermind, it was discussed recently. But While searching, Vorse Raider has those abilities. Who thinks I should add those? Link to comment Share on other sites More sharing options...
BulletMan Posted October 16, 2009 Author Report Share Posted October 16, 2009 YCM, what do you think of Vorse Raider in this Deck? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted October 16, 2009 Report Share Posted October 16, 2009 I'll second it simply because I can't find anything better D: seems odd using a Vanilla though... Link to comment Share on other sites More sharing options...
BulletMan Posted October 16, 2009 Author Report Share Posted October 16, 2009 I'll second it simply because I can't find anything better D: seems odd using a Vanilla though... Its Skill Drain. Everybody becomes a vanilla. Except Exile Force and such. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted October 16, 2009 Report Share Posted October 16, 2009 And the 3 D.D.WL + MJ you have? I know, still feels weird. Link to comment Share on other sites More sharing options...
BulletMan Posted October 16, 2009 Author Report Share Posted October 16, 2009 And the 3 D.D.WL + MJ you have? I know' date=' still feels weird.[/quote'] Morphing Jar is when/if I don't have Skill Drain or I have a poor hand, I use him and replenish. He has been tested and is a staple. Besides, this Deck needs lots of draw so its rampage goes on. Link to comment Share on other sites More sharing options...
DesCrow Posted October 16, 2009 Report Share Posted October 16, 2009 -1 Terraforming-1 DDWL-1 Something+1 Forbidden Chalice+1 Cyber Dragon+1 Limiter Removal Do it. Link to comment Share on other sites More sharing options...
BulletMan Posted October 17, 2009 Author Report Share Posted October 17, 2009 -1 Terraforming(need it)-1 DDWL(can do)-1 Something(maybe)+1 Forbidden Chalice(I'm siding the third)+1 Cyber Dragon(I could..)+1 Limiter Removal(No Do it. Link to comment Share on other sites More sharing options...
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