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My Creation: Skill Town (even if you have no fixes for it, give your opinion!!)


BulletMan

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MONSTERS: 18

x3 Beast King Barbaros

x3 Ancient Gear Gadjilatron Dragon

x2 Beast Machine King Barbaros Ur

x3 Fusilier Dragon, the Dual Mode Beast

x1 Cyber Dragon

 

x2 DD Warrior Lady

x1 PSZ

x3 Vorse Raider

x1 Morphing Jar

 

SPELLS: 13

x3 Geartown

x3 Trade In

x1 Heavy Storm

x1 Giant Trunade

x1 Terraforming

x2 Allure

x2 Forbidden Chalice

 

TRAPS: 9

x3 Skill Drain

x1 Torrential

x2 Bottemless

x3 Reckless Greed

 

TOTAL: 41

 

I'm still going for the same idea, but wanting an update and big fixes. Like people to post opinions aswell.

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You know that sacking geartown for another geartown makes it miss timing right?

I suggest

 

-1 Terraforming

+1 MST

 

-2 Fissure (you have beatsticks for this)

+1 Cyber Dragon

+1 Forbidden Chalice OR Limiter Removal

 

Looks good overall. Have you ever tried it with Roids? Vehicroid Connection Zone + Chain Material = godly.

Would you check out my deck

http://forum.yugiohcardmaker.net/thread-161303.html

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I do the pro move. Really, I made most of this Deck random so I can see how people would fix it. The Ladies I could always replace, but Opression just doesn't agree with this Deck with AGGD and all. I need as much Draw Power as I can get so thats why the Reckless Greeds are there, for this Deck has been tested, and its power is amazing, but the bad thing is that the hand deplenishes quickly.

 

What I need is some more draw power.

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