Dark Mousy Posted October 16, 2009 Report Share Posted October 16, 2009 [spoiler= Sushi The Legend vs Archelaus]Sushi The Legend: When this card declares an attack, you can Tribute a Psychic-Type monster you control. For each monster Tributed by this effect inflict 400 damage to your opponent's Life Points. When this card inflicts damage to your opponent's Life Points except by it's own effect, your opponent must randomly send 1 card from their hand to the Graveyard. Archelaus: Check all cards in both players Deck. If there is a Normal Monster Card in both players Deck, this card's effect resolves normally. If there is no Normal Monster Card in either players Deck, this card's activation and effect is negated and it is removed from play. After activation, this card is removed from play and the following effect attaches to the Duel: "When this card is activated, both players Life Points become 4000. Spell and Trap Cards are treated as monsters with 0 ATK and DEF, and are placed on Monster Card Zones. Their effects are still applied as Effect Monster effects. Normal and Quick-Play Spell, and Normal and Counter Trap Card effects can only be used once. The Field Spell Card Zone is now treated as a Monster Card Zone. Effect Monsters are treated as Spell and Trap Cards, and are placed on Spell and Trap Card Zones. Their effects are still applied. Normal Monsters are treated as Equip Spell Cards. As an Equip Spell Card, the equipped monster gains ATK and DEF equal to the Equip Spell Card's ATK and DEF. Tokens are unaffected by this card's effect. Spell and Trap Cards that are also treated as monsters are unaffected by this card's effects. Any costs that are written on a card that cannot be fulfilled is negated."(A card effect that attaches to the Duel cannot be negated and becomes permanent for the rest of the Duel except by this card's effect. If another card effect attaches to the Duel is activated, this card's effect is removed from the Duel. I see some epic talent here... [spoiler= Round 7][spoiler= Milk Chan vs Archelaus]Milk-ChanThe spirit of the last survivor of the Great Battle of Nigashi. Shortly after falling in battle, his soul arose from the afterlife to reap revenge on his opponents. To this very day, his spirit lay un-rested, and haunts the decedents of his foes. ArchelausAfter Arcus the Great had won back Flamvell from the Genex, and after the life had return to the villages, many things started to happen. Although Arcus never did learn what happened to the Genex or the Allies of Justice, he was sure he would never hear from them again. Everything was going well on lamvell Valley. His son, Firedog, was learning fast about his father and grandfather and of the ways of being king. The Flamvell monsters were getting along fine. Flamvell Commando had gotten tired of a life of responsibilities and had moved back to the Lava Plains, he still visited every now and then and try to get Arcus to come back with him, but they never get any luck. Flamvell Archer was still helping Arcus and living in the Lava Plains and doing things he usually does. The Flamvell Monsters were also very pleased with the way that Arcus had brought life back and had organized everything. For the most part, life was going well for the inhabitants of the Flamvell Valley. [spoiler= Round 6][spoiler= Milk Chan vs Deustodo]Milk-Chan: In order to play this card, you must pay 1000 Life Points. Once per turn during your Standby Phase, select a Warrior-Type monster with 2000 ATK or less that you control. As long as you control this monster, once per turn, before your opponent draws, send the top card on your opponents' deck to their Graveyard. If the monster you selected is destroyed by battle, inflict damage to your opponent equal to half of the attacking monster's ATK, or send an amount of cards from the top of your opponents' deck equal to the Level of the attacking monster, to their Graveyard. If your opponent uses the effect of this Field Spell, they must first pay 1000 Life Points. Deustodo:Pay 1000 Life Points to activate this card. This card cannot be destroyed by the effects of Monsters, Spells, or Trap Cards. Each time a monster your opponent controls is destroyed by battle, each player draws 1 card from their deck. If your opponent has more than 6 cards in their hand, both players must discard from their hands until they have 5 cards in their hand. If either player discards a monster card, inflict 700 points of damage to both players. [spoiler=Round 5:][spoiler=Deustodo vs Max Darkness]Deustodo:Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Magician" or "Dark Magician Girl" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, increases the ATK of the equipped monster by 500. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) Max Darkness: Activate only while you control a Machine-Type monster. When this card is activated, put a number of counters on this card equal to the number of Fiend, Machine and Spellcaster-Type monsters you control (Max. 5). As long as this card remains face-up on the field, a number of Spell & Trap Card Zones you control are also treated as Field Spell Card Zones equal to the number of counters on this card. In addition, if a Fiend, Machine or Spellcaster-Type monster you control is destroyed by battle, you can treat it as a Field Spell Card and move it to an unoccupied Field Spell Card Zone. Monsters in your Field Spell Card Zones cannot be declared as attack targets or declare an attack. When this card is removed from the field or flipped face-down, destroy all Spell and Trap Cards you control and discard a number of cards from your hand equal to the number of destroyed cards. [spoiler=Milk-Chan vs Wanderley]Milk-Chan: This card is also treated as a Zombie-Type. This card can only be Summoned by the effect of "The Handmaiden's Malicious Doll". As long as this card is on the field, your opponent can Attack you directly. Each time you lose 1000 Life Points due to Direct Attacks, select 1 monster your opponent controls, remove it from play, and inflict damage to your opponent equal to its ATK. If your Life Points would drop to 0 due to Direct Attacks, remove this card and cards from your hand or deck, to increase your Life Points by 200 for each card removed(Max. of 10 cards). Wanderley:Each time a monster is Summoned, inflict 500 damage to your opponent. When this card is destroyed by battle return 1 Machine-Type Tuner monster from your Graveyard to your hand. [spoiler=Hidan The Immortal (Sushi) vs Archelaus]Hidan:This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand, when a Warrior-Type monster you control is destroyed. This card's ATK is equal to halve the original ATK of the Warrior-Type monster destroyed to Summon this card. This card can attack your opponent directly. All Battle Damage the controller of this card receives involving this card is reduced to 0. When this card is destroyed, you can send 1 card from your hand to the Graveyard to return this card to your Deck, the Deck is then shuffled. Archelaus:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters which were Special Summoned from the Graveyard. When this card is Special Summoned this way, Special Summon 1 Zombie-Type monster from your Graveyard and you take 500 damage. Once per turn, you can Tribute 1 Zombie-Type monster you control to Special Summon 1 Zombie-Type monster in your Graveyard then select 1 monster in your Deck and send it to your Graveyard. Each time a Zombie-Type monster is Special Summoned from the Graveyard, both players take damage equal to half of its ATK. If this card is destroyed by battle and sent to the Graveyard, destroy all Zombie-Type monsters you control and send up to 2 Zombie-Type monsters from your Deck to your Graveyard. [spoiler= Round 4][spoiler= Bengal vs Wanderley]Bengal:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 or more face-up Machine-Type monsters you control. Each time either player Summons a monster, place 1 Combustion Counter on this card (max. 3). During your Standby Phase, you can remove 3 Combustion Counters from this card to have your opponent select 1 card from his/her hand and place it on the top of their Deck. If they draw the selected card during their next Draw Phase, they skip their next Draw Phase. If this card is sent from the field to the Graveyard except by battle, your opponent draws cards equal to the number of Combustion Counters on it. Wanderley:This card cannot be Normal Summoned or set. This card cannot be Special Summoned, except by remove from play 2 Level 4 or lower Machine-Type monster from play. While this card is in Attack Position your opponent cannot activate a Spell Card. While this card is in Defense Position increase the DEF of all level 4 or lower Machine-Type monster you control by 1000. [spoiler= Hollowmaster999 vs Max Darkness]Hollowmaster999This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Level 7 or higher monsters. Negate any card effect(s) that activate when this card is being Summoned and destroy it. When this card is Summoned flip all monsters your opponent controls into face down defense position. Any monsters your opponent Summons are flipped into face down defense position. Negate the effects of all Spell and Trap cards that would destroy this card. During your End Phase, your opponent must Tribute a monster or Skip their Draw Phase. When this card attacks a face down monster, destroy it without applying damage calculation. Max DarknessThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Machine-Type monsters and paying 1500 Life Points. This card is also treated as a Psychic-Type monster. When this card is Summoned, select a number of cards your opponent controls (Max. 6). Discard a number of cards from your hand equal to the number of selected monsters. As long as this card remains face-up on the field, the selected cards are switched to face-down position and their effects are negated. [spoiler= Round 3][spoiler= Milk-Chan vs SushiTheLegend]Milk-ChanThis card is also treated as a Reptile-Type. This card cannot be Special Summoned or Set. This card can only be Summoned by removing from play 1 "Chaos" monster you control, and Tributing 1 LIGHT and 1 DARK monster. This card cannot Attack, nor can it be the target of Spells or Traps that would remove it this from the field. When this card is the target of battle, remove from play the monster that Attacked this card. Each time this card is Attacked, decrease its ATK by 400. When this monster's ATK reaches 0, remove all cards on the field from play, and Special Summon the "Chaos" monster used to Summon this card. SushiTheLegendThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT and 2 DARK monster in your Graveyard from play. When a monster is destroyed by this card, it is removed from play. When a monster is removed from play by this card's effect, place 1 Burning Chaos Counter on this card. If this card would be destroyed, you can remove 1 Burning Chaos Counter to negate it's destruction and then inflict 500 damage to your opponent's Life Points. [spoiler=Deustodo vs Archelaus]Deustodo:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 LIGHT an 1 DARK monster on your side of the field. This card cannot be affected by Trap Cards effects. This card cannot attack in the turn that it is Special Summoned or Flip Summoned. Increases this card DEF by 1000 for each LIGHT monster in your Graveyard. If this card DEF is 3000 or higher, the Battle Damage this card inflicts to your opponent's Life Points is halved. Archelaus:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster with the same Level in your Graveyard. During each of your Standby Phases, you can have this card gain 800 ATK and you take 1000 damage. This card can attack twice per turn. When this card attacks, its ATK is halved until the end of the Damage Step. Each time this card inflicts Battle Damage during a battle with your opponent's monster, your opponent takes damage equal to the Battle Damage you inflicted. Once per turn, if this card would be destroyed, it is not destroyed. [spoiler=gustavosuarez vs Wanderley]Gustavosuarez:This card can only be Tribute Summoned by Tributing 3 face-up monsters with “Chaos” in its name you control. This card cannot be affected by the effects of Trap Cards. When this card is Summoned successfully, you can remove from play all Machine-Type monsters in your Graveyard to destroy all cards on the field (except this card). When this card successfully attacks your opponent directly, inflict damage to your opponent equal to half of the Battle Damage dealt. During each of your Standby Phases, you can discard 1 Machine-Type monster from your hand to draw 1 card. During each of your End Phases, you can remove from play 1 Machine-Type monster in your Graveyard to Special Summon 1 Level 4 or lower Machine-Type monster that is removed from play. When this card is removed from the field, remove it from play. WanderleyYou must Tribute 4 monsters you control to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. This card cannot be Special Summoned from your hand. When this card inflicts batle damage to your opponent Special Summon 1 "Tronic Chaos Token" (EARTH/Level 1/Machine-Type/ATK 0/DEF 0). This Token(s) cannot be Tribute. When a Token is destroyed by a Spell Card decrease the ATK of this card and 1 monster your opponent controls by 400. [spoiler=Max Darkness vs X-31 Fighter]Max Darkness:Effect: 1 DARK or LIGHT Tuner + 1 "Chaos" monsterThis card can only be Special Summoned by Synchro Summon. This card is also treated as a DARK Spellcaster-Type monster. This card is not treated as an EARTH Fairy-Type monster while face-up on the field. When this card is Summoned, you can pay 1000 Life Points to remove all cards your opponent controls from play. Inflict 400 damage to your opponent for each card removed from play by this effect. Once per turn, when your opponent enters the Start Step of their Battle Phase, select 1 of your opponent's monsters. If your opponent declares an attack with the selected monster, the attack is negated and your opponent takes damage equal to half the ATK of the attacking monster. After Damage Calculation is resolved, gain Life Points equal to the amount of damage your opponent lost. (This effect is treated as an Equip Spell Card called "Chaos Phantom", and does not occupy a Spell & Trap Card Zone.) If your opponent destroys the monster equipped with "Chaos Phantom", you may no longer use this effect. X-31 Fighter:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 DARK and 1 LIGHT monster in your Graveyard. Once per turn, this card is unaffected by the effect of cards. This card can only attack if your opponent activates the effect of a Spell or Trap Card. If this card destroys a monster by battle or attacks your opponent directly no Battle Damage is calculated. Each time a Spell or Trap Card is activated, place 1 Frozen Counter on this card (max. 4). You can remove 3 Frozen Counters from this to inflict 2000 Damage to your opponent. [spoiler= Father Wolf vs hollowmaster999]Father WolfThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 DARK Thunder-Type monster and 1 LIGHT Thunder-Type monster you control or from your hand or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0. Once per turn, remove from play 1 Thunder-Type monster from your hand or Graveyard, return 1 face-down Spell or Trap card on the field to its controls hand. hollowmaster999This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 monsters from your Graveyard, including at least 1 FIRE monster and 1 "Chaos" monster. Once per turn, during your Main Phase, you can send up to 2 LIGHT, DARK or FIRE monsters from your Deck to the Graveyard to remove from play cards on the field equal to the number of monsters sent to the Graveyard by this effect. At the start of your Battle Phase you can remove from play FIRE or "Chaos" monsters in your Graveyard to have this card gain 1000 ATK for each card removed until the End Phase. This card cannot be targeted by card effects while you have a LIGHT or DARK monster(s) in your Graveyard. [spoiler= Round 2][spoiler= SushiTheLegend vs Icyblue]SushiTheLegendThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 "Cloudian" monsters from your Graveyard. When this card attacks, you can place 1 Fog Counter on a face-up monster on the field. If this card is destroyed by battle, you can remove 1 Fog Counter from the field to Special Summon this card during your next Standby Phase. When a monster with a Fog Counter is destroyed by battle, except by this card, you can add 1 "Cloudian" monster with 1500 or less ATK from your Graveyard to your hand. IcyBlue:This card is also treaded as DARK while in your hand, Deck, or Graveyard. When this card is Ritual Summoned, if a "Ritual Fiend" was used in the Ritual Summon, discard 3 cards from your opponent's hand, or destroy all Spell or Trap cards on the field, whichever is higher. If it is a tie, your opponent chooses. [spoiler= Bengal vs Mindscatter]Bengal: This card can only be activated while you control 2 or more face-up Spellcaster-Type monsters. Once per turn, during your Standby Phase, place 1 Spell Counter on face-up monster(s) you control (max. 8 )for each face-up Spell or Trap Card on your field. During your Main Phase, you can remove any number of Spell Counters from face-up monster(s) you control to select 1 monster your opponent controls and take control of it. As long as you control 2 or more Spellcaster-Type monsters, control of the selected monster cannot switch. You can only control 1 of your opponent's monsters at a time. If the selected monster is removed from your field, send this card to the Graveyard. Mindscatter: As long as you control this face-up card, you cannot increase your Life Points. Once per turn, you can Special Summon 1 Fiend-Type monster by paying Life Points equal to the card's ATK. When a monster Special Summoned by this card is sent to the Graveyard, you can pay Life Points equal to the card's ATK to Special Summon it back to the field. [spoiler= Father Wolf vs Deustodo]Father-Wolf1 Psychic-Type Tuner + 1 or more non-Tuner FIRE monsters or 1 FIRE Tuner + 1 or more non-Tuner Psychic-Type monstersOnce per turn, you can destroy 1 card your opponent controls. When a card effect destroys 1 or more card(s) on the field other than this cards effect, destroy 1 card your opponent controls. DeustodoThis card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 Machine-Type monster on your side of the field. This card increases the ATK of all Beast, Warrior and Machine-Type monsters on the field by 500. While in Attack Postion, your opponent cannot Normal Summon, Flip Summon or Special Summon a Level 7 or higher monster. If a Beast or Warrior-Type monster is destroyed by battle, decreases this card's DEF of this card by 600. If This card's DEF reach 0 by the previous effect, destroy this card. If this card is the target of a Spell or Trap Card effect, choose and activate 1 of the following effects:• Increases your Life Points by 500.• Discard 1 card from your hand to negate and destroy that card. [spoiler=Leo vs X-31 Fighter] Leo: 1 Pyschic-Type Tuner monster + 1 or more non Tuner monstersThis monster is also treated as a Spellcaster-Type monster while on the field and in the Graveyard. This monster cannot be Special Summoend except for Synchro Summon. When this card is Summoned place 1 Dark Heart Counter on it (Max. 6). Each time this monster destroys a monster by battle place 1 Dark Heart Counter on this card. If this card reaches 6 Dark Heart Counters you can remove 1 Dark Heart Counters to destroy 1 monster your opponent controls. You cannot conduct your Battle Phase for 3 turns after you activate this effect. When this card is destroyed return 1 card from your Graveyard to your Deck for every Dark Heart Counter on this card. X-31 Fighter:GOE-JP002[Angel/Effect]Light/Level 3700 ATK/ 500 DEFAs long as this card remains face-up on the field if an Angel-Type monster is sent to the Cemetery by battle, you can return it to their respected Deck instead. The Deck is then shuffled. If this card is Normal Summoned, you can return this card to your hand and pay 800 Life Points to Special Summon 1 Level 4 or lower Angel-Type monster from your Deck in Defense Position. If the Special Summoned monster is removed from the field, you can Special Summon this card from your hand. Note: Directly translated with Japanese OCG, yes, it is correct, if you must be picky: Angel = Fairy Cemetery=Graveyard [spoiler= Max Darkness vs Archelaus]Max Darkness: Effect: This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 "Aduros" monsters you control. This card is also treated as a FIRE monster. This card cannot be destroyed by battle. As long as you control a different "Aduros" monster, any Battle Damage this card's controller takes is reduced to 0. Twice per turn, you can Tribute 1 "Aduros" monster you control to increase this card's ATK by 500, until your End Phase. If this card battles a Level 8 or lower "Necron" monster, destroy the monster with this card's effect and inflict damage to your opponent equal to the destroyed monster's ATK. If this card is only card you control, it is destroyed. When this card is removed from the field, it is removed from play. Note: This is from a set I made with ~Fallen Soul~, the Aduros vs. the Necrons and so this card is specifically anti-Necron; hence why its effect destroys Necron monsters, not DARK monsters in general. Archelaus:Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 3 face-up Continuous Spell Cards on your field. If this card is face-up on the field and there are no face-up Continuous Spell Cards, this card is destroyed. Once per turn, if a Continuous Spell Card you control would be destroyed by a card effect, you can pay 800 Life Points instead. While this card is face-up on the field, both players cannot Normal Summon or Set monsters. [spoiler= Round 1][spoiler= Deustodo vs L2]Card A:1 Dark Tuner + 1 or more non-Tuner monstersWhen Summoned, destroy 1 Synchro Monster on your opponent's side of the field. The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). If this card destroy a monster by battle, this card cannot attack in your next Battle Phase. If this card is the target of a Spell or Trap Card effect, discard 1 card from your hand to negate the effect and destroy that card. Card B:1 "Saint Seiya" Tuner + 1 or more non-Tuner monstersThis card cannot attack your opponent directly. When this card is selected as an attack target, this card's ATK is reduced to 0. When this card attacks a monster your opponent controls, you must pay 2000 Life Points. If you do not, this cards ATK becomes 2000. When this card destroys a monster by battle this card loses 200 ATK. [spoiler= Gustavosuarez vs SushiTheLegend]Gustavosuarez 1 Tuner + 2 or more non-Tuner Warrior-Type monsters Once per turn, during either player’s Battle Phase, you can pay 700 Life Points to negated the activation of a Trap Card and return it to its original position. Each time that you activate this effect, place 1 Ice Counter on this card (max. 3). Once per turn, you can move 1 Ice Counter from this card to another face-up monster on the field. If this card attacks an opponent monster with an Ice Counter on it, remove the destroyed monster from play at the end of the Damage Step. During each of your End Phases, you must pay 700 Life Points. If you don’t, decrease the ATK of this card by 1000 until your next Standby Phase. SushiTheLegend1 Dark Tuner - 1 or more non-Tuner Saint Seiya monstersThis card is also treated as a Spellcaster-Type monster. When this card destroys a monster as a result of battle, place 1 Black Cancer Counter on this card by paying 500 Life Points (max.3). Once per turn, by removing any number of Black Cancer Counters from this card you may Special Summon 1 Zombie-Type monster from your Graveyard which requires the same number of Tributes as the number of counters removed. If this card would be destroyed, remove from play 1 Zombie-Type monster on the field or in your Graveyard and all Black Cancer Counters on this card to negate this card's destruction and inflict 500 damage to your opponent for each counter removed. [spoiler=Archelaus vs X-31 Fighter]Archelaus:1 DARK Tuner* + 1 or more DARK non-Tuner monsters When this card is Synchro Summoned, you can destroy up to 2 cards your opponent controls. This card can only attack during your opponent's Battle Phase. (You declare an attack first.) Each time this card destroys a monster by battle, inflict damage to your opponent equal to the DEF of the destroyed monster. If you inflict 2000 or more damage this way, both players gain Life Points equal to the ATK of the destroyed monster. During each of your End Phases, pay 800 Life Points. X-31 Fighter:1 DARK* Tuner + 1 or more non-tuner monstersThis card can only be Special Summoned from the Extra Deck by Synchro Summon. When this card is Summoned, pay 2000 Life Points or switch the original ATK and DEF of this card. If this card's DEF is 3000 or higher by this effect, the DEF becomes 2500. Once per turn, if this card is to be destroyed by battle, you can removed play 1 card you control to have this card remain on the field. If this card is removed from the field by battle, you can Special Summon 1 monster with 1000 or lower ATK from your Graveyard. **Note: This means a DARK Attribute tuner not a dark tuner for dark synchro summon. [spoiler= Milk-Chan vs Bengal]Milk-Chan 1 non-Tuner monster - 1 Dark Tuner monster[in order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.*]Every turn this card is on the field, decrease its ATK by 700. When this monster is destroyed by battle, inflict damage to your opponent equal to half the ATK of the monster thatdestroyed this card. By Tributing 1 monster you posses on your field with ATK equal to or greater than the monster that destroyed this card, you can Special Summon this card to your field with its original ATK and DEF. *Ignore the things in the Brackets, Milk just wants to make sure all the judges know how dark Sync works. Bengal:1 Tuner + 1 or more non-Tuner monsters If a Warrior-Type Tuner monster was used as a Synchro Material Monster for the Synchro Summon of this card, Special Summon 1 Level 4 or lower Warrior-Type monster from your Deck in Attack Position. Once per turn, during your Battle Phase, you can pay a number of Life Points equal to the Level of 1 face-up monster you control x200 to have it inflict Piercing damage during this turn. During the End Phase of a turn when this card inflicts damage to your opponent, it loses 500 ATK and its Level is reduced by 1. In addition, you can send 1 face-up Level 4 or lower Warrior-Type monster you control to the Graveyard to have this card gain 500 ATK. [spoiler= Leo vs Max Darkness]Leo:1 DARK Tuner monster + 1 or more non Tuner monstersThis card cannot be Special Summoned except for Synchro Summon. If this monster is destroyed by a Warrior-Type monster you can discard 1 card from your hand to activate 1 of the following effects:- Pay 500 Life Points to Special Summon 1 Tuner monster from your Graveyard.- Draw 1 card. If you drew a monster you can Special Summon it in Defence Position.- Remove from play 1 monster in your Graveyard. Destroy 1 Attack Position monster your opponent controls. You cannot conduct your Battle Phase the turn after this card was activated. Note: a DARK Tuner = Tuner that is dark attribute. Max Darkness:1 non-Tuner Warrior-Type monster - 1 Dark Tuner monsterIn order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.This card's controller must pay 700 Life Points during each of their Standby Phases (this is not optional). Once per turn, during your Draw Phase, select 1 DARK monster in your Graveyard. This card gains the selected monster's effect, until your opponent's End Phase. When this card destroys a monster by battle, your opponent sends a number of cards from the top of their Deck to the Graveyard equal to the destroyed monster's Level. When this card is removed from the field, this card is removed from play. [spoiler=Kraiouchkine vs Zeaux]Kraiouchkine1 WIND Tuner + 1 or more non-Tuner monsters.You can tribute this monster to negate the activation of a card effect. If you do, Special Summon this card during your End Phase with 500 less ATK. If this card is attacked, it is changed to Defense Position. You can pay 1000 Life Points to change this card's Battle Position to Attack Position. If this card is in Defense Position, Winged Beast monsters cannot be targeted by the effects of Spell, Trap, and Effect Monster Cards. Zeaux1 Tuner + 1 or more non Tuner monstersWhen this card Special Summoned, place 1 Poisonous Rose Counter on 1 monster on the field (max. 3). During your standby Phase, you can discard 1 card to place 1 Poisonous Rose Counter in 1 monster on the field. During each End Phase, decrease the ATK and DEF of all monsters with a Poisonous Rose Counter on it by 400 for each Poisonous Counter on it. If a card's ATK or DEF is reduced to 0 due to this effect, destroy that card and inflict damage to your opponent equal to the original ATK or DEF of the destroyed monster. [spoiler=Father Wolf vs hollowmaster999]Father Wolf:1 or more non-Tuner monster(s) - 1 Dark TunerThis card is also treated as a Spellcaster-Type monster. During the Damage Step, remove from play 1 Dark Synchro monster in your Extra Deck, to have this card gain ATK equal to the ATK of the removed from play monster, until the End Phase. When this card is destroyed by a card effect, pay 1000 life points, Special Summon 1 removed from play, Level -6 or higher Dark Synchro monster. That monster's effect(s) is negated. hollowmaster999:1 DARK Tuner + 1 or more non-Tuner monstersThis card cannot be Special Summoned except by Synchro Summon. Negate any card effect(s) that would destroy this card while it is being Summoned and destroy the card. During your Standby Phase, destroy all other cards on the field and pay 1500 Life points, then put Seiya Counters on this card equal to the number of cards destroyed (Max. 15). If you do not, destroy this card. This card cannot declare an attack unless it has at 15 Seiya Counters on it. This card inflicts piercing damage. When this card attacks, card effects cannot be activated until after the Damage step. After this card attacks, remove all Seiya Counters from it. I'll put more here. Instructions: Give a short (2-3 sentences) reason about why you chose the card. Treat any Specific Tuners of having the following effect: "When this card is removed from play, Special Summon it to your opponent's field." Do not judge based on the quality of the Dark Synchro, holo, and Japanese Translations. OCG Should be kept at a relatively minimum value. (These people hardly make OCG anyway). Link to comment Share on other sites More sharing options...
.Requiem Posted October 16, 2009 Report Share Posted October 16, 2009 The Dark Synchro is missing important lines for it just check out a real Dark Synchro. The Dark Synchro is just really underpowered, not worth whatever the cost is. Really both cards are underpowered after reading it. Well I go with the second card because it has less a cost for its summon. Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 16, 2009 Author Report Share Posted October 16, 2009 Hey! you're not a judge! Okay, all Judges, please PM me your decisions instead. Link to comment Share on other sites More sharing options...
.Requiem Posted October 16, 2009 Report Share Posted October 16, 2009 Sorry, why didn't you just ask the judges about the decision through PM in the first place? Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted October 16, 2009 Report Share Posted October 16, 2009 who are the judges on this card i think i was a judge :) Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 16, 2009 Author Report Share Posted October 16, 2009 There's 10 judges, didn't want to send 2 PM x 8 (for each pairing) = 16 PMs, thought save myself some trouble and put up a thread.who are the judges on this card i think i was a judge :) For the previous tournament yes. That's over. so... Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted October 16, 2009 Report Share Posted October 16, 2009 There's 10 judges' date=' didn't want to send 2 PM x 8 (for each pairing) = 16 PMs, thought save myself some trouble and put up a thread.[hr']who are the judges on this card i think i was a judge :) For the previous tournament yes. That's over. so... oh ok :) Link to comment Share on other sites More sharing options...
hollowblade Posted October 16, 2009 Report Share Posted October 16, 2009 I can't see card A Link to comment Share on other sites More sharing options...
Sploda Posted October 16, 2009 Report Share Posted October 16, 2009 I can't see card A Link to comment Share on other sites More sharing options...
SushiTheLegend Posted October 16, 2009 Report Share Posted October 16, 2009 I believe Card A is a written card or Arc hasn't posted the image. Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted October 16, 2009 Report Share Posted October 16, 2009 If card A didn't have a pic, the designer could have at least provided Level/Attribute/Type/ATK/DEF. Link to comment Share on other sites More sharing options...
.Requiem Posted October 16, 2009 Report Share Posted October 16, 2009 Nope I see the image fine. Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 17, 2009 Author Report Share Posted October 17, 2009 I can see card A perfectly. I don't know what you're all talking about. Maybe it's a bug. Link to comment Share on other sites More sharing options...
Sploda Posted October 17, 2009 Report Share Posted October 17, 2009 Well would you mind reposting the card? Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 17, 2009 Author Report Share Posted October 17, 2009 okay, can people see it now? Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 17, 2009 Report Share Posted October 17, 2009 I cant Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 17, 2009 Author Report Share Posted October 17, 2009 Okay... aargh... I'll try. give me some time. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 17, 2009 Report Share Posted October 17, 2009 The reason seems to be that you didnt copy and paste the code into it. When I attempted to reply directly to that post it showed no code. Link to comment Share on other sites More sharing options...
Deustodo Posted October 17, 2009 Report Share Posted October 17, 2009 I can see my card perfectly. Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 17, 2009 Author Report Share Posted October 17, 2009 I can see it perfectly. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 17, 2009 Report Share Posted October 17, 2009 Well then it's my computer. Link to comment Share on other sites More sharing options...
hollowblade Posted October 17, 2009 Report Share Posted October 17, 2009 it's not just you lovely lady, I still can't see. There isn't one of those long gaps you see when a pic doesn't load. It just isn't there. Link to comment Share on other sites More sharing options...
Wanderley Posted October 17, 2009 Report Share Posted October 17, 2009 i can't see card a too whats up??^^ Link to comment Share on other sites More sharing options...
Sploda Posted October 17, 2009 Report Share Posted October 17, 2009 This sucks Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 17, 2009 Report Share Posted October 17, 2009 Maybe some of us just Simultaneously go blind when we try to look at the card? >> (JK) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.