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  1. 1. Who do you want to be Mod?



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Username: Lovely Lady

Entrance Card: 320638h.jpg

-Effect: This card cannot be selected as an attack target while your opponent controls 1 or more monsters then you. When you take Battle Damage, this card gains 300 ATK. During your End Phase if this is the only monster you control, you can Special Summon 1 Level 4 or lower monster with "Knight" in it's name. If you control a monsterwith "Fitzgerald" in it's name (except "FitGerald Knight") this card can attack your opponent directly.

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Username: Max Darkness

 

[spoiler=Entrance Card]

119569oe.jpg

 

Effect: "Infernal Eyepiece" + "Infernal Flames" + "Infernal Headwear" + "Infernal Phantom"

This card can only be Special Summoned from your Fusion Deck by removing the above cards on the field from play (You do not use "Polymerization"). This card cannot be destroyed by battle. Any Battle Damage this card's controller takes is reduced to 0. Once per turn, during your Standby Phase, select 1 monster your opponent controls. If your opponent declares an attack with the selected monster, switch the attack target to a monster your opponent controls. During each of your Battle Phases, select 1 monster your opponent controls. The selected monster cannot declare an attack during your opponent's next Battle Phase. During each of your opponent's Draw Phases, select 2 face-down cards your opponent controls. If your opponent flips the selected cards face-up, the selected cards are destroyed. During each of your opponent's End Phases, destroy all face-up Attack Position monsters your opponent controls which did not declare an attack. During the third End Phase after this card was Summoned, it is removed from play.

 

 

 

 

[spoiler=The Reason it's so Powerful]

119569tg.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 3 DARK monsters. Any Battle Damage this card's controller takes is reduced to 0. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of the turn. Each time the equipped monster declares an attack, toss a coin and call it. If you call it right, select 1 monster on your opponent's side of the field, except the equipped monster. The equipped monster and the selected monster must battle. When the equipped monster is removed from the field, this card is removed from play.

 

119569yu.jpg

 

Effect: Discard 3 Monster Cards from your hand or field to activate this card. This card is activated on your opponent's side of the field. No Spell or Trap Cards can be activated in response to this card's activation. This card cannot be removed from the field, except by its own effect. As long as this card remains face-up on the field, the controller of this card can draw 1 extra card from your Deck during their Draw Phase. In addition, all monsters your opponent control that may attack must attack. During the End Phase, destroy all face-up Attack Position monsters your opponent controls which did not declare an attack. During the fourth End Phase after this card was activated, this card is removed from play.

 

119569u.jpg

 

Effect: Discard 3 Monster Cards from your hand or field to activate this card. Equip only to a monster on your opponent's side of the field. The equipped monster cannot be removed from the field. (Damage calculation is applied normally.) Control of the equipped monster cannot switch after this effect has been activated. The equipped monster must battle if possible. Each time the equipped monster destroys a monster by battle, put 1 Infernal Counter on this card. The equipped monster gains 500 ATK for each Infernal Counter on this card. Once per turn, you can remove any number of Infernal Counters on this card. Select a number of monsters your opponent controls equal to the number of removed Infernal Counters, including the equipped monster. The selected monsters cannot declare an attack or be removed from the field during your opponent's next turn. (Damage calculation is applied normally.) During the fourth End Phase after this card was activated, this card is removed from play.

 

119569k.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 3 DARK monsters. Any Battle Damage this card's controller takes is reduced to 0. Once per turn, when your opponent enters the Start Step of his/her Battle Phase, select 1 of your opponent's monsters. If your opponent declares an attack with the selected monster, the attack is negated and your opponent takes damage equal to half the ATK of the attacking monster. (This effect is treated as an Equip Card called "Infernal Spirit", and does not require the use of a Spell & Trap Card Zone.) If your opponent destroys the monster equipped with "Infernal Spirit", this card is destroyed and you take damage equal to the original ATK of the equipped monster.

 

 

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Username:ToOo0n Pr!Nc3

Entrance Card:

[spoiler=Card]231039.jpg[spoiler=lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card deals damage to your opponents Life Points you can Pay 1000 Life Points, to destroy all cards on your opponents side of the field as well as this card.

 

 

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Username: Lexadin

 

*Hopes it's good enough!*

[spoiler=Entrance Card:]48872xv.jpg

Lore: This card cannot be Special Summoned. When this card is Tribute Summoned succesfully, you can discard 1 Normal Monster from your hand to increase this cards ATK by the discarded monster's level x 200. If the discarded monster was a level 2 or lower monster, your opponent cannot set Trap Cards his/her next turn.

 

 

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Guess I'll join:

 

Username: woohoo777

Entrance card: 84866e.jpg

 

[spoiler=Effect]This card is destroyed during the End Phase of the turn this card was Summoned. Once per turn, you can double the ATK of all monsters you control until the End Phase, if you do, destroy all monsters you control when this card is destroyed. If this card was destroyed and sent to the Graveyard by its own effect, you can Special Summon this card from your Graveyard during your 3rd Standby Phase after this card was destroyed.

 

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Username: The Godslayer

Entrance Card: Serpent Darkness Dragon

[align=center]143011t.jpg

[spoiler=Lore]

"Serpent Night Dragon" + "Red-Eyes Black Dragon"

When this card is Fusion Summoned, destroy all other cards on the field. This card cannot attack the turn it is Fusion Summoned. Once per turn, you can Special Summon 1 DARK monster from your Graveyard. You cannot conduct your Battle Phase the turn you activate this effect, or activate the effect of the Special Summoned monster. Once per turn, you can remove 3 DARK monsters in your Graveyard from play to look at the top 2 cards of your Deck. Then, place them face-down in your Spell and Trap Card Zone. Whenever a card placed in the Spell and Trap Card Zone by this effect is destroyed, you can add it to your hand. If this card is destroyed, destroy all cards on your side of the field.

 

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