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Samurai Swap


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So i was thinking about something like this:

 

02 Great Shogun Shien

01 Enishi, Shien's Chancellor

03 Grandmaster Of The Six Samurai

03 The Six Samurai - Zanij

02 The Six Samurai - Irou

02 The Six Samurai - Yaichi

02 Hand Of The Six Samurai

02 Spirit Of The Six Samurai

03 Shien's Footsoldier

=20

 

03 Six Samurai United

03 Gateway Of The Six

02 Book Of Moon

02 Creature Swap

01 Reasonning

01 Monster Gate

01 Scapegoat

01 Heavy Storm

01 Brain Control

01 Reinforcement

= 16

 

01 Call Of The Haunted

01 Torrential Tribute

02 Bottomless Trap Hole

= 04

 

Haven't tested it yet, will most likely test it on sunday.

 

Edit: So i heard Gateway is out.

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I hate it! Go with regular Six Samurai it's better.

 

Well basicly it is regular Samurai just a few changes ^^. I'll test it if it sucks i'll make it better ^^.

 

Dont listin to him.

 

Its actualy very intersting. I think Sayian Knight did a build similar to this awhile ago. You might want to take a look at his.

 

Yeah i never listen to those replays :p.

Thanks and i'll look it up :D.

Any fixes? :o

 

You people spell bad.

 

Plz stay on topic :).

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Shien's Footsoldier?

 

Duh?

 

Well yeah i thought about that, but...

 

Footsoldier is more versatile then Grizzly, i'll give you that but Grizzly gives met the oppertunity to play Deep Diver (when i don't have a GM in my hand, and i almost never have a GM in my hand >_<). Also Grizzly has more attack then Footsoldier and can possibly even kill my opponents monster, where as Footsoldier can't. And Footsoldier looks like a idiot.

 

So thats why i like Grizzly better.

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You people spell bad.

My grave dissatisfaction with your ability to acquiesce to the boundaries henceforth set into motion within the confines of our virtual residence of late is abhorrent.

 

Please restrict your textual replies to a more candid and tasteful on-point discussion.

 

@Dark Seraphim: The thing I would say about this is that Footsoldier is going to work out a lot better for you for speed and consistency.

 

1400 isn't going to be crushing a whole lot, though it is an invariable powerhouse when taken into consideration that the alternative is only 700 ATK.

 

The thing with Footsoldier, though, is that you can get Spirit, Hand, Yaichi, OR a sided in Kamon in the second and third game, and when you consider the fact that you're primary mode of operation is to Creature Swap it, having a lower attack is a boon, since you'll be able to swap for even more things that are strong enough to kill it.

 

That and the fact that Mother Grizzly and Deep Diver require too much investment into what the OPPONENT's doing. Not only do you have to wait for them to have a monster to swap, but then AFTER that, you have to wait for them to KILL the thing. Not to mention you're stalling out your draw in a way too. You're not even +1ing off of Deep Diver, you're -1ing, since it dies and you gain nothing until the following turn, when you would have gotten SOME card either way, meaning no ADDITIONAL advantage was obtained.

 

Whereas, with Footsoldier, you're gaining a card to the field to replace him AND the card you'd have drawn, meaning that one card created something called Advantage in your favor.

 

At the same time as that, you should also consider that you could still swap out Mother Grizzly for Giant Rat to search for Footsoldier if you had to, which would keep your search range the same, your Creature Swap targets the same, and probably give you a higher utility rate in the long run. You couldn't shoot straight to Yaichi, but you could just as easily get something that would turn into a Yaichi, and maybe even block an additional attack in the process to set up a better play.

 

All that basically means you're giving yourself things that REALLY are important:

--Higher range of use, which is Utility.

--Wider search range, which is adaptability.

--More targets, which is another form of Utility, but also generally more playable if you draw more of the cards you'd rather search.

--Quicker usage, which is just a generally good idea. Play cards quicker, hit them harder.

--Self-replacing, which generates advantage.

 

I like Scapegoats and Monster Gate. I hadn't thought of that for mine. The only real ISSUE I would have with that is that, whether you stick with DiverGrizzly or move to FootsoldierRat, you're going to have at least 4 monsters that wouldn't be great to hit with Reasoning or Gate. In that same sense, I would NEVER attempt to play Gate or Reasoning if you already had a Grandmaster on the field. I just wouldn't do it. Hitting another Grandmaster is just so baw-worthy that it almost hurts.

 

I don't entirely understand Mind Control, since you don't do any Synchro Summoning. The only thing I saw was that it lets you take their monster... So you can Swap it back to them? If that's the case, it's an alright idea, and I won't argue that point, but it's a pretty LOW utility card when you think about that you're running one card to work with only two other cards in the deck. If you could tribute it for Monster Gate I would understand a little more, buuuuuttt... I don't know, I'm just a little iffy on it.

 

Other than that, you're looking good to me. The build's not a WHOLE lot different than anything I would come up with. Good work.

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You people spell bad.

My grave dissatisfaction with your ability to acquiesce to the boundaries henceforth set into motion within the confines of our virtual residence of late is abhorrent.

 

Please restrict your textual replies to a more candid and tasteful on-point discussion.

 

I don't know what you said' date=' but it sounded f-ing awsome :p.

 

As for the Footsoldier vs. Grizzly thing, point taken will switch them out and instead of adding 2 Giant Rats i'll replace Deep Diver with Warrior Lady of the Wasteland.

 

I'll take your word for it and promise to never play Monster Gate or Reasonning when i have a GM on the field :).

 

And yess Mind control is in there for the swap combo, i understand and agree with your arguments and will replace Mind control and something else for 2 Solidarity's (witch is the reason why i picked Warrior Lady over Gaint Rat).

 

So in short:

- 2 Mother Grizzly

- 2 Deep Diver

- 1 Mind Control

- 1 Something

+ 2 Warrior Lady of the Wasteland

+ 2 Shien's IdiotFootsoldier

+ 2 Solidarity

 

Thanks for your kind words and i'll let you know how it went sunday, of course i'm still open to any suggestions.

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You people spell bad.

My grave dissatisfaction with your ability to acquiesce to the boundaries henceforth set into motion within the confines of our virtual residence of late is abhorrent.

 

Please restrict your textual replies to a more candid and tasteful on-point discussion.

 

I don't know what you said' date=' but it sounded f-ing awsome :p.

 

As for the Footsoldier vs. Grizzly thing, point taken will switch them out and instead of adding 2 Giant Rats i'll replace Deep Diver with Warrior Lady of the Wasteland.

 

I'll take your word for it and promise to never play Monster Gate or Reasonning when i have a GM on the field :).

 

And yess Mind control is in there for the swap combo, i understand and agree with your arguments and will replace Mind control and something else for 2 Solidarity's (witch is the reason why i picked Warrior Lady over Gaint Rat).

 

So in short:

- 2 Mother Grizzly

- 2 Deep Diver

- 1 Mind Control

- 1 Something

+ 2 Warrior Lady of the Wasteland

+ 2 Shien's IdiotFootsoldier

+ 2 Solidarity

 

Thanks for your kind words and i'll let you know how it went sunday, of course i'm still open to any suggestions.

 

That's good thinking on the Solidarity/Warrior Lady combination. I'd forgotten about her, to be frank. I never bought the Structure she came in, so I don't own any. Hahaha.

 

I'm curious to know more about how this turns out, since I never really did anything with mine when I had the idea.

 

I'd say good luck, but Samurai don't need it. Knock 'em dead.

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Haha i will ;)

 

Just got one problem' date=' what to drop for a 2de Solidarity? :p

 

BTW I looked at your F&F Dragon deck, nice concept. It got me thinking about Divine Sword - Phoenix Blade. Maybe something like milling >>> removing >>> Free DDR >>> Profit???

 

It's an arguable concept, to be frank. I never did much with it because it had the problem of being not very high utility. I mean, there have been other ideas since then that've made me toy with the idea, including Broken/Golden Bamboo, Release Restraint Wave, Power Tool Dragon, etc., but I just don't see it being practical, you know what I mean?

 

As far as dropping a card for another Solidarity, I'd either stick to one or lose Smashing Ground. Especially since it contradicts with the Creature Swaps.

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It's an arguable concept' date=' to be frank. I never did much with it because it had the problem of being not very high utility. I mean, there have been other ideas since then that've made me toy with the idea, including Broken/Golden Bamboo, Release Restraint Wave, Power Tool Dragon, etc., but I just don't see it being practical, you know what I mean?[/quote']

 

Pretty nice idears, but to be frank i don't know what you mean by it not being practical could you explain?

 

As far as dropping a card for another Solidarity' date=' I'd either stick to one or lose Smashing Ground. Especially since it contradicts with the Creature Swaps.

[/quote']

 

Oke i'll test it at one and at two.

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It's an arguable concept' date=' to be frank. I never did much with it because it had the problem of being not very high utility. I mean, there have been other ideas since then that've made me toy with the idea, including Broken/Golden Bamboo, Release Restraint Wave, Power Tool Dragon, etc., but I just don't see it being practical, you know what I mean?[/quote']

 

Pretty nice idears, but to be frank i don't know what you mean by it not being practical could you explain?

 

As far as dropping a card for another Solidarity' date=' I'd either stick to one or lose Smashing Ground. Especially since it contradicts with the Creature Swaps.

[/quote']

 

Oke i'll test it at one and at two.

 

Well, when I say "Not practical", I mean that it would take so LONG and involve SO MANY cards, that by the time I ended up hitting off a Level 7 Synchro AND summoned enough Samurai to make anything start rolling my way, the opponent would have had time to accomplish something far more deadly and effective and then some.

 

I mean, the deck would take a minimum of two Normal Summons, and I'm not accomplishing game, I'm just setting the field up. Lightsworn can demolish the game with two Normal Summons on a good hand, and Blackwings only need one Normal Summon to bring out like 4 monsters and attack for 7600, then Synchro for two Armor Master and look at you like "Yeah; What?"

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Well' date=' when I say "Not practical", I mean that it would take so LONG and involve SO MANY cards, that by the time I ended up hitting off a Level 7 Synchro AND summoned enough Samurai to make anything start rolling my way, the opponent would have had time to accomplish something far more deadly and effective and then some.

 

I mean, the deck would take a minimum of two Normal Summons, and I'm not accomplishing game, I'm just setting the field up. Lightsworn can demolish the game with two Normal Summons on a good hand, and Blackwings only need one Normal Summon to bring out like 4 monsters and attack for 7600, then Synchro for two Armor Master and look at you like "Yeah; What?"

[/quote']

 

Oke I understand your point of view, but i still think the deck could be made and with that i mean made as in competative and fairly fast. But i don't know that for sure, when i've got some free time on my hands i'll try to make it (should be fun) :D.

 

Creature Swap should be in 3s IMO

 

Well there are only four real targets i want to give my opponent' date=' i could also give them say a... Spirit but if i do that i'd be giving them a super awsome card and would probably get a lame Stardust in return :p so yeah i think 2 is enough.

Would like to try it in 3's though but what to neg for it?

 

With four monsters you'd want to use it on? Oh, absolutely. :roll:

 

Hey i was thinking the same thing ^^.

 

I was also thinking about negging the 2 Bottomless for 2 Threatening and maybe even Torrential for a 3th Threatening. This will help me protect my samurai's and works better with C-Swap.

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Well' date=' when I say "Not practical", I mean that it would take so LONG and involve SO MANY cards, that by the time I ended up hitting off a Level 7 Synchro AND summoned enough Samurai to make anything start rolling my way, the opponent would have had time to accomplish something far more deadly and effective and then some.

 

I mean, the deck would take a minimum of two Normal Summons, and I'm not accomplishing game, I'm just setting the field up. Lightsworn can demolish the game with two Normal Summons on a good hand, and Blackwings only need one Normal Summon to bring out like 4 monsters and attack for 7600, then Synchro for two Armor Master and look at you like "Yeah; What?"

[/quote']

 

Oke I understand your point of view, but i still think the deck could be made and with that i mean made as in competative and fairly fast. But i don't know that for sure, when i've got some free time on my hands i'll try to make it (should be fun) :D.

 

Creature Swap should be in 3s IMO

 

Well there are only four real targets i want to give my opponent' date=' i could also give them say a... Spirit but if i do that i'd be giving them a super awsome card and would probably get a lame Stardust in return :p so yeah i think 2 is enough.

Would like to try it in 3's though but what to neg for it?

 

With four monsters you'd want to use it on? Oh, absolutely. :roll:

 

Hey i was thinking the same thing ^^.

 

I was also thinking about negging the 2 Bottomless for 2 Threatening and maybe even Torrential for a 3th Threatening. This will help me protect my samurai's and works better with C-Swap.

 

The problem I have with that is that Threatening Roar, while being better for Swap, is also worse overall. I would stick to the Bottomless and Torrential, personally.

 

As far as the deck with the equips is concerned, it isn't competitive. It's full of horrid dead draws, and not a lot else. I was HIGHLY anxious to mess around with it, but it overall fell short for me.

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Has it been more or less confirmed that you're taking this deck to your local tournament on Sunday for testing? If so, I'm highly intrigued to here the results.

 

On the same vein, do you think you could record some mild data in the process? What cards were in your opening hands, what your opponent was using, some cards that cause MASSIVE problems for you, etc and so forth?

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I would almost agree, but Scapegoat is synergistic with Creature Swap AND Monster Gate, and stopping up to four attacks for free can really be a life saver.

 

I'd certainly Creature Swap someone an attack mode Goat, wouldn't you? That's just good business.

 

Giant Trunade is a good thing to pack, and if it was going in at all, I'd say over the Smashing Ground and leave Solidarity at one, but I'm not sure it really has a place in the meta right now when you consider a couple rather important things.

 

A] Backrow likes to be chainable right now.

B] If they Synchro Summon or Tribute Summon with a Call of the Haunted-Revived monster, Call of the Haunted stays on the field, inactive, and Giant Trunade would just go back to the hand to be used again, which is a GROSS thought.

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I would almost agree' date=' but Scapegoat is synergistic with Creature Swap AND Monster Gate, and stopping up to four attacks for free can really be a life saver.

 

I'd certainly Creature Swap someone an attack mode Goat, wouldn't you? That's just good business.

 

Giant Trunade is a good thing to pack, and if it was going in at all, I'd say over the Smashing Ground and leave Solidarity at one, but I'm not sure it really has a place in the meta right now when you consider a couple rather important things.

 

A'] Backrow likes to be chainable right now.

B] If they Synchro Summon or Tribute Summon with a Call of the Haunted-Revived monster, Call of the Haunted stays on the field, inactive, and Giant Trunade would just go back to the hand to be used again, which is a GROSS thought.

 

Ah, I failed to the Pros to Goats. I only thought of the Cons (which was blocking the SS Swarm). Yeah, leave Goats in.

 

Agreed man, Giant Trunade over Smashing. Also, I like GT in Samurais to stop a BTH or TT from destroying my Swarms. Threatening Roar/Waboku (Glads) (or some other chainable traps) would be activated in the battle (especially against Waboku so you don't let GBs tag-out). GT is also a + against Glads to get rid of their BoMs and their Chariots. Yeah, its a - for their CotH but it can also be a + with yours (mostly Swap the SS monster with Call, play GT, and set again while your opponent gets a -1).

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I would almost agree' date=' but Scapegoat is synergistic with Creature Swap AND Monster Gate, and stopping up to four attacks for free can really be a life saver.

 

I'd certainly Creature Swap someone an attack mode Goat, wouldn't you? That's just good business.

 

Giant Trunade is a good thing to pack, and if it was going in at all, I'd say over the Smashing Ground and leave Solidarity at one, but I'm not sure it really has a place in the meta right now when you consider a couple rather important things.

 

A'] Backrow likes to be chainable right now.

B] If they Synchro Summon or Tribute Summon with a Call of the Haunted-Revived monster, Call of the Haunted stays on the field, inactive, and Giant Trunade would just go back to the hand to be used again, which is a GROSS thought.

 

Ah, I failed to the Pros to Goats. I only thought of the Cons (which was blocking the SS Swarm). Yeah, leave Goats in.

 

Agreed man, Giant Trunade over Smashing. Also, I like GT in Samurais to stop a BTH or TT from destroying my Swarms. Threatening Roar/Waboku (Glads) (or some other chainable traps) would be activated in the battle (especially against Waboku so you don't let GBs tag-out). GT is also a + against Glads to get rid of their BoMs and their Chariots. Yeah, its a - for their CotH but it can also be a + with yours (mostly Swap the SS monster with Call, play GT, and set again while your opponent gets a -1).

 

Right, but Giant Trunade lets them reset all of the Book of Moon and Torrential and Bottomless and whatever else, while Mystical Space Typhoon, which isn't in the deck, could remove that threat permanently.

 

I use Giant Trunade in my Main Deck right now only because the little kids at my locals like to use a lot of cards no one in a real Premier Event situation would use, like "Ordeal of the Traveler", "Begone, Knave!", etc., and they're good things to hit.

 

If I was playing in a sea of GBs and Blackwings, I'd be using MST over it in a heartbeat.

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