Lord Smeagle Posted October 22, 2009 Report Share Posted October 22, 2009 `I have returned from my long hiatus to bring you more super special awesome cards in homage to your favorite tropes! Tropes. You know them. You've seen every one of them before. And you rip on them, alot. And...about half of you secretly love them. Especially if you're familiar with this site. (Warning: this wiki is highly addictive!) This set is my tribute to tropes, cliches, and conventions everywhere. That means characters, settings, anything...nothing is safe, and nothing is sacred. Here's what I've got so far. [spoiler=Trope Cards? DO WANT! (warning: lots of 'em)] Lore: "Doomwriter" + one or more "Cliche" non-Tuner monsters.During each player's End Phase, that player selects one monster in their opponent's Deck and removes it from play. This card gains all effects of any card removed from play by its effect. When there are 10 or more cards removed from play by this card's effect, destroy it (this effect cannot be negated.) This card cannot be Special Summoned except by a card that specifically designates Synchro Monsters. Lore: This card cannot be Normal Summoned. This card can only be Special Summoned by Tributing 3 monsters you control, or by the effect of "Start of Darkness." When this card battles, you can send one DARK-Type monster from your Deck to your hand to have this card's ATK and DEF become equal to that card's ATK and DEF, until the end of the Battle Phase. During the End Phase, you can Special Summon one DARK monster from the Graveyard whose Level is less than half the combined Levels of monsters you control. This card cannot declare an attack that would reduce your opponent's Life Points to 0. (RULING: If the selected monster is destroyed under its new owner's control, it is sent to that player's Graveyard. Same goes for returned to the Deck or removed from play.) This card cannot be Normal Summoned or Set. This card can only be Special Summoned when your opponent has more cards in their Graveyard than in their Deck. This card cannot be removed from the field except by its own effect. When this card is Special Summoned, Special Summon three "Master Tokens" (DARK/Spellcaster/LV3/0/1300) to your side of the field. Apply the following effect based on the number of "Master Tokens" you control. 3: Negate the effect of a card that would destroy more than one monster you control and destroy it. 2: Once per turn, you can remove one card on the field, and all copies of that card in either player's hand or Deck, from the Graveyard. This card cannot attack. 1: This card's ATK becomes 5000 and its DEF becomes 0. 0: Destroy this card. Your Life Points become 700. Lore: This card cannot be Normal Summoned. This card cannot be Special Summoned except by the effect of "One Winged Angel." When this card is Special Summoned, remove your Deck from the game. This card cannot be removed from the field unless it is the only card you control. Cards cannot be returned to the Deck. Instead of conducting your Draw Phase, you can Special Summon 1 "Left Hand of Doom" or 1 "Red Right Hand" from your Side Deck, OR inflict 900 damage to your opponent. When this card is removed from the field, you lose the Match. Lore: This card cannot be Special Summoned. Decrease this card's Level by 2 for each monster your opponent controls. When this card is Normal Summoned, return all other monsters you control to your hand. Your opponent then selects one monster they control, and returns all other monsters they control to their hand. Each player can only control one monster at a time. Whenever this card destroys a monster by battle, place one Honor Counter on this card. This card gains 200 ATK for each Honor Counter on it. You can remove two Honor Counters from this card to negate any card effect that targets it. When there are 5 Honor Counters on this card, you win the Duel. Lore: This card cannot be Normal Summoned. This card cannot be Special Summoned except by the effect of "Boss Rush." During your End Phase, select Card Zones equal to the number of Machine-Type monsters you control. During your Standby Phase, destroy all cards in the selected zones. If this card attacks, destroy it at the end of the Damage Step. When this card is destroyed by a card effect, destroy all Field Spell Cards on the field, and inflict 800 damage to your opponent. (RULING: While in control of the "third player", you can do anything that a normal player can do, except forfeit the duel.) LORE: When this card is summoned, control of it immediately shifts to your opponent. When this card destroys a monster by battle, return that monster to its owner's hand revealed. When a monster revealed by this card's effect is summoned from the hand, increase its ATK and DEF by an amount equal to its level x200. If this card is Tributed, return it to its owner's hand. If the owner of this card has less than 1000 Life Points, control of this card switches to its owner and this card's effect is negated. During the End Phase, if you control no monsters except the equipped monster, increase the equipped monster's Level by 1. Whenever a monster you control is destroyed, increase the equipped monster's Level by 1. The equipped monster has no maximum level. Apply the appropriate effect based on the equipped monster's Level:+15: The equipped monster and this card are unaffected by Trap Cards.+18: When the equipped monster destroys a monster by battle, its Level is increased by the destroyed monster's.+25: The selected monster can attack all monsters your opponent controls once each.+42: The player that controls this card cannot lose the Duel for any reason. Fanservice (Note: Nawt seerius cards, gaiz. Alternate Art Available!) Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted October 22, 2009 Report Share Posted October 22, 2009 LOL. Perfect Trope Monsters. (Are you going to use Dark Magician Girl as the example for "Dark Magical Girl" if you make it?) 9.9/10. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 22, 2009 Author Report Share Posted October 22, 2009 If I can find some good alternate art that isn't overused, I'd consider it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 22, 2009 Report Share Posted October 22, 2009 Cliche needs lower atk. Either that or up its lv 9.2/10 Link to comment Share on other sites More sharing options...
Jolta Posted October 22, 2009 Report Share Posted October 22, 2009 10/10 Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 23, 2009 Author Report Share Posted October 23, 2009 bump Link to comment Share on other sites More sharing options...
The Mad Hatter Posted October 24, 2009 Report Share Posted October 24, 2009 This is genius! I wish I'd thought of it! 10/10! Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 24, 2009 Author Report Share Posted October 24, 2009 This is genius! I wish I'd thought of it! 10/10! Thanks. UPDATE: Evil Overlord added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2009 Report Share Posted October 24, 2009 Evil Overlord should be lv8, not 10 given the way its atk and def are determined 7.9/10 Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 27, 2009 Author Report Share Posted October 27, 2009 Sure. Fix'd, and added a bit of Evil Gloating to his effect. Link to comment Share on other sites More sharing options...
~Riku~ Posted October 27, 2009 Report Share Posted October 27, 2009 I have checked out the wiki; please tell me where on it you got the pics!Great cards, by the by. 10/10 Link to comment Share on other sites More sharing options...
Jamesgent111 Posted October 28, 2009 Report Share Posted October 28, 2009 Nice images 8/10 Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 28, 2009 Author Report Share Posted October 28, 2009 The images aren't from the wiki, actually, but most of the card names and concepts are. Link to comment Share on other sites More sharing options...
Exa Raiun Posted October 28, 2009 Report Share Posted October 28, 2009 How to say it - definitely one of the most interesting sets I've seen on this site (and not only because I'm fond of TvTropes)! My favorites are "Raining Cats and Dogs" and "Villain Cliche - Evil Overlord". As I cannot see any problems balance or creativity-wise, I cannot rate it lower than 10/10! Link to comment Share on other sites More sharing options...
ayy lmao Posted October 28, 2009 Report Share Posted October 28, 2009 Excellent 9/10. When I saw that title I thought you meant the OMGWTFBBQ Trophy on Resistance 2. Link to comment Share on other sites More sharing options...
nightmare drake Posted October 28, 2009 Report Share Posted October 28, 2009 good cards9/10 Link to comment Share on other sites More sharing options...
Cowboy Dan Posted October 28, 2009 Report Share Posted October 28, 2009 Cliche needs lower atk. Either that or up its lv 9.2/10 Good' date=' Cliche is smexy [/sarcasm']8/10 Link to comment Share on other sites More sharing options...
Jamesgent111 Posted October 29, 2009 Report Share Posted October 29, 2009 Good, bit OP but nice 8/10 Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 29, 2009 Author Report Share Posted October 29, 2009 Update: "Ordinary High School Students," "Transformation Sequence," + Transformations. Link to comment Share on other sites More sharing options...
Exa Raiun Posted October 29, 2009 Report Share Posted October 29, 2009 Ordinary High School Students & Transformation Sequence - A definite case where being a Normal Monster clearly fits to the flavour. I like the combination of Transformation Sequence. 7.5/10 for the students, 8/10 for Transformation Sequence , for flavour correctness and high potentials for related cards. The Hero - Maybe the card draw effect is a bit overpowered, but otherwise, good idea. 7.5/10 Magical Girl - This card would love Solemn Wishes, especially with The Hero. 8.5/10 for high combo potential. Rival Turned Evil - a beatstick with a balanced mix of bonuses and penalties, nothing more. 7/10 Two cards are not visible, you may want to fix that. Otherwise, I like how you both support its own archetype and Normal Monsters! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 29, 2009 Report Share Posted October 29, 2009 the new ones are balanced for effect (save maybe the Hero's draw effect) 8/10 Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 29, 2009 Author Report Share Posted October 29, 2009 UPDATE: "Hyperspace Arsenal" and "Earth Shattering Kaboom." Coming Soon: "Badass Normal" and thematic Normal Monster support. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 30, 2009 Report Share Posted October 30, 2009 Hyperspace Arsenal might be a little TOO much draw power, despite the burn damage you used to try to compensate 8/10 Link to comment Share on other sites More sharing options...
Exa Raiun Posted October 30, 2009 Report Share Posted October 30, 2009 Earth Shattering Kaboom - A creative, balanced way to make a mass destruction card. Very good, if you use Field Spell Cards in your Deck. 8.5/10Hyperspace Arsenal - As mentioned earlier, that's a bit too much for extra card drawing. Lower the number of cards (maybe to 3 or to 4? I'm not really sure.) 6/10 for now, 8/10 if you correct it.Badass Normal - Great for Normal Monster support, with a hint of similarity to Fighting Spirit. 8.5/10Half Human Hybrid - The first effect is useful in a Normal Monster Deck, the second... not so much, in my opinion (But it's correct flavourwise, I admit). 7/10 Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 30, 2009 Author Report Share Posted October 30, 2009 Quick Update: Red Shirt! (Thanks, I'll fix Arsenal later.) Link to comment Share on other sites More sharing options...
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