Chaos Flame Posted October 22, 2009 Report Share Posted October 22, 2009 I saw several people making their own sub types, and I had a good idea for two, but I didn't think I would be able to do the coloring right and all that. So I made them into fusions (Which I suppose makes them playable.) Here's the first, Spatial Fusions! They are summoned by meeting certain field conditions, and then paying a cost.effect:1 "Yubel" monster while it is adjacent to a Spellcaster-Type monsterThis card can only be Special Summoned by Fusion Summoned from the Extra Deck by destroying the above card you control while the condition is met (You do not need Polymerization). This card is unaffected by the effect of "Yubel Terror Incarnate." This card cannot be destroyed by battle. Half all Battle Damage a player takes during a battle involving this card.effect:"Judgement Dragon" while it is adjacent to 2 "Lightsworn" monsters.This card can only be Special Summoned by Fusion Summoned from the Extra Deck by tributing the above card you control while the condition is met (You do not need Polymerization). Once per turn you can destroy all cards on the field except this card. If this card is destroyed by battle, Special Summon 1 "Judgement Dragon" from your Graveyard ignoring Summoning conditions. And the next, Temporal Fusions! They are summoned by meeting timing conditions, and then paying a cost.effect:3 LIGHT monsters + 3 DARK monsters on the 10th turn.This card can only be Special Summoned by Fusion Summoned from the Extra Deck by removing from play the above cards in you Graveyard while the condition is met (You do not need Polymerization). Once per turn you can remove 1 monster in your Graveyard from play to destroy 2 cards on the field.effect:An "Arcana Force EX" monster when it is Summoned and you flip tails.This card can only be Special Summoned by Fusion Summoned from the Extra Deck by tributing the above card you control while the condition is met (You do not need Polymerization). As long as this card remains Face-Up on the field, whenever an "Arcana Force" monster is Summoned, you get to choose the coin toss result and innflict 500 damage to your opponent. Please rate and give advice on how to make them better. Or give ideas to make more. I am not sure how to say the first part of the essence of fate's effect all OCG correct, so please give advice on how to fix that. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 22, 2009 Report Share Posted October 22, 2009 One thing, if they cannot be Fusion Summoned, then they cannot be Fusion Monsters; they will be Effect Monsters. Your 'new' type of Fusions can never be Summoned, since they defy the rules of being a fusion. 4/10 Link to comment Share on other sites More sharing options...
Casmy Posted October 22, 2009 Report Share Posted October 22, 2009 Too hard to "Fusion Summon" now, but as Max Darkness says, they are Effect Monster Cards. Link to comment Share on other sites More sharing options...
Chaos Flame Posted October 22, 2009 Author Report Share Posted October 22, 2009 Technically a Contact Fusion is not treated as a Fusion Summon, so how are they Summoned? Also, it says in the rulebook that if an effect says something that contradicts the rules, it takes precedence. Look them up, and then tell me I'm wrong. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 22, 2009 Report Share Posted October 22, 2009 However, you make no reference to Fusion Material Monsters nor "Polymerisation", two things that Fusion Monsters must state. A Fusion Monster that does not have Fusion Materials is not a Fusion Monster. It's like a Synchro that doesn't require Tuners, it just doesn't work. Link to comment Share on other sites More sharing options...
Big Lez Posted October 22, 2009 Report Share Posted October 22, 2009 "This card can only be Special Summoned from the Extra Deck " It may be a new kind of monster..but no Fusion Monster...Synchros are Synchro SummonedFusion Monsters Fusion Summoned you created Special Monsters , since they only can be Special Summoned from extra deck. well..you invested work in it..and i like creative ideas..but this one doesnt work properly ..sry No Rating Link to comment Share on other sites More sharing options...
Alordzynix Posted October 22, 2009 Report Share Posted October 22, 2009 To everyone who says this isn't right: Ever heard of NEX and the monsters it summons? There is no need for the "This card cannot be Fusion Summoned" part because it doesn't have any fusion material monsters so I would change it to "This card cannot be Special Summoned except by its own effect". Link to comment Share on other sites More sharing options...
Jolta Posted October 22, 2009 Report Share Posted October 22, 2009 8/10Too queer. Link to comment Share on other sites More sharing options...
Lexadin Posted October 22, 2009 Report Share Posted October 22, 2009 I agree, these aren't Fusions.A 8/10, for the originality Link to comment Share on other sites More sharing options...
Chaos Flame Posted October 22, 2009 Author Report Share Posted October 22, 2009 I was thinking of a way to make a new sub-type, but I;m no good at graphic design, so I settled for Fusions. Do you think there is any way to make them work sort of like NEX? Wait a minute, I think I got it! Updating top post. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 22, 2009 Report Share Posted October 22, 2009 The End is unlikely to get summoned since I'm not sure if you'll last 20 turns 8/10 Link to comment Share on other sites More sharing options...
Chaos Flame Posted October 22, 2009 Author Report Share Posted October 22, 2009 Do you think I should lower it? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 22, 2009 Report Share Posted October 22, 2009 yeah, drop it to 10 turns and it should work much better Link to comment Share on other sites More sharing options...
Chaos Flame Posted October 22, 2009 Author Report Share Posted October 22, 2009 Ok. Link to comment Share on other sites More sharing options...
Mindscatter Posted October 22, 2009 Report Share Posted October 22, 2009 I gotta admit your timing fusions are something very original that I never saw before. But they are kinda impossible to summon on the 10 turn, unless you play Traditional and use Painful Choice. Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Report Share Posted October 24, 2009 Awesome idea. The OCGSP is off; I really don't like your phrasing for the summoning conditions. However, the idea is novel. You're on to something, my friend... :mrgreen: Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2009 Report Share Posted October 24, 2009 Ok. since you dropped it to 10 turns, I'll raise my rate to 8.9/10 for it Link to comment Share on other sites More sharing options...
Nath~ Posted October 24, 2009 Report Share Posted October 24, 2009 badish ocg good pics 5/10 Link to comment Share on other sites More sharing options...
Archelaus Posted October 24, 2009 Report Share Posted October 24, 2009 One thing' date=' if they cannot be Fusion Summoned, then they cannot be Fusion Monsters; they will be Effect Monsters. Your 'new' type of Fusions can never be Summoned, since they defy the rules of being a fusion. 4/10[/quote'] You're wrong. You forgot about the NEX Neospacians. They're Summonable, but are a bit bland.OCG needs fixing. 6/10 Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 24, 2009 Report Share Posted October 24, 2009 didnt Archelaus make a Spatial set?thats mean its practically copying.the idea is interesting but the effects are a tad boring...they just the same as the cards they used but a bit more op'ed....there's a fair few ocg errors and im too lazy to fix them at the moment.....5.5/10 Link to comment Share on other sites More sharing options...
Koshej Posted October 25, 2009 Report Share Posted October 25, 2009 Interestingly, I was recently thinking on making some Specials that react to card placement.That would help my HOMM5 set A LOT!Like those "all-around" attacks would now make more sense by having card placement in mind...Are all of you SURE there a real prohibition to include card placements in the effects??? Link to comment Share on other sites More sharing options...
ShinyBlade Posted October 26, 2009 Report Share Posted October 26, 2009 these effect are basically weir and it defy all law of Fusion summoned 5/10 Link to comment Share on other sites More sharing options...
The7thSorrow Posted October 27, 2009 Report Share Posted October 27, 2009 though many other members may frown upon these card, I think they are awesome and original! really wish these were an actual type of cards, but of course, people would complain they are not playable.anyway 10/10 for original ideas! Link to comment Share on other sites More sharing options...
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