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Incomplete Space Deck: 24/40


TheCleaner

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I had the sudden urge to make a space deck xD.

Anways, hope you enjoy.

Please Rate and Tell me where i could improve

Thank You!

 

Monsters:

 

InterceptorFleet.jpg

Lore: A Standard-Class Federation Interceptor Fleet. When an opponent summons a monster you may sacrifice this card to destroy the summoned monster

 

CricskisBattleship.jpg

Lore:A Cricskis-Class Federation Battleship. If Commander Eskill is on your side of the field this card gains 800 ATK points

 

RadiantStar.jpg

Lore:"Cricskis Battleship" + "Commander Eskill"

The Radiant Star, Flagship of Fleet 66 and Pride of the Federation Army.

When This card is succesfuly Fusion Summoned all Machine-Type monsters on your side of the field (exculding "Radiant Star") cannot be the target of an attack

After This Card is Destroyed, you can Special Summon it back on the field with Half its ATK and DEF, this effect can only be used once

 

ScorpionHeavyFighter.jpg

Lore:A Scorpion-Class Federation Heavy Fighter. When this card is summoned face-up on the field you may destroy any face-up card that has 4 stars or less

 

TitanWalkers.jpg

Lore:A Light Federation Attack Drone, these machines are quick and versatile but dont have much firepower.

This Card cannot be Normal summoned, This card can only be Special Summoned by the spell card "Drop Off"

 

DynaheirFrigate.jpg

Lore:A Dynaheir-Class Federation Frigate

 

FederationCarrier.jpg

Lore:A Standard-Class Federation Carrier. When This card is summoned, you may special-summon 2 Interceptor Fleets in attack mode to your side of the field.

 

FederationFighter.jpg

Lore:A standard-class Federation Fighter

 

CommanderEskill.jpg

Lore:Commander Eskill, Royal Commander of Fleet 66. As Long as Commander Eskill is on your side of the field, all Machine-Type monsters that are on your side of the field gain 400 ATK and 200 DEF

 

Spells:

 

Galaxy2061.jpg

Lore:Galaxy 2061, Coded 426 Light Years From Earth, it is the only Galaxy besides the Milky Way that has a planet that can support life.

 

As Long as this card remains of the field all Light Machine-Type monsters gain 300 (450 if informatics is in play) ATK and 200 (300 if informatics is in play) DEF

 

Informatics.jpg

Lore:Boosts the Power of Several Magic and Trap cards

 

MechanicsBay.jpg

Lore:As long as this card is in play, all Machine-Type monsters will gain 150 (250 if informatics is in play) ATK and DEF

 

OrbitalBombardment.jpg

Lore:When this card is activated, deal 500 (800 if informatics is in play) points of damage to your opponents LP

 

PlanetRaid.jpg

Lore:Planet Raid can only be activated when you have at least 1 "Federation Carrier" on your side of the field. For every turn this card is in play your opponent takes 150 (250 if informatics is in play) points of damage. This card is automatically destroyed when there are no "Federation Carrier's" on your side of the field

 

SpaceStation.jpg

Lore:Ongoing Support from a Space station gives the equipped ship an extra 1000 ATK and 500 DEF, can only be equiped to a 5 (7 if informatics is currently in play) star or lower Machine-Type Monster

 

Wormhole.jpg

Lore:Select 1 Card from your deck and remove it from play, add it to your hand after 5 (3 if informatics is in play) turns

 

DropOff.jpg

Lore:Federation Carriers are always armed with Drop Pods, a key element to quickly dropping off infantry and machines.

 

Summon 2 (3 if informatics is in play) "Titan Walkers" from your Hand or Deck in ATK or DEF mode

 

ForcedLanding.jpg

Lore:Ressurects 1 Machine-Type Monster but permantly decreases the ATK and DEF of the ressurected monster by 800 (600 if informatics is in play)

 

AdvancedBlueprints.jpg

Lore:When this card is activated you may Special-Summon 2 Machine-Type monsters that have 4 (5 if informatics is in play) stars or less to your side of the field in ATK or DEF mode

 

Trap Cards:

 

GalaticTradeRoutes.jpg

Lore: When this card is activated choose 1 of 3 effects:

1: Discard your hand then draw 7 cards, then select 1 Machine-Type monster from your hand, Special-Summon it to your side of the field and redirect your opponents attack to the summoned monster.

2: Select a card from your opponents deck and add it to your hand, if it is a monster card you may sacrifice it and deal 1/3 of its ATK points as damage to your opponents life points

3: (This Option can only be chosen if informatics is in play) Your opponent draws until they have 7 cards then reveals thier hand, choose 3 cards to remove from play, choose 2 cards to send to the graveyard then choose 1 card to add to your hand

 

IonExplosion.jpg

Lore:When this card is activated roll a die.

If it lands on 2 or 6, destroy all Spell and Trap cards on the field.

If it lands on 1 or 3, negate the effects of every card in play except "Ion Explosion" for 1 turn.

If it lands on 4 or 5, each player must chose 5 Spell or Trap cards from thier hand or deck and remove them from play

 

MotherboardTakeover.jpg

Lore:When an opponent launches an attack on any of your Machine-Type monsters you can redirect the attack to any other monster on your side of the field

Or

(This can only be used if informatics is in play) redirect the attack to any other monster on the field, if the attacking monster is destroyed deal 1/4 worth of its ATK as damage to your opponents LP

 

SozensComet.jpg

Lore:When this card is activated you may negate and destroy up to 3 (5 if informatics is currently in play) cards. For each card you negate and destroy you must pay 800 (600 if informatics is currently in play) LP. After this card is used, you may not attack for 2 (1 if informatics is in play) turns

 

EscapePod.jpg

Lore:When one of your Machine-Type monsters is destroyed send 1 Machine-Type monster from your side of the field back to your hand. All attacks are negated for 1 turn

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