tonisanoob Posted October 29, 2009 Report Share Posted October 29, 2009 OMG STOP OVERATING THIS!!! Link to comment Share on other sites More sharing options...
Master Hyperion Posted October 29, 2009 Report Share Posted October 29, 2009 It's decent support. The problem is that SS are still too slow with Reasoning at 1. Samurai needs something to swarm faster. Grandmaster only isn't going to make the archtype faster. Link to comment Share on other sites More sharing options...
tonisanoob Posted October 29, 2009 Report Share Posted October 29, 2009 right but its still not effectivly going to get grandmaster! as it needs 2 turns to get grandmaster and if your playing with samurai you have lost by then Link to comment Share on other sites More sharing options...
Spiff! Posted October 29, 2009 Report Share Posted October 29, 2009 Except not. Samurai are good, just not tier one. Aazing abilities and they have one of the best draw cards of any archtype. Link to comment Share on other sites More sharing options...
tonisanoob Posted October 29, 2009 Report Share Posted October 29, 2009 ...exept thats not true...at all Link to comment Share on other sites More sharing options...
Spiff! Posted October 29, 2009 Report Share Posted October 29, 2009 What?They have Six Samurai United, a great card that allows them to get Zanji -> GM -> Shogun slightly more consistently, or draw one of the many other cards that can help them. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 29, 2009 Report Share Posted October 29, 2009 SS is a cheaters deck imo. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted October 29, 2009 Report Share Posted October 29, 2009 SS is a cheaters deck imo. The guy that got a feature match at Austin opened with Grandmaster and SSU in all 3 games :D Link to comment Share on other sites More sharing options...
tonisanoob Posted October 29, 2009 Report Share Posted October 29, 2009 ---^ pro Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 29, 2009 Report Share Posted October 29, 2009 right but its still not effectivly going to get grandmaster! as it needs 2 turns to get grandmaster and if your playing with samurai you have lost by then Since when do you lose in two turns with SS, I have taken quite a few stompings at the hands of LS w/ SS, but never in only two turns. That's just ridiculous. Link to comment Share on other sites More sharing options...
The Dark One Posted October 29, 2009 Report Share Posted October 29, 2009 How about instead of talking about how little this helps SS swarm, we consider how much more effective it makes them at control? We already have a floater in the form of grandmaster. We have monsters with effects that pay for the monster. We have +1 draw spells. We have lockdown cards. And we have multiple spells and traps capable of cycling through monsters to use their effects. Now this card lets us grab more floaters and special summon lockdown cards. Certainly there's an obvious swarm element here, but the future of Samurais is going to be their ability to out-effect and out-card-advantage their opponent. This card isn't fast enough to keep them around in the early and midgames, so they're still no good this format. But don't dismiss it out of hand. Link to comment Share on other sites More sharing options...
Dante89 Posted November 17, 2009 Report Share Posted November 17, 2009 I think we need another Six Sam which has ability "you can special summon this card from your hand when you have face up Six Sam" This will help to generate more Counters and you can still search and normal summon a right six sam to control your opponent. But I hope that another six sam has a good effect too. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 17, 2009 Report Share Posted November 17, 2009 Except not. Samurai are good' date=' just not tier one.[/quote'] But considering we have like, three or four decks at Tier 1 (Zombies, LS, Blackwings, and whatever random clusterfuck Monarch deck that all the cool kids are running because no one knows exactly what to side against them yet), not being Tier One is pretty much the kiss of death, especially since one of the Tier 1 decks is all commons, except the Synchros. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted November 17, 2009 Report Share Posted November 17, 2009 Except not. Samurai are good' date=' just not tier one.[/quote'] But considering we have like, three or four decks at Tier 1 (Zombies, LS, Blackwings, and whatever random clusterfuck Monarch deck that all the cool kids are running because no one knows exactly what to side against them yet), not being Tier One is pretty much the kiss of death, especially since one of the Tier 1 decks is all commons, except the Synchros. BW without synchros is sheet though. Also, are you counting LS/BW hybrids as top tier and under LS or BW? Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 17, 2009 Report Share Posted November 17, 2009 *looks at Qal' at* HOW COME THERE IS ALOT OF BW DEVOTED MEMBERS!?!?!?! Anyhow, this card isn't that good. I was expecting something more, but this is still usefull....somehow..... Link to comment Share on other sites More sharing options...
deathxy Posted November 17, 2009 Report Share Posted November 17, 2009 gateway ftk and with hand you can search grandmaster and destroy all cards in your op field Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted November 17, 2009 Report Share Posted November 17, 2009 Gateway adds consistency, could have been better, but it still helps. Link to comment Share on other sites More sharing options...
The Crimson King Posted November 18, 2009 Report Share Posted November 18, 2009 Is 2 copies the perfect number to run this at, or should it be run in 3's? Anyway, I think it's allright, but nothing amazing. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 18, 2009 Report Share Posted November 18, 2009 HOW COME THERE IS ALOT OF BW DEVOTED MEMBERS!?!?!?! It's the same guy. Link to comment Share on other sites More sharing options...
TheLunarSword Posted March 30, 2010 Report Share Posted March 30, 2010 Wow. Some really ignorant comments about this card. Lol. Samurai's can do fine with reasoning at 1. Hell they don't even need to play it anymore. In a pretty much slow format that we are in now, its good. You play it piece for piece and pretty soon before you know it. Those two turns that Toni over there thinks you lose in, gets you an effect (granted that you summon another samurai) and a grandmaster play. You keep the field tempo and maintain a certain amount of card advantage. If they just so happen to get rid of your guys, then thats fine, summon the Grandmaster next turn and if they bottomless like a dumbass, then yay, +1 for you and you get your other Grandmaster from your deck and start the crap all over again. The only way a player will get killed in two turns in this format is if they play stupid. Play your cards right, and you should be fine. I've gone undefeated plenty of times (even last night) with my samurai deck. People shouldn't be so one minded thinking that Samurais can't win without their reasoning and monster gate and such. Now we can get rid of the cursed name Sack Samurai and give it an actual good name. This card gives consistency and better plays. And unlike Whirlwind, you still get counters even if your opponent activates something in response to your monsters summon. And you get counters off your special summons. And getting something from the graveyard is always nice to have when you run out of monsters in your deck. The people that think Samurai is all for swarm will probably die to a straight up control deck. Samurais were made for control. Pure, straight up, hardcore control. The Yaichis for the backrow, the Irou for the facedown monster plays, Zanji is the answer to the waboku/reaper and clears big monsters too, Hand is just good in general, Spirit gives +1 to the player while keeping the monster its equipped to alive, Kamon for the side deck that players try and use against Samurai, Nisashi for the extra attack, and Grandmaster for the awesome +1 when players have to burn stuff on it. I can go on and on about how this card breaks barriers for Samurai and how Samurai are probably one of the most well rounded control archetype. There isn't a "set" build that anyone follows, but if built the correct way, it will Les Grossman people. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 30, 2010 Report Share Posted March 30, 2010 Wow. Some really ignorant comments about this card. Lol. Samurai's can do fine with reasoning at 1. Hell they don't even need to play it anymore. In a pretty much slow format that we are in now' date=' its good. You play it piece for piece and pretty soon before you know it. Those two turns that Toni over there thinks you lose in, gets you an effect (granted that you summon another samurai) and a grandmaster play. You keep the field tempo and maintain a certain amount of card advantage. If they just so happen to get rid of your guys, then thats fine, summon the Grandmaster next turn and if they bottomless like a dumbass, then yay, +1 for you and you get your other Grandmaster from your deck and start the crap all over again. The only way a player will get killed in two turns in this format is if they play stupid. Play your cards right, and you should be fine. I've gone undefeated plenty of times (even last night) with my samurai deck. People shouldn't be so one minded thinking that Samurais can't win without their reasoning and monster gate and such. Now we can get rid of the cursed name Sack Samurai and give it an actual good name. This card gives consistency and better plays. And unlike Whirlwind, you still get counters even if your opponent activates something in response to your monsters summon. And you get counters off your special summons. And getting something from the graveyard is always nice to have when you run out of monsters in your deck. The people that think Samurai is all for swarm will probably die to a straight up control deck. Samurais were made for control. Pure, straight up, hardcore control. The Yaichis for the backrow, the Irou for the facedown monster plays, Zanji is the answer to the waboku/reaper and clears big monsters too, Hand is just good in general, Spirit gives +1 to the player while keeping the monster its equipped to alive, Kamon for the side deck that players try and use against Samurai, Nisashi for the extra attack, and Grandmaster for the awesome +1 when players have to burn stuff on it. I can go on and on about how this card breaks barriers for Samurai and how Samurai are probably one of the most well rounded control archetype. There isn't a "set" build that anyone follows, but if built the correct way, it will Les Grossman people.[/quote'] Wow, that was an exceptionally ignorant post because you completely ignored the last posting date and this post is now referred to as a necro bump.way to go :D Link to comment Share on other sites More sharing options...
Rose Posted March 30, 2010 Report Share Posted March 30, 2010 You had to post on this topic didn't you?I was gonna not post for a change and just report :/. Ah well. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 30, 2010 Report Share Posted March 30, 2010 This card is brilliant support, too slow for meta, but very fun for casual play. It covers all the bases for it's effects. Combined with other six samurai support, it would be formidable if you put it back like pre-Gladiator's Assault era. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 30, 2010 Report Share Posted March 30, 2010 My favourite bit is that if you have 3 of them with 6 counters' date=' you can Summon 3 sams, and all the counters will have refreshed.[/quote'] no they won't, you can only summon a shien, not a samurai. and you cahin the effects together, so you will have a 2, a 4, and a 6 at best just from their effects. they likely did that to make it not loop like that. I have seen this in action, and it works quite well. Link to comment Share on other sites More sharing options...
TheLunarSword Posted March 30, 2010 Report Share Posted March 30, 2010 What does posting date have anything to do with talking about a card? I'm aware of the posting dates. Oh well. I don't see why a person can't talk about a card freely. O_o Link to comment Share on other sites More sharing options...
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