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The Draft - WINNER DECIDED. LOCK.


OmegaWave

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[align=center]Do you have what it takes to be the best?!

 

All aspiring contenders, come forth! Hear me as I decree my demands! Do you want to be a champion? An icon? A winner among winners?!

 

Then you had better listen up 'cause i'm about to drop a bomb!

 

(Objective)

Create any 3 cards you desire. They can be ANYTHING as long as they are not based on Pop Culture. The purpose to this contest is to spot the upcoming talent on this forum.

 

The WINNER of this contest will recieve 1000 Points.

 

This contest shall end on November 15th. Get your entries in, pronto!

 

Entrants:

- Titanking

- zombiepromking

- Silent Magician 2.0

- Yu-gi-oh Dude

- Dragoone

- ~xXKurix-xHiroXx

- Hollywood™

-

-

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[spoiler=effects]

Advanced Alter - Skull king:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Alter Warrior - Exon" in your graveyard from play.when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Alter Warrior" card from your Deck to your hand.Return this card to your Deck during the End Phase, and Special Summon 1 "Alter Warrior" from your Graveyard.

 

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[spoiler=effects]

the HUNGER

This card cannot be destroyed by battle. (Damage calculation is applied normally.) This card cannot be changed to Defense Position unless by a card effect. When this card is selected as a battle target place 1 Snap Counter on this card. During either player's End Phase you can Tribute all Snap Counters on this card to Special Summon a number of "Snap Tokens" (Fiend-Type/DARK/Level 4/ATK 1900/DEF 0) equal to the number of Snap Counters Tributed. When a "Snap Token" inflicts battle damage to your opponent, remove from play 1 monster in their Graveyard.

 

Infanidam

"I - the HUNGER" + 1 or more "Snap Tokens"

This card can be Synchro Summoned with Synchro materials, with a total Level sum that is greater than this card's level. This card gains ATK equal to the number of monsters used as Synchro material to Synchro Summon this card x800. When this card inflicts battle damage to your opponent, remove from play cards in your opponent's Graveyard equal to the number of monsters used as Synchro material to Synchro Summon this card.

 

Masquerade Clown

While this card is Face-Up on the Field this card's name is not treated as "Masquerade Clown". This card's name is treated as "Masquerade Clown" while in your hand or Graveyard. While this card's name is treated as "Masquerade Clown" select 1 Face-Up monster you control. As long as this card's name is treated as "Masquerade Clown" your opponent cannot select the selected monster as an attack target. This card cannot be sent from your hand to the Graveyard by a card effect.

 

 

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Uh ok i will enter...

 

IMPORTANT: this are part of my Wolf and Dragon set Fifth Edition, (my best works).

 

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This card can only be Summoned by removing from the field a "Blue Crystal God: Centaur of the Axes" and paying half of your Life Points. When this card is on play, all the Non-LIGTH Monsters are removed from the game. If this card attack your opponent directly, change the mode from ATK to DEF, this position cant be changed until your next turn. When this card is sended to the graveyard by a Monster Effect or a Trap Card, take all the "Blue Crystal" Monsters out-game and put them on your Deck.

 

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When this field card is on, al the Beast monsters can attack two times in a turn. If you choice to do a second attack, you get the half of your monster ATK reduced from yur Life Points

 

 

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This card is also treated as a FIRE monster. This card can't be summoned or set, this card can only be speccial summoned by tributing a "Blue Crystal God: Centaur of the Axes" or a "Blue Crystal God: Centaur of the Souls "Crimson Mode" " of your control. When this card is Speccial Summoned, increase the ATK of this card by 200 for each FIRE and Machine-type monsters on the graveyard.

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Count me in, and here are my cards:

[spoiler=Cards]

[spoiler=Air Knight Sky Angel]

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[spoiler=Lore]

This Monster cannot be Special Summoned except by Fusion Summon. Each time an "Air Knight" monster is Normal or Special Summoned, place 1 Sky Counter on this card (max. 5). You can send this card to the Graveyard to increase the ATK and DEF of "Air Knight Dark Siege" by 700 for each Sky Counter on this card.

 

 

[spoiler=Air Knight Dark Siege]

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[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 monster with "Air Knight" in their name from your Graveyard. This card cannot be destroyed by battle when "Air Knight Sky Angel" is on the field. You take no Battle Damage from battles involving this card.

 

 

[spoiler=Air Knight Light Soldier]

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[spoiler=Lore]

When this card attacks or is attacked, you draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: Reduce the ATK and DEF of the card by 600. ● Spell: Increase the ATK and DEF of this card by 1000. ● Trap: Remove both cards from play.

 

 

 

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I enter. Here are my cards:

[spoiler=CARDS]terkrinkthelastflamedra.png

If you have a Krunx, The Last Frost Dragon on the field or in your Graveyard, this card is treated as a Normal Monster while is in your Graveyard. When this card is Special Summoned from the Graveyard, you can select 1 WATER Dragon-Type monster from your Graveyard and equip it with this card. The Equiped monster is also trated as a FIRE monster and when destroys a monster by battle, your opponent take damage equal to its Level x 400. If the Equiped monster would be destroyed, you can Special Summon this card to your opponent's side of the field and inflicts 1000 damage to both players instead.

 

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If there is a "Terkrink, The Last Flame Dragon" in your Graveyard this card is also treated as a Normal Monster when is in your hand or Graveyard. You can discard 3 cards to Special Summon this card from your hand or Graveyard. If you do, all face-down cards on the field cannot be activated or changed to Attack Position while this card is on the field. You can send 1 FIRE Dragon-type monster from your hand to the Graveyard to Special Summon 1 Normal monster from your Graveyard. If you do, negate this card effect(s). When this card is destroyed, you can send 1 FIRE Dragon-Type monster from your Deck to the Graveyard.

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Remove from play 1 WATER Dragon-Type monster and 1 FIRE Dragon-Type monster from your hand or Graveyard. Select up to 4 face-up cards on the field. Negate the effect(s) of those card until your 4th End Phase after the activation of this card. During your 3rd End Phase after the activation of this card, if the selected cards are on the field, inflicts 1000 damage to your opponent for each of those cards. During your 5th Standby Phase after the activation of this card, you can add 2 of your removed from play WATER or FIRE monsters.

 

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I'll enter, it's free! Hmmm...rodri's here to, huh? This will be tough.

[spoiler=Entries:]

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[spoiler=Lore:]

As long as "Umi" is face-up on the field, this card is uneffected by your opponent's Trap Cards. When this card destroys a monster by battle place 1 Chivalry Counter on this card (max 3). For every Chivalry Counter on this card, it gains 500 ATK points. During your Standby Phase, you can Tribute this card with 3 Chivalry Counters to Special Summon 1 "Undersea Maiden LV6".

 

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[spoiler=Lore:]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Undersea Maiden LV4". As long as "Umi" is face-up on the field, this card is uneffected by your opponent's Trap Cards. For every WATER monster you control this card gains 200 ATK. During your Standby Phase, you can Tribute this card, 1 "Umi", and 2 WATER monsters you control to Special Summon 1 "Undersea Maiden LV8".

 

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[spoiler=Lore:]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Undersea Maiden LV6". This card is uneffected by Trap Cards. Once per turn, you can Tribute 1 WATER monster you control to select 1 "Umi" in your Deck and place it into your hand. As long as "Umi" is face-up on the field, WATER monsters cannot be destroyed by battle (Damage calculation is applied normally).

 

 

 

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I will enter:

[spoiler=Toon Black Rose Dragon]324649b.jpg

1 Tuner + 1 or more non-Tuner monsters

This card cannot attack during the turn that it is Synchro Summoned or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly.

Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.

 

[spoiler=Supreme Tortuga]324649g.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all WATER or all EARTH monsters in your Graveyard from play. This cards original ATK and DEF are equal to the number of monsters removed from play because of this effect x500. If you control at least 1 EARTH monster beside this card, you can discard 2 cards to destroy 1 Monster Card. If you control at least 1 WATER monster, you can discard 1 card to destroy 1 Spell or Trap Card.

 

[spoiler=Landslide Tortoise]324649a.jpg

1 EARTH tuner + 1 or more non-tuner monsters.

As long as this card remains face-up on the field, increase the DEF of all EARTH monsters you control by 100 for every EARTH monster in either players Graveyard. If this card is destroyed by a card effect, select and activate 1 of the following effects:

*Destroy 1 card your opponent controls.

*Special Summon 1 level 4 or lower EARTH monster from your hand.

 

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I'm IN! Entry reserved.

 

EDIT: the cards are here:

 

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[spoiler=Ferrari F430 Card Lore]If you control a card(s) with "Ferrari" in its(their) name(s), you can pay 400 Life Points to skip your opponent's next Battle Phase. When an attack is declared against this monster, roll a six-sided die. Then use one of the following effects according to the result:

1: Destroy this card and skip the Damage Step;

2: If this card survives the battle, it is unable to attack for 3 turns;

3: Increase the attacking monster's ATK by 600 points during the Damage Step only;

4: Increase this card's ATK by 600 points during the Damage Step only;

5: Reduce any Battle Damage inflicted to your Life Points this turn to 0;

6: Negate the attack and destroy the attacking monster.

 

 

[spoiler=Ferrari F50 Card Lore]"Ferrari F430" + "Ferrari 550 Maranello"

This card can only be Special Summoned from your Fusion Deck by removing the above face-up cards from play (you do not use "Polymerization"). This card's ATK is equal to the number of monsters with "Ferrari" in their names in your Graveyard x700. This card is automatically switched to Defense Position after the Damage Step of every attack it declares. When this card is destroyed and sent to the Graveyard, send your current hand to the Graveyard, then draw 5 cards. If this card is removed from play whilst on the Graveyard, Return "Ferrari F430" and "Ferrari 550 Maranello" to your Deck, then shuffle the Deck.

 

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here are 3 Cards for you.

 

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This card is also treated as a Pyro-Type monster while on the field and in the Graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned under your opponent's control by Tributing 1 monster your opponent controls. When this card is Normal Summoned you can Special Summon 2 "Flame Bot Tokens" in face up Attack Position (Machine-Type/FIRE/Level 4/1500/1500) under your control. If "Flame Bot Mech" destroys a "Flame Bot Token" the Battle Damage is 0. If you control no "Flame Bot Tokens" remove from play all cards you control. Special Summon "Flame Bot Mech" under your control.[/Code]

 

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[Code]"Pyschic Commander" + 1 more Pyschic monster
This card cannot be Special Summoned except for Synchro Summon. When thsi card is Summoned you can select 1 monster your opponent controls. Remove it from play and Inflict Direct Damage to your opponent's Life Points equal to the Level x200. This card cannot attack during the turn you activated this effect.[/Code]

 

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[Code]1 EARTH Tuner + 1 more EARTH monster
This card is also treated as a Warrior-Type monster while on the field and in the Graveyard. This card cannot be Special Summoned except for Synchro Summon. For every card in your hand this card gains 500 ATK and DEF. During each of your Standby Phases you can Tribute 1 monster you control to remove from play 2 cards in your opponent's hand. For every card remove from play by this effect this card gains 200 ATK.[/Code]

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