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l [Spatial Strike] l [12/???] l Added a New Ruling =O l


.Leo

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[align=center]Spatial Strike

 

Notes:

-Credit to Άř¢ħėłäűŝ for being the original creator of the Spatial Beasts.

-Most Examples for the Spatial Beasts are in the Original Set.

 

Original Set - Rise of the Spatial Beasts

 

Spatial Beasts are monsters that removed from play on the End Phase of the turn they are Summoned and Special Summoned again next turn. This may allow your opponent some advantage but alot of the most powerful Spatial Beast monsters activate their effect upon Summon. That is why their downside is poor field advantage until I find a way to make it more balanced with ok field advantage. All the monster are one of each of the 22 monster types.

 

Neo Spatial Beasts are upgraded versions of the original Spatial Beasts. They are still considered as Spatial Beasts and are affected by cards like Giga Space, Grand Prophecy and etc. They have very powerful effects but really low stats like a Level 8 monster with 2200 ATK. Even a Level 7 with 1100 ATK and low DEF. REMEMBER: Neo Spatial Beasts cannot be Special Summoned unless they are successully Neo Summoned. (Neo Summon, meaning summoned by their own effect.)

 

Advanced Spatial Beasts are the Attribute Lords of the Spatial Beasts. They are still considered as Spatial Beasts. They aren't like S.B. and Neo S.B. because they aren't removed from play during the End Phase and Special Summoned the next turn. They have very powerful effects that vary for each Attribute. There are only 10 Advanced Spatial Beasts:

WATER, FIRE, EARTH, WIND, DARK, LIGHT, WATER/LIGHT, FIRE/WIND, FIRE/DARK and DARK/EARTH. They can only be Special Summoned by the Effect of "Broken Fusion", either from the Deck or from the hand. Examples: Advanced Spatial Beast Ocean Enforcer

 

Spatial Destiny Monsters are special Effect Monsters of the Spatial Beast. They require Stellar Space They are also introduced as the first Upgrade Sub Type monsters. Upgrade monsters replace original monsters already on the field from the Side Deck. They are often equal in strengths as the replaced monster.

 

Spatial Animals are weaker versions of Spatial Beasts that can Summon Neo Spatial Beasts from the hand or Deck. They don't have "Spatial Animals" in their card name. They are not considered as Spatial Beasts. They can only be Summoned by the effect of "Spatial Gate XY10". They greatly strengthen Neo Spatial Beast usability. Examples are: Spatial Nightingale and Spatial Mantis.

 

Spatial Support Monsters are monsters that contribute and help Spatial Beasts in general. Most of them are Union monsters. Examples: Spatial Angel, Spatial Necro Beast

 

Spatial Charms are Equip Spell Cards that help work around the Spatial Beasts poor Field advantage. There effects remove the card from play when the Equipped monsters is removed from play. They are brought back and Equipped to the monster that it was originaly Equipped to.

 

Upgrade is a Sub Type where the monsters are Summoned from your Side Deck. They are Summoned by sending 1 monster you control to your Side Deck and replace it with an Upgrade monster.

 

There are now Cards that boost the usability of Neo Spatial Beasts. This is quite a breakthrough to Summon a rather strong monster with balance. Examples are: Spatial Nightingale, Instant Giga Space and Spatial Preparation.

 

If you have any suggestions, PM me.

 

[spoiler=Spatial Beasts]

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This card cannot be Special Summoned except by its own effect. During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase. When this card is Normal Summoned you can remove from play 1 card from your hand to destroy all face up Spell Cards. When this card is Special Summoned by its own effect you can add 2 cards from your Deck to your hand. If 1 of the added cards has "Token" in its effect you can Special Summon it in face up Defence Position.[/Code]

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[Code]During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase. When this card is Summoned you can draw 1 card. Activate an effect depending on the card draw: -"Spatial Beast" monster: You can Special Summon it in face up Defense Position. (Its effect(s) is negated.) -Monster card: Remove it from play. Inflict 500 Life Points of Direct Damage to your opponent. -Spell or Trap Card: Set the drawn card. This card cannot be activated the turn it was Set by this effect.[/Code]

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315534.jpg

[Code]This card is also treated as a Fairy and Warrior-Type monster while on the field and in the Graveyard. During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase. When this card is Summoned all cards on the field are returned to their respective owners hand. (Excluding this one.) This cards ATK is equal to the number of "Spatial Beasts" monster returned to your hand x400.[/Code]

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315534j.jpg

[Code]This card cannot be Special Summoned except by its own effect. During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase. This card can be Normal Summoned in face up Attack or Defense Position. When this card is Special Summoned by its own effect you can draw 1 card. You can remove it from play to destroy 1 monster your opponent controls.[/Code]

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[Code]This card is also treated as an Aqua-Type monster while on the Field and in the Graveyard. During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase. When this card is Summoned you can roll a 6 sided die.
-If it rolls a 1 draw 2 cards. -If it rolls a 2 you lose 500 Life Points. -If it rolls a 3 your opponent loses 500 Life Points. -If it rolls a 4 remove from play one card your opponent controls. -If it rolls a 5 you gain 500 Life Points. -If it rolls a 6 your opponent gains 500 Life Points.[/Code]

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315534hl.jpg

[Code]This card is also treated as a Rock-Type monster while on the field and in the Graveyard. During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase. When this card is Summoned and you control no other monsters add 1 card from your Deck to your hand. Remove fmor play that card to activate 1 of the following effects: -Add 1 "Spatial Beast" monster from your Deck to your hand. It cannot be Summoned this turn. -Select 1 monster your opponent controls. Return it to his/her hand. -Add 1 Upgrade monster from your Graveyard to your Side Deck.[/Code]

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315534xb.jpg

[Code]This card cannot be Special Summoned except by its own effect. During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase. This card cannot target a monster to attack. When this monster is Special Summoned by its own effect, Inflict 300 Life Points of Direct Damage to your opponent.[/Code]

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315534.jpg

[Code]This card cannot be Special Summoned except by its own effect. During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase. When this card is Summoned you can add 1 "Spatial Beast" monster from your Deck to your hand. When that monster is Normal Summoned you can remove from play 1 card in your hand. The Summoend monster can attack twice this Battle Phase.[/Code]

 

 

[spoiler=Neo Spatial Beasts]

 

 

[spoiler=Advanced Spatial Beasts]

hx11ra.png

[Code]This card is also treated as a DARK and Beast-Type monster while on the field and in the Graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect "Broken Fusion" with FIRE or DARK "Spatial Beast" monsters at the sent monsters. Once per Battle Phase you can Special Summon 1 "Advanced Spatial Beast Token" (Beast-Type/DARK/Level 4/1200/1200) in face up Defence Position. "Advanced Spatial Beast Tokens" cannot change their Battle Position or declare an attack. All FIRE or DARK "Spatial Beasts" monsters you control, (excluding this card), gain 500 ATK and DEF during your Battle Phase.[/Code]

 

 

[spoiler=Spatial Destiny Monsters]

 

 

 

 

[spoiler=Spatial Animals]

 

 

[spoiler=Spatial Support]

 

 

[spoiler=Spell and Trap Cards]

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[Code]This card can only be Equipped to a "Spatial Beast" or "Spatial" monster. The Equipped monster is also treated as a LIGHT monster. The Equipped card is not removed from play during the End Phase of the turn it was Summoned. When this card is destroyed the Equipped monster is removed from play. It is Special Summoned during the next Standby Phase in face up Defense Position.[/Code]

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[Code]This card can only be Equipped to a "Spatial Beast" or "Spatial" monster. The Equipped monster is also treated as a Plant-Type monster. The Equipped card gains 500 ATK and DEF. When the Equipped monster is removed from play by its own effect this card is removed from play. When the Equipped monster is Special Summoned by its own effect Equip this card to it.[/Code]

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315534o.jpg

[Code]This card can only be Equipped to a "Spatial Beast" or "Spatial" monster. The Equipped monster is also treated as an EARTH monster. When the Equipped card is removed from play by its own Effect you can activate 1 of the following effects: -Remove this card from play to Special Summon 1 "Spatial Beast Token" (Beast-Type/EARTH/Level 2/200/200). -Remove this card from play. When the Equipped monster is Special Summoned by its own effect, Equip this card to it. [/Code]

 

[spoiler=Rulings]

Ruling #1

 

[b]Spatial Charms[/b]

 

"These cards can only be Equipped to a "Spatial Beast" or "Spatial" monster who's effect includes: [b]During the End Phase of the turn this card was Summoned, this card is removed from play until your next Standby Phase.[/b]."

 

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