Guest Cursed Reaction Posted November 6, 2009 Report Share Posted November 6, 2009 My first three cards... I have lots more though. My first post but I don't mind harsh comments. Coming soon: Legendary Beasts of Hoenn, Kanto and Sinnoh. THIS POST WILL BE UPDATED REGULARLY. This card cannot be normal summoned. This card can only be special summoned by discarding a WATER monster from your hand. When this card is destroyed, remove from play 2 monster cards in either player's graveyard.This card can only be summoned by sending a 6 STAR monster from your side of the field to the graveyard. When this monster is summoned, you may destroy every monster on the field except this. (Sorry about the image)This card can only be summoned by removing 2 FIRE monsters from play from your hand, field or graveyard. Every time you destroy a monster in battle with this card, summon a 3 STAR or lower monster from your deck. 6/11/09Coming Soon:Hoenn & SinnohThis card can only be summoned by removing from your hand or field, cards that have "Moltres", "Articuno" or "Zapdos" in its name.If "The Legendary Beast-The Legendary Dogs" is on the field, this card can attack directly during the Battle Phase. This card can only be summoned by removing 3 cards that have "Entei", "Suicune" or "Raikou" in it from the field or your hand. This card is not effected by the effects your opponent's spells, traps and monster effects. If there is a monster on your opponent's side of the field during the Battle Phase, this card can attack again. When this card is summoned, all monsters except from this card on the field in Attack position are changed to face-up Defense position and its position cannot be changed until the owner's next Standby Phase except for with a card effect. 1 tuner + 1 or more non-tuner monstersIf this card is the graveyard during your Standby Phase, your opponent discards a card from their hand. If this card destroys a 4 STAR or lower monster, summon it to your side of the field during the End Phase. 1 tuner + 1 or more non-tuner monstersThis card is also treated as WIND and LIGHT. If this card is destroyed, summon a monster with the same attribute as this card. Pay 1000 LP to destroy all spell and trap cards on the field. 1 tuner + 1 or more non-tuner monstersThis card is also treated as WIND and LIGHT. When this card is destroyed, summon a monster with the same attribute as this card. Pay 1000 LP to destroy all the monsters on the field. This can only be summoned by tributing 2 FIRE monsters on your side of the field. For each FIRE monster on the field, this card gains 500 ATK. By sending a FIRE monster on the field to the graveyard, destroy a spell or trap on the field. This card can only be summoned by discarding 3 spell cards from your hand. This card gains 100 ATK for each spell or trap on the field. When this card destroys a monster, gain 100 LP. This card can be special summoned by removing from play 5 monsters in your graveyard. This card gains 100 ATK for each monster in your graveyard. When you destroy a monster in battle, inflict 300 LP to your opponent. 7/11/09This card can be summoned without tribute. This card is also treated as a Fairy. When this card is summoned, put a Time Counter on any monster card on the field. Any card with Time Counter(s) gain 200 ATK and DEF for each Time Counter. This card can only be summoned by removing "Legendary Beast-Celebi" and another monster from play from your side of the field. Every turn, this card gains 1 Time Counter during your Main Phase 1. You can move counters from this card to another card.If a monster on your opponent's side has 3 Time Counters on them, it gets sent back to their owner's hand. If a monster on your side of the field has a Time Counter on them, it can attack twice this turn. When this card is destroyed, resummon it in defense position during your next turn in your Standby Phase with 0 ATK and DEF. If this card is destroyed, resummon it the next turn curing your Standby Phase in defense position with 0 ATK and DEF. When this card is destroyed, resummon it in defense position during your next turn in your Standby Phase with 0 ATK and DEF. 1 tuner + 1 or more non-tuner monstersWhen this card destroys a monster by battle, you may place a WATER counter on any card on the field. When a card has 3 WATER counters, it is returned to its owner's hand. This card can only be summoned by removing a "Legendary Beast-Manaphy" from your side of the field and removing a play a monster from your graveyard. When this card is summoned, all of your oppponent's spell and trap cards are sent back to their owner's hand. Every turn, put 2 WATER counters on a card on the field. if a card gains 3 WATER counters, it is removed from play. This card cannot be destroyed by battle. Once per turn you may equip this card to "Legendary Beast-Latias" OR unequip this from the card. When this is equipped on a card, the card cannot be destroyed by card effects. (If the card were to get destroyed, destroy this card instead). This monster can only have one monster equipped with it at a time. This card gains 200 ATK each time it destroys a monster. Once per turn, you may equip this card to "Legendary Beast-Latios" OR unequip this from the card. The card this card is equipped to gains 500 ATK and gains an extra attack during the Battle Phase. (If the monster were to get destroyed, destroy this equipped card instead). This monster equipped with this card may only have one monster equipped to it at a time. This card cannot be normal summoned. You can be special summon this card by removing from play 2 monster cards from your graveyard. If this card attacks, destroy one of your opponent's spell and trap cards. If it is a spell, inflict 200 LP damage to your opponent. If it is a trap, your opponent must discard 2 cards from their hand. This card cannot be special summoned. You may summon this card without tribute but its effect is negated on the field and its ATK becomes 1900 if you do so. By discarding a card(s), change a monster's position for each card you discard by this effect. This card can be summoned without tribute. Every time this card is summoned, put a Space Counter on any card on the field. If that card were to be destroyed, destroy a counter from the field instead. If this card is special summoned, look at the first top 5 cards of your deck then rearrange them then put them back. If this card attacks, you may choose to return every spell and trap card on the field to their owner's hand. 1 tuner + 1 or more non-tuner monstersIf this card is on the field during your Standby Phase, roll a six sided die. If the result is 1,3 or 5, draw a card. If the result is 2,4 or 6, summon a 3 STAR or lower monster from your graveyard. 8/11/09By sending this card to the graveyard, you may put 3 Virus Counters on any monster(s) on the field. Any monster that has a counter on them gain this effect: If this monster destroys a monster, gain lifepoints equal to half of the monster's original ATK. Every turn during your Main Phase 1, choose to put either a Speed Counter( +200 ATK. The monster can attack twice), Attack Counter( +1000 ATK) or a Defense Counter( The monster cannot attack or be destroyed) on this card. During your Standby Phase, remove all counters on this card. This card cannot be destroyed if there are 4 monsters on your opponent's side of the field. If there are 2, this card may attack directly. If there is none, this card cannot attack. All cards on your side of the field can attack, ignoring all cards that negate attacks. If there is no LIGHT monster on the field, this card cannot attack. If all the monsters on your side of the field are in Attack Position, your opponent cannot attack. If the monsters on your side of the field are all in Defense Position, your opponent's monsters are all changed to Defense Position. If there is no FIRE monster on the field, this card cannot attack. This card is destroyed during the End Phase of the turn in which this card is summoned. When this card is destroyed by this effect, summon "Legendary Beast-Shaymin" from your graveyard. This card can only be special summoned by sending "Legendary Beast-Shaymin" from the field to the graveyard. For each EARTH counter on the field, this card gains 300 DEF for each one. This card is also treated as a Plant. After this card is summoned, put one EARTH counter on every card on the field. Discard one card from your hand to put a EARTH counter on a card on the field. This card cannot be attacked by cards with EARTH counters on it. "Legendary Beast-Regirock"+"Legendary Beast-Regice" + "Legendary Beast-Registeel"If this card is destroyed, inflict 1000 damage to your opponent and destroy every monster on your opponent's side of the field. This card cannot attack directly. 1 tuner + 1 or more non-tuner monstersThis card gains 2 Space Counters during your Standby Phase. Remove 2 Space Counters to destroy a spell or trap card. Remove 6 Space Counters from this card then select 1 zone on your opponent's side of the field. That zone cannot be used for the rest of the duel. 1 tuner + 1 or more non-tuner monstersThis card gains 2 Time Counters during each of your Standby Phases. Remove an amount of Time Counters from this card to destroy a monster with their level equal to the amount of Time counters. When this card is summoned, put 3 FIRE counter on a card(s). Cards with FIRE counters on them are treated as FIRE. For each FIRE monster on the field, gain 1000 ATK. This card cannot be targeted by traps. 1 tuner + "Legendary Beast-Girantina"If this card is the target of a Synchro Summon, the tuner monster used becomes 0 STAR. This card cannot be destroyed in battle. Discard a card in your hand to destroy a spell or trap card on the field. Discard a card in your hand to halve a opponent's monster's ATK. If this card is destroyed, special summon 2 DARK monsters to the field that have been removed from play in Defense Position. This card cannot be destroyed by the effects of spell cards. If a monster is face-down, you may flip it face-up by discarding a card from your hand(Flip effects are not activated). Monsters in defense position on your side of the field cannot be attacked. Discard a card from your hand to flip a card into face-down defense position. All attack position monsters on your opponent's side of the field cannot attack. 1 tuner + 1 or more non-tuner monstersFor each card on your side of the field, this card gains 1000 ATK and DEF. This card cannot be destroyed by card effects. If this card is attacked, the attacker's ATK gets halved. All monsters on your side of the field(except for this card) gain 1000 ATK and DEF. Discard a card from your hand to special summon a monster from your deck with 2000 or less ATK. 1 tuner + 1 or more non-tuner monstersPay an amount of LP (in 100's) to gain that many ATK and DEF. If this card is attacked by a monster that has at least 500 ATK more than this card, this card gains the combined ATK of your other monsters. This monster cannot be summoned except by removing from play the cards in your and your opponent's graveyard. Every time this card destroys a monster, this card gains 200 ATK. If this card is sent to the graveyard by its own effect, special summon this card. By sending this card to the graveyard, choose a card in your opponent's hand and put it in defense position on your side of the field. If it is a spell or trap card, treat it as (4 STAR ATK/0 DEF/0) . If the card is destroyed, it is removed from play instead. As long as this card is on the field, any of your opponent's monsters with 3000 ATK or more, lose 500 ATK and DEF. This card can only be equipped to "Legendary Beast-Lucario". That card loses 500 ATK but can attack twice during the Battle Phase. If the card attacks a monster with a higher ATK than "Legendary Beast-Lucario" then the monster equipped with this card gains 3000 ATK until the end of the Damage Step. Link to comment Share on other sites More sharing options...
BlackSkullCortez Posted November 6, 2009 Report Share Posted November 6, 2009 There are just some OCG errors, but as first cards, they're excellent. Link to comment Share on other sites More sharing options...
chuckandhoward Posted November 6, 2009 Report Share Posted November 6, 2009 like the pictures. nice cards for 1st post. 7.5/10 Link to comment Share on other sites More sharing options...
daboss144 Posted November 6, 2009 Report Share Posted November 6, 2009 Very good, but you should probably balance articuno...effect far too good. Link to comment Share on other sites More sharing options...
Guest Cursed Reaction Posted November 6, 2009 Report Share Posted November 6, 2009 @daboss144. Articuno now rebalanced. Link to comment Share on other sites More sharing options...
Guest Neo Fusion Posted November 7, 2009 Report Share Posted November 7, 2009 There are just some OCG errors' date=' but as first cards, they're excellent.[/quote'] what he said Link to comment Share on other sites More sharing options...
~Espada_Gin~ Posted December 2, 2009 Report Share Posted December 2, 2009 good cards but like its been said ocg errors Link to comment Share on other sites More sharing options...
Captain Murphy ☆ Posted December 2, 2009 Report Share Posted December 2, 2009 well spiritomb isn't legendary...but honestly you put in a good effortjust some picture problems and some OCG Link to comment Share on other sites More sharing options...
Guest Cursed Reaction Posted December 2, 2009 Report Share Posted December 2, 2009 Spiritomb is a banned pokemon in Battle Tower so I will classify it as Legendary or Semi-Legendary.Good comments though. Thanks! Link to comment Share on other sites More sharing options...
Creator92182 Posted December 2, 2009 Report Share Posted December 2, 2009 Awesome I love pokemon there are a lot of cards there good job. Link to comment Share on other sites More sharing options...
Ramzi Kambiang Posted December 6, 2009 Report Share Posted December 6, 2009 all of it is cool card.....!!wooowww....... Link to comment Share on other sites More sharing options...
TenThousandFists Posted December 31, 2009 Report Share Posted December 31, 2009 These are good cards! Where do u get the pics? Link to comment Share on other sites More sharing options...
Guest Cursed Reaction Posted December 31, 2009 Report Share Posted December 31, 2009 The pictures are pretty random. Got them of Google... But some of them I still need to find pictures for. Link to comment Share on other sites More sharing options...
~Duo~ Posted December 31, 2009 Report Share Posted December 31, 2009 A few of them are OP'd. The trio Legendary Beasts are too easy to summon. Just get 3 of the same bird/dog/whatever and you can summon it. Spelling and OCG errors, but they're good overall. 8/10 Link to comment Share on other sites More sharing options...
bran2939 Posted January 24, 2010 Report Share Posted January 24, 2010 shouldnt pokemon-yugioh cards be normal? how do you make so many cards? Link to comment Share on other sites More sharing options...
Susie Posted February 14, 2010 Report Share Posted February 14, 2010 Nice job, some of the images aren't too good Link to comment Share on other sites More sharing options...
Santa Orc Posted February 14, 2010 Report Share Posted February 14, 2010 How are all of the Legendary Dogs each stronger than their Trio Master, Ho oh? great ideas, but needs some work. Link to comment Share on other sites More sharing options...
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