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Catchy title huh?

 

You must vote for either mine or Fraz's deck. The person that reaches 8 votes first wins. Loser must give the winner one rep.

 

Here is my deck:

 

3 Caius the Shadow Monarch

3 Raiza the Storm Monarch

 

2 Breaker the Magical Warrior

3 Cyber Valley

2 D.D. Warrior Lady

2 D.D. Scout Plane

3 D.D. Survivor

2 Krebons

 

1 Brain Control

3 Dimensional Fissure

1 Emergency Teleport

1 Giant Trunade

1 Reinforcements of the Army

1 LV

2 DDR

2 Allure of Darkness

 

2 Magic Drain

2 Macro Cosmos

1 Return from the Different Dimension

1 Torrential Tribute

2 Bottomless Trap Hole

 

Fraz's Deck:

 

19

3 Caius

3 Thestalos

3 Raiza

3 DD Survivor

2 DD Scout Plane

2 GK Guard

1 GK Spy

1 Spirit Reaper

1 Gale the Whirlwind

 

13

3 D Fissure

2 GK Servant

3 Enemy Controller

1 Brain Control

2 Soul Exchange

2 Allure

 

8

3 Macro Cosmos

2 Bottomless

1 Solemn Judgment

2 Dark Bribe

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umm... ok then...

 

19

3 Caius

3 Thestalos

3 Raiza

3 DD Survivor

2 DD Scout Plane

2 GK Guard

1 GK Spy

1 Spirit Reaper

1 Gale the Whirlwind

 

13

3 D Fissure

2 GK Servant

3 Enemy Controller

1 Brain Control

2 Soul Exchange

2 Allure

 

8

3 Macro Cosmos

2 Bottomless

1 Solemn Judgment

2 Dark Bribe

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2 Caius the Shadow Monarch

3 Raiza the Storm Monarch

1 mobious the frost monarch

 

1 Breaker the Magical Warrior

3 Cyber Valley

3 D.D. Warrior Lady

3 D.D. Survivor

2 Krebons

blackwing gale

 

3 Dimensional Fissure

2 different dimention recarnation

2 Allure of Darkness

1 Brain Control

1 Emergency Teleport

1 heavy storm

 

2 jar of greed

2 Macro Cosmos

2 Return from the Different Dimension

1 Torrential Tribute

2 Bottomless Trap Hole

1 solemn judgement

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Macro basically dies to glad beasts and often gets sacked. Servant helps against both.

 

1 Spy and 2 Guards is proven to be good... defo better than 2 spies and one guard or 3 spies. It cuts down on the number of dead cards doing it this way.

 

3 Macro and 3 D Fissure is a lot better than 2 macro.

 

40/6 = 6.67

40/5 = 8

 

When playing a deck where you need to draw a certain card first turn most games you want to play 6 copies of it so that every 6th card is that card. This gives best odds possibly to open hand one copy of that card (6th gadget theory FTW). To make every 8th card in your deck a copy of that card is stupid because there will be too many games where you don't draw it in your first 4 turns. Unlike with 6th gadget though you're not drawing dead if you open hand 2 macros because that gives you options.

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