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Lock Nao


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There are still changes I need to make to the deck but here it is at the moment.

 

Fusions

Elemental Hero Plasma Vice

Elemental Hero Shining Phoenix Enforcer x2

Elemental Hero Wildedge x2

Elemental Hero Flame Wingman

Elemental Hero Phoenix Enforcer x2

Elemental Hero Thunder Giant x2

Elemental Hero Wild Wingman x3

Elemental Hero Necroid Shaman

 

Monsters

Elemental Hero Bladedge x2

Elemental Hero Captain Gold

Elemental Hero Wildheart x3

Elemental Hero Sparkman x3

Elemental Hero Clayman

Elemental Hero Burstinatrix x2

Elemental Hero Avian x2

Destiny Hero - Defender

King of the Swamp

Little-Winguard

Cyber Gymnast

Magician of Faith

Penguin Soldier

 

Spells

E - Emrgency Call

Future Fusion

Miracle Fusion

Polymerization x3

Fusion Sage

Fusion Recovery

The Warrior Returning Alive

Lightning Vortex

Lightning Blade

Fissure

Heavy Storm

Skyscraper x2

Fusion Gate

Mystical Space Typhoon

Premature Burial

 

Traps

Sakuretsu Armor

Call of the Haunted

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Summoning a lot of Fusions is the key way of winning with this deck and reusing the Fusion Material Monsters for other Fusions helps me summon them. If I come across a powerful Monster, Plasma Vice, Cyber Gymnast or Skyscraper solve the problem. It works better than you might think when you look at the deck. One time I had 50 lifepoints left and turned it around for a victory. My opponent had a Monster and Spirit Barrier on their side of the field. I used Emergency call to get Bladedge, and Fusion Recovery to get back Sparkman and Polymerization. I fused them together for Plasma Vice, wiped out his Monster with Plasma Vice's second ability and attacked him directly for the win.

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I'm a E-Hero deck user and this deck MAY work out. If you have "The A Forces" card, put it in your deck. You can use it to make your Heroes more powerful even if you have only one Hero on the field. Example: If you only have Wildheart on your field, Wildheart will get 200 ATK bonus and it helps. So if you get the chance, get 3 of them, it's a common card. Oh and get Skyscraper 2 also.

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Come to think of it Skyscraper 2 might work out in this deck. People told me Skyscraper 2 is a different strategy altogether and can make an E-Hero deck quite competitive but it would also need E-Hero Ocean and E-Hero Stratos in it as well and I would have to kill off the Skyscraper part of the deck. I also dont have an A. Forces, Skyscraper 2, an Ocean or a Stratos. I think 3 A. Forces would be a field clogger but I did test an E-Hero deck with 3 and it seems to work very well with the right draw.

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