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Fake Kingdom Nusquam Mos Subsisto Nos


Spirit of DMG

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if you remember what the name of the thread was and you know where it can be found, just go to where it can be found and search it up, then search through the approximate pages area where it was posted.

i know, i know, it's not that easy. still, it's a start.

then again, you likely already knew all of this, right?

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@Jolta

then just find a pic of that person and make 100x100 then use that instead of that...thing.

 

Talking about Fsjals, I'm gonna make a Hayate the Combat Butler Fsjal. Never made Blue Haired Fsjals (Besides the one I posted)

 

Anyways, lets talk about what... we're supposed to talk about. Like cards.

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@Jolta

anything related to a club member or a request from a club member is a topic. And DL will kill you if you mess with hayate.

@Zero

Don't remember name, site doesn't have search engine...

And your talking about a section with over 600 pages worth of threads.

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@Jolta

anything related to a club member or a request from a club member is a topic. Like Deus' cards? Awesome cards? Black cards? Black cards. I'll Stick with Black cards. That have awesome eyes. And remind me of Pokemon. And DL will kill you if you mess with hayate.

 

Its a good thing DL never goes to Showcase.

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If I'm lying about a lie, then I'm saying the truth.

Anyway.

Here is,

The Card:

[align=center][spoiler=Card]

GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTCHAAAAAA!!!

[spoiler=Card]

jtmq.png

"Deus" + "Johnny" + "Maths"

This card can only be Summoned with "The Good, The Bad and The Mad". When Summoned, toss a coin and call it. If you call it right, decrease this card's ATK by 1500. If you call it wrong, destroy all cards on your opponent's field. This card is unaffected by the effects of Monster and Trap Cards. This card cannot be targeted by the effect of Spell Cards. Once per turn, when a Spell Card is activated, you can decrease this card's DEF by 1000 to negate the activation and destroy that card. This card cannot attack unless you Tribute 2 Normal Monsters you control. When this card attacks your opponent directly, roll a six-side dice. • 1-2: Your opponent gains 4000 Life Points after the Damage Calculation. • 3-4: Your opponent gains Life Points equal to this card's ATK before the Damage Calculation. • 5-6: The Battle Damage this card inflict is halved.

[/align]

 

 

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