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Ancient Gears


burnpsy

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Ancient Gears (40)

 

Monsters (18)

 

3x Ancient Gear

3x Ancient Gear Gadjiltron Dragon

3x Ancient Gear Golem

3x Ancient Gear Knight

3x Giant Rat

3x The Earth - Hex-Sealed Fusion

 

Spells (18)

 

2x Ancient Gear Drill

2x Ancient Gear Workshop

2x Creature Swap

1x Future Fusion

3x Geartown

1x Heavy Storm

1x Limiter Removal

1x Machine Duplication

2x Power Bond

1x Terraforming

2x Trade-In

 

Traps (4)

 

1x Magical Hats

2x Proof of Powerlessness

1x Torrential Tribute

 

Extra Deck (3)

 

3x Ultimate Ancient Gear Golem

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I find that a combination Prisma+Giant Rat+Earth Hex gets the job done.

And it also helps search out stuff like Ancient Gear and Ancient Gear Cannon, to which you can use Machine Duplication on.

 

And Chain Material here is bad.

Since at most, it will be used for a rediculously situational combo for a whole 4400 damage.

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I find that a combination Prisma+Giant Rat+Earth Hex gets the job done.

And it also helps search out stuff like Ancient Gear and Ancient Gear Cannon' date=' to which you can use Machine Duplication on.

 

And Chain Material here is bad.

Since at most, it will be used for a rediculously situational combo for a whole 4400 damage.

[/quote']

 

Can't use Prisma. Like most decks that don't get immediately thrown into my sig, it's a friend's potential future IRL. They always have a budget. Prisma is too expensive.

 

Rat and Earth Hex could work though.

 

Any idea on what I can remove for them, Arm?

 

EDIT: Chain Material + Power Bond results in 8800. >.>

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Can't use Prisma.You use it on Gear Golem

Like most decks that don't get immediately thrown into my sig' date=' it's a friend's potential future IRL. They always have a budget. Prisma is too expensive.[b']FFFFUUUUUUUUUUUUU-[/b]

 

Rat and Earth Hex could work though.They are cheaper, and tend to be more consistant

 

Any idea on what I can remove for them, Arm?Not sure... maybe the Gear Knights and the Gear Beasts?

 

EDIT: Chain Material + Power Bond results in 8800. >.>Even then, your bieng situational. You might be better off with just attacking.

Because nothing says "I win" better, then punch the Opponent in the face with a giant metal fist

 

J-Post

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Can't use Prisma.You use it on Gear Golem

Like most decks that don't get immediately thrown into my sig' date=' it's a friend's potential future IRL. They always have a budget. Prisma is too expensive.[b']FFFFUUUUUUUUUUUUU-[/b]

 

Rat and Earth Hex could work though.They are cheaper, and tend to be more consistant

 

Any idea on what I can remove for them, Arm?Not sure... maybe the Gear Knights and the Gear Beasts?

 

EDIT: Chain Material + Power Bond results in 8800. >.>Even then, your bieng situational. You might be better off with just attacking.

Because nothing says "I win" better, then punch the Opponent in the face with a giant metal fist

 

J-Post

 

I'm guessing 2 Rats and 3 Hexes?

 

Incidentally, I think I'll have to remove Factory, Spell Gear, Spell of Pain, Solidarity, and RftDD because of the changes.

 

Factory and Spell Gear simply don't have enough targets. RftDD won't work without more RFP than just 2 Factory, SoP is situational, like Chain Material. Solidarity won't work without pure Machines.

 

This leaves 6 spaces open. >.>

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I'm guessing 2 Rats and 3 Hexes?Go with 3 rats + 3 hexes. You can also use Creature swap with that

 

Incidentally' date=' I think I'll have to remove Factory, Spell Gear, Spell of Pain, Solidarity, and RftDD because of the changes.

 

Factory and Spell Gear simply don't have enough targets. RftDD won't work without more RFP than just 2 Factory, SoP is situational, like Chain Material. Solidarity won't work without pure Machines.[b']Pretty much[/b]

 

This leaves 6 spaces open. >.>

You could try using 3 Royal Decree + 3 Jinzo

Since that might help "protect" your chances of using Power Bond

 

Another J-Post

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I'm guessing 2 Rats and 3 Hexes?Go with 3 rats + 3 hexes. You can also use Creature swap with that

 

Incidentally' date=' I think I'll have to remove Factory, Spell Gear, Spell of Pain, Solidarity, and RftDD because of the changes.

 

Factory and Spell Gear simply don't have enough targets. RftDD won't work without more RFP than just 2 Factory, SoP is situational, like Chain Material. Solidarity won't work without pure Machines.[b']Pretty much[/b]

 

This leaves 6 spaces open. >.>

You could try using 3 Royal Decree + 3 Jinzo

Since that might help "protect" your chances of using Power Bond

 

Another J-Post

 

...Royal Decree with 6 other traps? >.>

 

As for the other stuff, 3 Rats, 3 Hexes, and 3 Creature Swaps make 9, only 3 more spaces leftover.

 

EDIT: Threw in a few changes, works like a charm. Sometimes, I don't have monsters. Aside from that, this works perfectly.

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