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(2 Zombie deck versions)True Blood [Vampires Deck] and Light Zombies


-Doodle

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[spoiler=Vampires]

Monsters: 20

3| Vampire Lord

3| Vampire Lady

3| Vampire's Curse

2| Patrician of Darkness

3| Pyramid Turtle

1| Goblin Zombie

3| Zombie Master

2| Mezuki

 

Spells: 17

3| Zombie World (Should these[v] be here?)

1| Terraforming

3| Book of Life

2| Creature Swap

1| Smashing Ground

2| Fissure

3| Solidarity

2| Allure

 

Traps: 3

1| CotH

2| Dimensional Prison

 

 

[spoiler=Light Zombies [41] ]

Monsters: 19

3| Malevolent Mech - Goku En

3| Paladin of the Cursed Dragon

3| Thunder King

2| Honest

2| Mezuki

3| Zombie Master

3| Pyramid Turtle

2| Ryko

 

Spells: 12

3| Zombie World

1| Terraforming

3| Book of Life

3| Book of Moon

1| MST

1| Giant Turnade

 

Traps: 8

1| CotH

2| Prison

2| Bottomless

2| Dark Bribe

1| Solemn

 

 

:/

Please help, but try to stick to the main idea and as budget as possible

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Maybe another honest in the second one, and maybe some form of lightsworn milling to help thin the deck?

 

And for the first one, well I have no Idea. Personally I would go down the route of practician control, but if your friend wants vampires he is going to need to ask someone else.......

 

Anacondas1

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Practian Control - from what I have seen from my brothers extremely annoying deck - is where you get out Practian of darkness via any means necessary, and then using a card like marshmallon you lock down all your opponents attacks. Your back row is then used to defend Practian and Said card like marshmallon, whilst the rest of your monster zones occupy cards such as Swarm of Scarbs, Swarm of Locusts and other flip down flip up cards. THis allows you to abuse there effects, and with cards like SoL and SoS you can slowly clear the field whilst attacking with practian, allowing you a win in 4 attacks.........

 

It can work really well, but you need to defend your practian + Indestructable card very well and get them out quickly.....

 

Anacondas1

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its Patrician not Practian

an ok combo but worked better when Spirit Reaper was at 3.

there's just too much destruction from spells/traps and monsters effect for its effect to be really worth while.

 

locusts and scarabs go better in a stall deck which incorporates MoP, Steelcage, G-Bind and Level Limit - Area B.

it worked alot better when G-Bind and Level Limit were at 2....

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Practian Control - from what I have seen from my brothers extremely annoying deck - is where you get out Practian of darkness via any means necessary' date=' and then using a card like marshmallon you lock down all your opponents attacks. Your back row is then used to defend Practian and Said card like marshmallon, whilst the rest of your monster zones occupy cards such as Swarm of Scarbs, Swarm of Locusts and other flip down flip up cards. THis allows you to abuse there effects, and with cards like SoL and SoS you can slowly clear the field whilst attacking with practian, allowing you a win in 4 attacks.........

 

It can work really well, but you need to defend your practian + Indestructable card very well and get them out quickly.....

 

Anacondas1

[/quote']

 

So basically it's PACMAN Patrician style...

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