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Chronos Tempus (Highly experimental Time Manipulation Concept)


J-Max

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[align=center]Before I start I have one thing to say.... DON'T YOU DARE MOCK THE OCG OF THIS CARD! Most of the OCG here is brand new and I do not want you Spammers to say things like "OCG Errors 3/10" Anyone who says things like that will see the sharp end of a 10% Warn.

 

ANyways, This card is based on a idea that came to me today "Time Manipulation" The only card I know that affects time was Pyro Clock of Destiny but I wanted it to be more Playable. Time Manipulation means just that, moving the Turn Count and Phases of a Duel backwards and forwards for benefit. Here's the first card of my ideas, I need some OCG Advice and ways to balance it.

 

2rh0jue.jpg

Image found on a Hentai Website

When this card is Summoned succesfully you must pay Life Points in multiples of 100 of the current Turn Count. The ATK & DEF of this card is equal to the current Turn Count x 100. During each players Standby Phase you can pay 500 Life Points to move the duel forward by 1 Turn. When this card is removed from the field the Turn Count of the Duel is reset to 1. Also destroy all cards that require a Turn Count.

 

Oh and by the way "Tempus" is Latin for Time :)[/align]

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Maybe you can write it like this:

When this card is Summoned succesfully, pay 100 Life Points x current Turn Count. The ATK & DEF of this card is equal to the current Turn Count x 100. During each players Standby Phase you can pay 500 Life Points to move the Turn Count forward by 1 turn. When this card is removed from the field, reset the Turn Count to 1 turn and destroy all cards that require a Turn Count [with Turn Count in their Cardtext?]

 

 

The text in [ ] is a suggestion, i'm not sure if this is right.

 

Effect is cool and origianl, i can't say if it's balanced because there are no compareable cards in the real card game. Pic is not my cup of tea....

9/10

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Um, I like just made and posted my own archetype named "Tempus" so it sounds a bit like copying AND they ran on the same principle of being heavily dependent on turn count. Here's the link if you don't believe me.http://forum.yugiohcardmaker.net/thread-169264.html

Besides being a potential copycat, this has good variant OCG (Seeing how its new) and a (somewhat) original effect. 9/10

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Um' date=' I like just made and posted my own archetype named "Tempus" so it sounds a bit like copying AND they ran on the same principle of being heavily dependent on turn count. Here's the link if you don't believe me.http://forum.yugiohcardmaker.net/thread-169264.html

Besides being a potential copycat, this has good variant OCG (Seeing how its new) and a (somewhat) original effect. 9/10

[/quote']

Hmmm you're right. I promise you that I never looked at that topic until just now.

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I kinda like the picture, good OCG, I see it can't be summoned under losing conditions, which could be a bit of a downside. It can have a small atk increase for a short time, and if you have enough life points you can summon it. During the first few turns it will be weak, so its extremely balanced!

8/10.

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