J-Max Posted November 23, 2009 Report Share Posted November 23, 2009 [align=center]Before I start I have one thing to say.... DON'T YOU DARE MOCK THE OCG OF THIS CARD! Most of the OCG here is brand new and I do not want you Spammers to say things like "OCG Errors 3/10" Anyone who says things like that will see the sharp end of a 10% Warn. ANyways, This card is based on a idea that came to me today "Time Manipulation" The only card I know that affects time was Pyro Clock of Destiny but I wanted it to be more Playable. Time Manipulation means just that, moving the Turn Count and Phases of a Duel backwards and forwards for benefit. Here's the first card of my ideas, I need some OCG Advice and ways to balance it. Image found on a Hentai WebsiteWhen this card is Summoned succesfully you must pay Life Points in multiples of 100 of the current Turn Count. The ATK & DEF of this card is equal to the current Turn Count x 100. During each players Standby Phase you can pay 500 Life Points to move the duel forward by 1 Turn. When this card is removed from the field the Turn Count of the Duel is reset to 1. Also destroy all cards that require a Turn Count. Oh and by the way "Tempus" is Latin for Time :)[/align] Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted November 23, 2009 Report Share Posted November 23, 2009 a bit to confusing for me lol ok picture and effect 8/10:) Link to comment Share on other sites More sharing options...
◇ Void ◇ Posted November 23, 2009 Report Share Posted November 23, 2009 A Intresting Consept, Its nice to see new ideas Floting about once in a while J-Max. I wont comment on the Picture because on were it came from...>.> But otherwise very good. 10/10. Link to comment Share on other sites More sharing options...
-DOOM Posted November 23, 2009 Report Share Posted November 23, 2009 Maybe you can write it like this: When this card is Summoned succesfully, pay 100 Life Points x current Turn Count. The ATK & DEF of this card is equal to the current Turn Count x 100. During each players Standby Phase you can pay 500 Life Points to move the Turn Count forward by 1 turn. When this card is removed from the field, reset the Turn Count to 1 turn and destroy all cards that require a Turn Count [with Turn Count in their Cardtext?] The text in [ ] is a suggestion, i'm not sure if this is right. Effect is cool and origianl, i can't say if it's balanced because there are no compareable cards in the real card game. Pic is not my cup of tea....9/10 Link to comment Share on other sites More sharing options...
Chaos Flame Posted November 23, 2009 Report Share Posted November 23, 2009 Um, I like just made and posted my own archetype named "Tempus" so it sounds a bit like copying AND they ran on the same principle of being heavily dependent on turn count. Here's the link if you don't believe me.http://forum.yugiohcardmaker.net/thread-169264.htmlBesides being a potential copycat, this has good variant OCG (Seeing how its new) and a (somewhat) original effect. 9/10 Link to comment Share on other sites More sharing options...
J-Max Posted November 23, 2009 Author Report Share Posted November 23, 2009 Um' date=' I like just made and posted my own archetype named "Tempus" so it sounds a bit like copying AND they ran on the same principle of being heavily dependent on turn count. Here's the link if you don't believe me.http://forum.yugiohcardmaker.net/thread-169264.htmlBesides being a potential copycat, this has good variant OCG (Seeing how its new) and a (somewhat) original effect. 9/10[/quote']Hmmm you're right. I promise you that I never looked at that topic until just now. Link to comment Share on other sites More sharing options...
Chaos Flame Posted November 23, 2009 Report Share Posted November 23, 2009 Ok, I guess I'll have to take your word for it. Link to comment Share on other sites More sharing options...
J-Max Posted November 23, 2009 Author Report Share Posted November 23, 2009 But think of it this way, someone creaes a Field Spell monster, I wouldn't mind at all. Link to comment Share on other sites More sharing options...
~Oleon~ Posted November 23, 2009 Report Share Posted November 23, 2009 I kinda like the picture, good OCG, I see it can't be summoned under losing conditions, which could be a bit of a downside. It can have a small atk increase for a short time, and if you have enough life points you can summon it. During the first few turns it will be weak, so its extremely balanced!8/10. Link to comment Share on other sites More sharing options...
J-Max Posted November 23, 2009 Author Report Share Posted November 23, 2009 Thanks Oleon. I need some more advice though, I don't want to make it broken. Link to comment Share on other sites More sharing options...
-DOOM Posted November 23, 2009 Report Share Posted November 23, 2009 to move the duel forward by 1 Turn = to move the Turn Count forward by 1 turnI'm sure it have to be like that. Link to comment Share on other sites More sharing options...
.Requiem Posted November 23, 2009 Report Share Posted November 23, 2009 Seems really underpowered and not really for any practical use, but I never did see your other cards so I wouldn't know much. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted November 23, 2009 Report Share Posted November 23, 2009 I did this concept with a few cards lol (someone can look to my older threads).And it's alright I suppose. Nice effort. Link to comment Share on other sites More sharing options...
Earthbound God Posted November 23, 2009 Report Share Posted November 23, 2009 Great Effect! BRAVO! 9.9/10 (if your wondering where the .1 went i ate it.) Link to comment Share on other sites More sharing options...
Øverek357Ø Posted November 24, 2009 Report Share Posted November 24, 2009 nice card i really like it i am not that good with OCG (yet) so i can't give you advice (not that you would want it) but i see what the idea is and what the card does and i really like it ^^ 10/10 Link to comment Share on other sites More sharing options...
Amaterasu Posted November 24, 2009 Report Share Posted November 24, 2009 I'd forget the turn count before I bust it out. O.o. The pic is blurry and bad, not up to the standard of smex you have set. The effect seems a little under powered as well. I like the originality though. 6/10 Link to comment Share on other sites More sharing options...
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