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Crystal Beast's... OBLITERATE!!!!


~Kefka~

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Monsters: 22

x5 Exoida Peices

x3 Pegasus

x3 Tiger

x2 Mammoth

x2 Cat

x1 Charbuncle

x2 Crystal Seer

x3 Krebons

x1 Sangan

 

Monsters: 20

x3 Ruins

x2 Abundance

x2 Beacon

x2 Blessing

x1 Promise

x1 Tree

x1 Dark Factory

x1 E-Tele

x1 Gold Sarc.

x2 Hand Destruction

x3 Rare Value

x1 Terraforming

 

Traps: 1

x1 Torrental

 

Total: 43

 

Synchros: 15

x3 Stardust

x3 Brionac

x1 Black Rose

x2 RDA

x1 Goyo

x1 Mist Wurm

x2 Iron Chain

x2 Flamvell Urquizas

 

if anybody wants the play book for this just let me know and i'll post it later, i hurt my hand today and typing with one hand is a jabroni

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I don't like swords because it backs up the spell and trap zone, and i need that filled as qucik as possible so i can get the infinate draw loop with brionac, although mallon doesn't seem like a bad idea

 

Crystal Seer allows me to pick up two, although one goes to the bottom of my deck it'll get shuffled again quick due to searching for CB's with either beacon or Pegasus's effect, so the effect won't really matter

 

and thanks seph, it took me a while to work this out, but it does work and it's awesome when it does ;)

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Daimond dude does seem like a logical choice for this, but i need to neg stuff and everything in here is nessasary, Trunade might also work but what to drop for it? it took me a while to this build this and everything in here is needed

 

Seer maybe a bit slow, but it's really good in this, it's a draw engine and it always gives me something useful, so i'm gonna keep them for now until i find something more useful

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