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[Alcander] †Different Dimensional Set† [12/??] UPDATED 28/12/09 NEW CARD ADDED! - [Helpfull comments will get +1 REP


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Different Dimensional Set[/align]

 

[align=center]Hi YCM users, today I'm going to show my newest set, I'll be updating!

well, let's beggin shall we? oh... btw please leave a comment!

can't miss the booster pack, right?[/align]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned during a chain length of 2 or more. Once per turn, during your Standby Phase look at the top card of your Deck and declare a type card (Monster, Spell or Trap Card) if you declare it right draw it, if you declare it wrong, discard the top 3 cards from your Deck. After this card it's Special Summoned shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position. [/align]

 

[spoiler=[b]EN001[/b] - D.D. Necrotic Predator]

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p><p>When this card attacks, your opponent cannot activate Trap Cards until the end of the Damage Step. If 1 "D.D." monster you control is destroyed by battle, Special Summon that monster in face-up Defense Position during this turn. Once per turn, you can Tribute "D.D." monster you control, if you do, your opponent cannot active Spell Cards during his next turn. When an opponent

 

[spoiler=[b]EN002[/b] - D.D. Misleading Plant]

DEF 0) in face-up Defense Position. This token

 

[spoiler=[b]EN003[/b] - D.D. Neo Granite Dragon]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "D.D." monster you control and removing 1 card in your Graveyard from play except the Tributed monster used to Tribute Summon this card. Once per turn you can flip 2 coins. If both are heads this card gains ATK equal to the number of your removed from play cards x100 until your next Standby Phase. If both are tails skip your opponent's next Draw Phase. If the result is heads and tails, take damage equal half this card's ATK.[/align]

 

[spoiler=[b]EN004[/b] - D.D. Herzlose Kreatur]

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Each time this card destroys a Warrior-Type monster, gain 500 Life Points. Once per turn, you can discard 1 card to select 1 monster you control. The selected monster cannot be destroyed by battle and cannot change its Battle Position. (damage calculation is applied normally). When this card is destroyed by battle it is removed from play and discard 1 card from your hand.[/align]

 

[spoiler=[b]EN005[/b] - D.D. Nightmare Clown]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 2000 Life Points and removing 3 "D.D." monsters with different names in your Graveyard from play. This card gains 400 ATK for each of your removed from play cards. Once per turn, if this card would be destroyed by battle, destroy 1 other monster you control istead. If you can't, remove this card from play and inflict 200 points of damage for each monster removed from play to your opponent.[/align]

 

[spoiler=[b]EN006[/b] - D.D. Unknown Entity LV5]

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When this card is Normal Summoned, gain 800 Life Points. This card can be Special Summoned by removing 3 "D.D" monsters in your Graveyard from play. If this card is Special Summoned this way, it cannot be destroyed by battle until your 3rd Standby Phase. Each time a "D.D." monster you control is removed from play, this card gains 400 ATK until your End Phase. While this card is on the field, each monster destroyed by battle is removed from play instead. When this card destroys a monster by battle, you can remove this card from play to Special Summon 1 "D.D. Unknown Entity LV7" from your hand or Deck.[/align]

 

[spoiler=[b]EN007[/b] - D.D. Unknown Entity LV7]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Unknown Entity LV5". When this card is Summoned, you can remove 2 cards on the field from play except this card. Once per turn, when your opponent activate's a Trap Card, negate the activation of that card and destroy it. When this card is destroyed by battle, remove from play the monster that destroyed this card and take damage equal to the halve ATK of the removed card.[/align]

 

[spoiler=[b]EN008[/b] - D.D. Punch Robot]

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Once per turn, you can Special Summon 1 of your removed from play cards to 1 unoccupied Spell and Trap Cards zone. (The Summoned monster is treated as a Spell or Trap Card) Once per turn, you can destroy the Special Summoned monster to decrease the ATK of 1 monster your opponent control by 500 until your End Phase. If this monster is destroyed by battle, Special Summon it in face-up Attack Position until your next End Phase.[/align]

 

[spoiler=[b]EN009[/b] - D.D. Skull]

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FLIP: Increase the ATK of 1 "D.D." you control equal to the number of face-up Spell or Trap Cards on the field x200 until your next Standby Phase. Once per turn, you can flip this card into face-down Defense Position. When this card is destroyed by battle you can Special Summon 1 "D.D. Skull" from your hand in face-down Defense Postion OR discard 1 card to add "D.D." monster from your Deck to your hand.[/align]

 

[spoiler=[b]EN010[/b] - D.D. Unknown Warchief]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Spell, Trap and Monster Card in your Graveyard from play. Once per turn, you can pay 500 Life Points to remove 1 Monster in your Graveyard from play. If you do, this card gains ATK equal to the Level of the removed from play monster x100 until your End Phase. Each time a Monster is Special Summoned place 1 Spell Counter on this card (max. 2). Once per turn, you can remove 1 Spell Counter from this card to destroy 1 Spell Card on the field. Destroy this card if you have more than 2 unoccupied Spell or Trap Card Zones. When this card is destroyed with 2 Spell Counters on it, destroy all face-up Spell or Trap Cards on the field.[/align]

 

[spoiler=[b]EN011[/b] - D.D. Tagrosh, Schrecken des Schnees]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned during a chain length of 2 or more. When this card is Special Summoned, Special Summon 2 "Horn Tokens" (Fiend-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position. Once per turn, you can Tribute 1 "Horn Token" to return 2 of your removed from play cards to your Deck and draw 1 card. Once per turn, when a Synchro Monster is Summoned you can Tribute 1 "Horn Token" to halve the ATK of the Synchro Monster until the End Phase of this turn. Once per turn, you can return 1 removed from play "D.D." monster to your Graveyard to Special Summon 1 "Horn Token". If a "D.D." monster you control would be destroyed by battle, destroy 1 "horn Token" instead. This card cannot attack directly.[/align]

 

 

 

credit: Thanks to HP Doom for the gold rare on D.D. Necrotic Predator and for the rare gold stars

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I love the first card! It's picture is freaking amazing!! ^^

 

Its effect is good but it seems OP but it's not since it so hard to summon being a Dark Synchro and most DS are a tinnie OP so its balanced ^^ Great job! Great D.D support although you'll need to make some tuners AND some dark tuners. 9.999999/10

 

 

Well I love the 2nd card but I cant say i love the pic. It's great but its a lil weird for me ^^'

 

Its effect good but it's a little OP. It's effects pattern is bonus bonus bonus bonus Drawback. It needs some more drawbacks or a really big drawback. Synchro monsters arent really hard to get out so this card isnt balanced for a Synchro monster. But it's still a magnificant card. 8.5/10

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Nightmare Clown's 1st sentence should be "Each time this card destroys a Warrior-Type monster, increase your Life Points by 500."

 

also for its last effect you should say what will happen if you can't discard a card from your hand

 

for your 2nd card, lower its base atk. This means it'll be summoned to the field with 3600 atk, way too much for lv6

 

Drop the base atk down to 1200 and it will be balanced

 

8/10

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