Alcander Posted November 25, 2009 Report Share Posted November 25, 2009 [align=center] Different Dimensional Set[/align] [align=center]Hi YCM users, today I'm going to show my newest set, I'll be updating!well, let's beggin shall we? oh... btw please leave a comment! can't miss the booster pack, right?[/align]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during a chain length of 2 or more. Once per turn, during your Standby Phase look at the top card of your Deck and declare a type card (Monster, Spell or Trap Card) if you declare it right draw it, if you declare it wrong, discard the top 3 cards from your Deck. After this card it's Special Summoned shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position. [/align] [spoiler=[b]EN001[/b] - D.D. Necrotic Predator] [spoiler=[b]EN002[/b] - D.D. Misleading Plant]http://img525.imageshack.us/img525/8494/27120646.jpg' alt='27120646.jpg'> [spoiler=[b]EN003[/b] - D.D. Neo Granite Dragon][align=center]http://img517.imageshack.us/img517/8936/88535347.png' alt='88535347.png'> This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "D.D." monster you control and removing 1 card in your Graveyard from play except the Tributed monster used to Tribute Summon this card. Once per turn you can flip 2 coins. If both are heads this card gains ATK equal to the number of your removed from play cards x100 until your next Standby Phase. If both are tails skip your opponent's next Draw Phase. If the result is heads and tails, take damage equal half this card's ATK.[/align] [spoiler=[b]EN004[/b] - D.D. Herzlose Kreatur][align=center] Each time this card destroys a Warrior-Type monster, gain 500 Life Points. Once per turn, you can discard 1 card to select 1 monster you control. The selected monster cannot be destroyed by battle and cannot change its Battle Position. (damage calculation is applied normally). When this card is destroyed by battle it is removed from play and discard 1 card from your hand.[/align] [spoiler=[b]EN005[/b] - D.D. Nightmare Clown][align=center] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 2000 Life Points and removing 3 "D.D." monsters with different names in your Graveyard from play. This card gains 400 ATK for each of your removed from play cards. Once per turn, if this card would be destroyed by battle, destroy 1 other monster you control istead. If you can't, remove this card from play and inflict 200 points of damage for each monster removed from play to your opponent.[/align] [spoiler=[b]EN006[/b] - D.D. Unknown Entity LV5][align=center] When this card is Normal Summoned, gain 800 Life Points. This card can be Special Summoned by removing 3 "D.D" monsters in your Graveyard from play. If this card is Special Summoned this way, it cannot be destroyed by battle until your 3rd Standby Phase. Each time a "D.D." monster you control is removed from play, this card gains 400 ATK until your End Phase. While this card is on the field, each monster destroyed by battle is removed from play instead. When this card destroys a monster by battle, you can remove this card from play to Special Summon 1 "D.D. Unknown Entity LV7" from your hand or Deck.[/align] [spoiler=[b]EN007[/b] - D.D. Unknown Entity LV7][align=center] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Unknown Entity LV5". When this card is Summoned, you can remove 2 cards on the field from play except this card. Once per turn, when your opponent activate's a Trap Card, negate the activation of that card and destroy it. When this card is destroyed by battle, remove from play the monster that destroyed this card and take damage equal to the halve ATK of the removed card.[/align] [spoiler=[b]EN008[/b] - D.D. Punch Robot][align=center]Once per turn, you can Special Summon 1 of your removed from play cards to 1 unoccupied Spell and Trap Cards zone. (The Summoned monster is treated as a Spell or Trap Card) Once per turn, you can destroy the Special Summoned monster to decrease the ATK of 1 monster your opponent control by 500 until your End Phase. If this monster is destroyed by battle, Special Summon it in face-up Attack Position until your next End Phase.[/align] [spoiler=[b]EN009[/b] - D.D. Skull][align=center]FLIP: Increase the ATK of 1 "D.D." you control equal to the number of face-up Spell or Trap Cards on the field x200 until your next Standby Phase. Once per turn, you can flip this card into face-down Defense Position. When this card is destroyed by battle you can Special Summon 1 "D.D. Skull" from your hand in face-down Defense Postion OR discard 1 card to add "D.D." monster from your Deck to your hand.[/align] [spoiler=[b]EN010[/b] - D.D. Unknown Warchief][align=center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Spell, Trap and Monster Card in your Graveyard from play. Once per turn, you can pay 500 Life Points to remove 1 Monster in your Graveyard from play. If you do, this card gains ATK equal to the Level of the removed from play monster x100 until your End Phase. Each time a Monster is Special Summoned place 1 Spell Counter on this card (max. 2). Once per turn, you can remove 1 Spell Counter from this card to destroy 1 Spell Card on the field. Destroy this card if you have more than 2 unoccupied Spell or Trap Card Zones. When this card is destroyed with 2 Spell Counters on it, destroy all face-up Spell or Trap Cards on the field.[/align] [spoiler=[b]EN011[/b] - D.D. Tagrosh, Schrecken des Schnees][align=center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during a chain length of 2 or more. When this card is Special Summoned, Special Summon 2 "Horn Tokens" (Fiend-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position. Once per turn, you can Tribute 1 "Horn Token" to return 2 of your removed from play cards to your Deck and draw 1 card. Once per turn, when a Synchro Monster is Summoned you can Tribute 1 "Horn Token" to halve the ATK of the Synchro Monster until the End Phase of this turn. Once per turn, you can return 1 removed from play "D.D." monster to your Graveyard to Special Summon 1 "Horn Token". If a "D.D." monster you control would be destroyed by battle, destroy 1 "horn Token" instead. This card cannot attack directly.[/align] credit: Thanks to HP Doom for the gold rare on D.D. Necrotic Predator and for the rare gold stars Link to comment Share on other sites More sharing options...
-DOOM Posted November 25, 2009 Report Share Posted November 25, 2009 I love the pics and the Dark Synchro!^^ I only find the last part of D.D. Misleading plants effect dispensable, it OverPowers the card.everything else is great, so 9,5/10. Keep makin:D:D Link to comment Share on other sites More sharing options...
Alcander Posted November 25, 2009 Author Report Share Posted November 25, 2009 Thanks HP and yes it's a bit OP'ed. Link to comment Share on other sites More sharing options...
Metal Skull Posted November 25, 2009 Report Share Posted November 25, 2009 A bit OP but not that matters much^^PICS are awsome and awsome gold rares (in that HP Doom is a pro^^)Also i love the booster.OCG seems solid.9.8/10 Link to comment Share on other sites More sharing options...
Alcander Posted November 25, 2009 Author Report Share Posted November 25, 2009 Thanks Plasma, I'll update so you wanna see more ;D Link to comment Share on other sites More sharing options...
destron Posted November 25, 2009 Report Share Posted November 25, 2009 The second one you should remove the part about gaining LP by Tributing a token, cause that makes it OP'd. The first just needs more drawbacks. Also, change active to activate in the first one. Other than that, OCG is solid. So yeah, just OP'dness. 9/10 Link to comment Share on other sites More sharing options...
Alcander Posted November 25, 2009 Author Report Share Posted November 25, 2009 Thanks destron. I know the second one is OP'ed. Link to comment Share on other sites More sharing options...
Dreamer! Posted November 26, 2009 Report Share Posted November 26, 2009 awesome 10/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted November 26, 2009 Report Share Posted November 26, 2009 I love the first card! It's picture is freaking amazing!! ^^ Its effect is good but it seems OP but it's not since it so hard to summon being a Dark Synchro and most DS are a tinnie OP so its balanced ^^ Great job! Great D.D support although you'll need to make some tuners AND some dark tuners. 9.999999/10 Well I love the 2nd card but I cant say i love the pic. It's great but its a lil weird for me ^^' Its effect good but it's a little OP. It's effects pattern is bonus bonus bonus bonus Drawback. It needs some more drawbacks or a really big drawback. Synchro monsters arent really hard to get out so this card isnt balanced for a Synchro monster. But it's still a magnificant card. 8.5/10 Link to comment Share on other sites More sharing options...
Alcander Posted November 26, 2009 Author Report Share Posted November 26, 2009 Thanks Lovely, you're really helpful, maybe I'm going to change the effect of the 2nd card a bit.EDIT: I add a drawback to Tribute the Token on "Misleading Plant's" effect, hope that fix the Op'ed problem. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted November 26, 2009 Report Share Posted November 26, 2009 Thanks ^^! It really only needs maybe just one more drawback the rest now that I give it a second look is pretty balanced. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 26, 2009 Report Share Posted November 26, 2009 only Misleading Plant needs a slight restriction on the tokens Other than that, it's good to see more plant monsters (I only became a fan of them when LLD made so many of those back in the days for me to review) 8.6/10 Link to comment Share on other sites More sharing options...
Alcander Posted November 26, 2009 Author Report Share Posted November 26, 2009 UPDATE: New Card added, also Misleading Plant's effect changed a bit. Link to comment Share on other sites More sharing options...
Metal Skull Posted November 26, 2009 Report Share Posted November 26, 2009 The new card is awsome^^9.5/10Also head = heads^^9.2 overall^^Keep makin :D Link to comment Share on other sites More sharing options...
Dark Lightning Posted November 26, 2009 Report Share Posted November 26, 2009 Love these cards Link to comment Share on other sites More sharing options...
Alcander Posted November 26, 2009 Author Report Share Posted November 26, 2009 thanks dudes! :D more will be coming. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 26, 2009 Report Share Posted November 26, 2009 the burn effect for one head and one tail might be a little too much I'd change it so it's only half of the card's atk so it's not as devestating 9/10 Link to comment Share on other sites More sharing options...
Alcander Posted November 27, 2009 Author Report Share Posted November 27, 2009 I thought that, thanks ragnarok.EDIT: 2 new cards added. Link to comment Share on other sites More sharing options...
-DOOM Posted November 27, 2009 Report Share Posted November 27, 2009 you know that i love your cards^^10/10:D Link to comment Share on other sites More sharing options...
Alexander² Posted November 27, 2009 Report Share Posted November 27, 2009 It's most excellent. The images are great, the dark synchro is awesome. 9/10 Link to comment Share on other sites More sharing options...
Alcander Posted November 27, 2009 Author Report Share Posted November 27, 2009 thanks! :D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 28, 2009 Report Share Posted November 28, 2009 Nightmare Clown's 1st sentence should be "Each time this card destroys a Warrior-Type monster, increase your Life Points by 500." also for its last effect you should say what will happen if you can't discard a card from your hand for your 2nd card, lower its base atk. This means it'll be summoned to the field with 3600 atk, way too much for lv6 Drop the base atk down to 1200 and it will be balanced 8/10 Link to comment Share on other sites More sharing options...
Alcander Posted November 28, 2009 Author Report Share Posted November 28, 2009 you can also say "gain Life Points" so herzlose is okay, the last effect of the clown is just a drawback. What do you mean with 3600 ATK, maybe you're confused with the effects, can you check? BTW thanks for comment, more will be added soon. Link to comment Share on other sites More sharing options...
Alcander Posted November 30, 2009 Author Report Share Posted November 30, 2009 Updated, more unknown entities will be added, i've been busy these days, enjoy and please comment. Link to comment Share on other sites More sharing options...
Alcander Posted November 30, 2009 Author Report Share Posted November 30, 2009 BUMP, C'mon people comments? suggestions? no one? Link to comment Share on other sites More sharing options...
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