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- Self Drawn Pop Culture Cards - [14/??]


Daxter

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[align=center]Comment and Rate.

The title says it all, I will be drawing all images I use with paint. So if you want to give me a bad comment or rating because I drew my pics, go ahead, I don't really care. If you would like to send in your own Self Drawn Pop Culture cards, I will post them. Enjoy.

[spoiler=Kingdom Hearts]

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[spoiler=Dragonball Z]

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[spoiler=SuperHeros/SuperVillians]412119m.jpg412119x.jpg

 

 

[spoiler=Super Mario Bros]

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[spoiler=Star Wars]412119z.jpg

 

 

[spoiler=Pokemon]412119y.jpg

 

 

[spoiler=Mortal Kombat]412119.jpg

 

 

[spoiler=Other]412119.jpg

 

 

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[align=center][spoiler=Card Effects]

[spoiler=Shadow Heartless -]When this card is Normal Summoned, offer 1 DARK monster you control to Special Summon up to 2 "Shadow Heartless" from your hand or deck. Increase the ATK and DEF of this card by 100 for each DARK monster you control. This card is destroyed if there is a "Nobody" monster on the field. When this card is destroyed by battle, remove this card from play to add 1 Spell card to the top of your deck.

 

 

[spoiler=Dusk Nobody]This card can attack your opponents Life Points directly. When this card inflicts Battle Damage to your opponents Life Points, your opponent must discard 1 card from his/her hand. When this card is sent to the Graveyard, remove 1 Fiend-Type monster you control from play to Special Summon 1 "Dusk Nobody" from your hand or deck.

 

 

[spoiler=Majin Buu - The Terror Reborn]This card cannot be Normal Summoned. This card can only be Special Summoned by removing 2 DARK Fiend-Type monsters you control from play. When this card is Special Summoned, place 1 Anger Counter on this card (max 6). When this card has 6 Anger Counters, discard 2 cards from your hand to Special Summon 1 "Majin Buu - Silent Evil" from your hand or deck. Increase the ATK and DEF of this card by 300 for each "Majin Buu - Silent Evil" on the field.

 

 

[spoiler=The Riddler - The Master of Riddles] - During each Standby Phase that you control this card, place 1 Riddle Counter on this card (max 5). When this card is destroyed with 5 Riddler Counter on it, inflict 1000 points of Direct Damage to your opponents Life Points. When this card is selected as an attack target, discard 2 Spell cards to negate the attack. Remove this card from play, add up to 3 Spell cards to your deck from your Graveyard. The deck is shuffled. Skip your next Draw Phase if you use this effect.

 

 

[spoiler=Chain Chomp - ]After a Battle Phase that this card inflicts Battle Damage to your opponents Life Points, switch the Battle Position of this card. When this card attack a Defense Position monster, inflict Direct Damage to your opponents Life Points equal to halve the total DEF of the monster destroyed.

 

 

[spoiler=Pokemon - Ghastly]This card can attack your opponents Life Points directly. This card cannot be destroyed by battle. When this card is selected as an attack target, discard 2 cards from your hand to take 0 Battle Damage until the End Phase of the turn. When this card is destroyed, remove this card from play to add 1 "Pokemon - Haunter" to your hand from your deck or Graveyard.

 

 

[spoiler=Harvey Dent - The Two-Faced Killer]This card is also treated as a LIGHT monster. When this card is selected as an attack target, flip a coin. If the result if heads, increase the ATK of this card by 200. If the result is tails, increase the DEF of this card by 200. When this card destroys a monster in battle, flip a coin. If the result is heads, remove the monster from play. When this card is destroyed by battle, inflict 500 points of Direct Damage to your Life Points.

 

 

[spoiler=Jedi Master - Yoda the Wise]This card cannot be Normal Summoned. This card can only be Special Summoned by Tributing 3 LIGHT Warrior-Type monsters you control. As long as you control this card, all DARK monsters your opponent controls cannot attack. Increase the ATK and DEF of all LIGHT Warrior-Type monsters you control by 300. When this card is destroyed, remove this card from play to add 1 Spell card from your deck to your hand.

 

 

[spoiler=The Kingdom Keyblade]This card can only be equipped to a LIGHT Warrior-Type monster. Increase the ATK of the equipped monster by 300. When the equipped monster is selected as an attack target, increase the DEF of the equipped monster by 200 until the End Phase of the turn. Discard this card from your hand to draw 1 card from the top of your deck.

 

 

[spoiler=9 - The Hero of Fate]This card cannot be Normal Summoned. This card can only be Special Summoned from your hand during a turn that a LIGHT monster you control was destroyed by battle. When this card is Special Summoned, add 1 Trap card from your Graveyard to your hand.

 

 

[spoiler=SubZero - The Necryomancer of Ice]This card cannot be Normal Summoned. This card can only be Special Summoned by removing 3 WATER monsters and 3 Warrior-Type monsters in your Graveyard from play. When this card is Special Summoned, Special Summon 1 "SubZero Token" (Warrior-Type/ WATER/ Level 7/ ATK 2350/ DEF 2400) to your side of the field. Once per turn, discard 2 cards form your hand to place 1 Ice Counter on 1 monster your opponent controls. Every monster with an Ice Counter on it, cannot attack or change it's Battle Poistion. When a monster with an Ice Counter on it is destroyed, inflict 400 points of Direct Damage to your opponents Life Points.

 

 

[spoiler=Darkside Heartless]This card cannot be Normal Summoned. This card can only be Special Summoned by removing 7 "Heartless" in your Graveyard from play. When this card is Special Summoned, decrease the ATK and DEF of all LIGHT monsters by 400. Once per turn, you can pay 500 Life Points to Special Summon 1 "Shadow Heartless" from your hand. Once per turn you can pay 1000 Life Points to Special Summon 1 "Knight Heartless" from your hand. As long as you control this card, increase the ATK of all DARK monsters by 200. When this card is destroyed, increase your Life Points by 200 for each DARK monster in your Graveyard.

 

 

[spoiler=Knight Heartless]When this card is Normal Summoned, destroy 1 Spell or Trap card on the field. When this card is selected as an attack target, increase the ATK and DEF of this card by 300 until the Damage Step. Discard this card from your hand to Special Summon 1 "Shadow Heartless" from your hand. When this card is destroyed by battle, it is removed from play.

 

 

 

 

 

 

 

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No problem. Now to the effects.

 

Shadow - When this card is Normal Summoned, you can Release 1 DARK monster you control to Special Summon up to 2 "Shadow Heartless" from your hand or Deck. Increase the ATK and DEF of this card by 100 for each DARK monster you control. This card is destroyed if there is a face-up "Nobody" monster on the field. When this card is destroyed by battle, you can remove this card from play to add 1 Spell Card (From Where?) to the top of your Deck.

 

Dusk - This card can attack your opponents Life Points directly. When this card inflicts Battle Damage to your opponents Life Points, your opponent must discard 1 card from his/her hand. When this card is sent to the Graveyard, you can remove 1 Fiend-Type monster you control from play to Special Summon 1 "Dusk Nobody" from your hand or Deck.

 

Pretty sure on the OCG. Fixed them.

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DARKSIDE IS COOL. Like the background for Harvey.

 

Also, I noticed an error.

 

This card cannot be Normal Summoned. This card can only be Special Summoned by removing 7 "Heartless" in your Graveyard from play. When this card is Special Summoned, decrease the ATK and DEF of all LIGHT monsters by 400. Once per turn, you can pay 500 Life Points to Special Summon 1 "Shadow Hearltess from your hand. Once per turn you can pay 1000 Life Points to Special Summon 1 "Knight Heartless" from your hand. As long as you control this card, increase the ATK of all DARK monsters by 200. When this card is destroyed, increase your Life Points by 200 for each DARK monster in your Graveyard.

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