Ragnus Posted November 29, 2009 Report Share Posted November 29, 2009 I thought i'd put together a new deck and do some testing on it. It's based around my Spellcaster and Machine deck, and probably better in some peoples opinions. Anyways, Here it is. Monsters: 20Apprentice Magician x3Breaker, The Magical Warrior x3Junk Synchron x3Nights End Sorcerer x2Tuningware x2Dark Red Enchanter x2Crystal Seer x1Tuned Magician x1Crusader of Endymion x1Endymion, The Master Magician x1Sorcerer of Dark Magic x1 Extra Deck: 15Armory Arm x3Ally of Justice Catastor x3Iron Chain Dragon x2Tempest Magician x2Explosive Magician x2Arcanite Magician x2Stardust Dragon x1 Spells: 10Fissure x2Lightning Vortex x2Swords of Revealing Light x1Pot of Avarice x1Heavy Storm x1Brain Control x1Magical Citadel of Endymion x1Secret Village of the Spellcasters x1 Traps: 10Defense Draw x2Level Retuner x2Sakuretsu Armor x2Graceful Revival x2Mirror Force x1Call of the Haunted x1 I'd like your opinions please, Thank you. :) Link to comment Share on other sites More sharing options...
-Berserker- Posted November 29, 2009 Report Share Posted November 29, 2009 When reading the title, I was playing in the DS with my deck based around summoning VWXYZ with Summoner Monk. I believed it would be something like that. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted November 29, 2009 Report Share Posted November 29, 2009 Just because you gave it a new name, doesn't make it any less of a stupid idea. Link to comment Share on other sites More sharing options...
Ragnus Posted November 29, 2009 Author Report Share Posted November 29, 2009 Glad to see that everyone has their own opinions. Thanks for the comment. Link to comment Share on other sites More sharing options...
Mister Sir Posted November 29, 2009 Report Share Posted November 29, 2009 Sorcerer of Dark Magic has hard summoning conditions and will more than likely be a dead draw. Your Spells and Traps need a major rehaul. Link to comment Share on other sites More sharing options...
Ragnus Posted November 29, 2009 Author Report Share Posted November 29, 2009 I know the deck is lacking speed, because there's not a lot of card draws in the deck. I mean, there's only 7 cards in the deck that shorten the deck. (Technically there's 10, if you count the 2 Tuningwares and 1 Pot of Avarice.) As for the Sorcerer of Dark Magic, while I do agree with you that it can be the down fall of the deck, it can also potentially save my life. That's why I put in those 6 Synchro Spellcaster. So I could summon it more quickly if I draw it. Link to comment Share on other sites More sharing options...
Mister Sir Posted November 29, 2009 Report Share Posted November 29, 2009 I'd like to suggest something. Center your deck around abusing Arcanite Magician's effect while using De-Synchro. Link to comment Share on other sites More sharing options...
Ragnus Posted November 29, 2009 Author Report Share Posted November 29, 2009 I'd like to suggest something. Center your deck around abusing Arcanite Magician's effect while using De-Synchro. I'm listening... What would you suggest I replace what with what, then? Link to comment Share on other sites More sharing options...
Mister Sir Posted November 29, 2009 Report Share Posted November 29, 2009 I'd rather post a new decklist, tbh. Link to comment Share on other sites More sharing options...
Ragnus Posted November 29, 2009 Author Report Share Posted November 29, 2009 I'd rather post a new decklist' date=' tbh.[/quote'] What does thb mean? Link to comment Share on other sites More sharing options...
sasori_puppet_master Posted November 29, 2009 Report Share Posted November 29, 2009 Your Spells and Traps need a major rehaul. start with this issue first. Link to comment Share on other sites More sharing options...
Ragnus Posted November 29, 2009 Author Report Share Posted November 29, 2009 What do you suggest, then? Link to comment Share on other sites More sharing options...
Ragnus Posted December 1, 2009 Author Report Share Posted December 1, 2009 Alright. Here's an edited version; Additions: 6Deck Size increased x4Quillbolt Hedgehog x2Synchro Boost x2Lightning Vortex x1Torrential Tribute x1 Removals: 2Card Rotator -2 Deck Size: 44 Monsters: 22Apprentice Magician x3Breaker, The Magical Warrior x3Junk Synchron x3Nights End Sorcerer x2Tuningware x2Quillbolt Hedgehog x2Dark Red Enchanter x2Crystal Seer x1Tuned Magician x1Crusader of Endymion x1Endymion, The Master Magician x1Sorcerer of Dark Magic x1 Extra Deck: 15Armory Arm x2Ally of Justice Catastor x2Junk Warrior x2Iron Chain Dragon x2Tempest Magician x2Explosive Magician x2Arcanite Magician x2Stardust Dragon x1 Spells: 11Lightning Vortex x3Synchro Boost x2Swords of Revealing Light x1Pot of Avarice x1Heavy Storm x1Brain Control x1Magical Citadel of Endymion x1Secret Village of the Spellcasters x1 Traps: 11Defense Draw x2Level Retuner x2Sakuretsu Armor x2Graceful Revival x2Torrential Tribute x1Mirror Force x1Call of the Haunted x1 Reasons about added cards; Lightning Vortex: To destroy opponents monsters more often.Synchro Boost: To Perform Synchro Summons more often. The Additional ATK points are a bonus for emergencys.Torrential Tribute: To destroy opponents monsters more often.Quillbolt Hedgehog: To Perform Synchro Summons more often. And for additional protection, in the off chance I can't perform a Synchro Summon. Link to comment Share on other sites More sharing options...
sasori_puppet_master Posted December 3, 2009 Report Share Posted December 3, 2009 cards: 41 Monsters: 22Apprentice Magician x3Breaker, The Magical Warrior x3Junk Synchron x3Nights End Sorcerer x2Tuningware x2Quillbolt Hedgehog x2Dark Red Enchanter x2Crystal Seer x2Tuned Magician x1Crusader of Endymion x1Endymion, The Master Magician x2 Spells: 11terraforming x2 fissure x2 Pot of Avarice x1Heavy Storm x1Brain Control x1trunade x1mst x1Magical Citadel of Endymion x2Secret Village of the Spellcasters x2 Traps: 7BTH x2t-roar x2Torrential Tribute x1Mirror Force x1Call of the Haunted x1 Extra Deck: 15Armory Arm x2Ally of Justice Catastor x2Junk Warrior x2Iron Chain Dragon x2Tempest Magician x2Explosive Magician x2Arcanite Magician x2Stardust Dragon x1 Couldn't help much with the monsters but you need old vindictive... Link to comment Share on other sites More sharing options...
Ragnus Posted December 4, 2009 Author Report Share Posted December 4, 2009 Thanks for the tips. Link to comment Share on other sites More sharing options...
sasori_puppet_master Posted December 5, 2009 Report Share Posted December 5, 2009 Thanks for the tips. no problem... Link to comment Share on other sites More sharing options...
Ragnus Posted December 7, 2009 Author Report Share Posted December 7, 2009 Alright. After looking Into Sasori's Idea, i've done some more editing. Here's the new version; Deck Size: 44 Monsters: 23Apprentice Magician x3Breaker, The Magical Warrior x3Junk Synchron x3Nights End Sorcerer x2Tuningware x2Quillbolt Hedgehog x2Crystal Seer x2Crusader of Endymion x2Dark Red Enchanter x2Endymion, The Master Magician x1Sorcerer of Dark Magic x1 Extra Deck: 15Armory Arm x2Ally of Justice Catastor x2Junk Warrior x2Iron Chain Dragon x2Tempest Magician x2Explosive Magician x2Arcanite Magician x2Stardust Dragon x1 Spells: 12Lightning Vortex x3Terraforming x1Arcane Barrier x1One for One x1Swords of Revealing Light x1Pot of Avarice x1Heavy Storm x1Brain Control x1Magical Citadel of Endymion x1Secret Village of the Spellcasters x1 Traps: 9Defense Draw x2Sakuretsu Armor x2Graceful Revival x2Torrential Tribute x1Mirror Force x1Call of the Haunted x1 Cards removed: 5Synchro Boost -2 (I realize now I don't need these cards.)Level Returner -2 (I realize now I don't need these cards.)Tuned Magician -1 (I decided to just stick with 5 tuner monsters.) Cards Added: 5One for One x1 (For quick summoning and deck shortage.)Arcane Barrier x1 (To have the potential to draw up to 4 cards.)Terraforming x1 (To add a field spell to the hand and deck shortage.) Crusader of Endymion x1 (For Strong ATK points and bring Spell counters in play quickly.)Crystal Seer x1 (For additional Card Draws and minor Deck Control.) Deck Statistics:Potential Spell/Trap Destroyers: 10 Potential Monster Destroyers: 12 Potential Card Destroyers: 3 Effect Negaters: 3 Deck Shortage/Card Draws: 13 Quick Special Summons: 12 Opponent Deck Destroyers: 6 Spell-Counter Crafters: 16 Oh, and i've also edited the name of this deck. (Hence the New Topic Name.) Link to comment Share on other sites More sharing options...
sasori_puppet_master Posted December 10, 2009 Report Share Posted December 10, 2009 Deck Size: 41 Monsters: 22Apprentice Magician x2Breaker' date=' The Magical Warrior x2 (only 2 are needed)Junk Synchron x3Nights End Sorcerer x2maiden of macabre x2Quillbolt Hedgehog x3Crusader of Endymion x2Dark Red Enchanter x2Endymion, The Master Magician x2magical exampler x2 [b']Spells:[/b] 12Terraforming x1Arcane Barrier x2Pot of Avarice x1Heavy Storm x1Brain Control x1Magical Citadel of Endymion x2 Secret Village of the Spellcasters x2spell power grasp x2 Traps: 7Defense Draw x2Sakuretsu Armor x2Torrential Tribute x1Mirror Force x1Call of the Haunted x1 Extra Deck: 15stardust x2red dragon archfiend x2urbellum x2Iron Chain Dragon x2Tempest Magician x2Explosive Magician x2Arcanite Magician x1Stardust Dragon x1goyo gurdain x1 Try this...I wanted to focus more on spell counters...I removed breaker (only for conflicting room issues). I know you like 3x vortex but usually one is risky...i wouldn't even run three in my zombie deck. Try to keep that at one. Sorcerer of dark magacian is...well...i bumped up endymion. Link to comment Share on other sites More sharing options...
Ragnus Posted December 11, 2009 Author Report Share Posted December 11, 2009 Alright. Here's my newest improvement on my deck; Deck Size: 42 Monsters: 22Apprentice Magician x3Breaker, The Magical Warrior x2Junk Synchron x2Nights End Sorcerer x2Quillbolt Hedgehog x2Tuningware x2Crusader of Endymion x2Dark Red Enchanter x2Magical Exemplar x2Crystal Seer x1Endymion, The Master Magician x1Sorcerer of Dark Magic x1 Extra Deck: 15Armory Arm x2Ally of Justice Catastor x2Junk Warrior x2Iron Chain Dragon x2Tempest Magician x2Explosive Magician x2Arcanite Magician x2Stardust Dragon x1 Spells: 11Lightning Vortex x3Arcane Barrier x1Terraforming x1Pot of Avarice x1Heavy Storm x1Brain Control x1Swords of Revealing Light x1Magical Citadel of Endymion x1Secret Village of the Spellcasters x1 Traps: 9Defense Draw x3Sakuretsu Armor x3Torrential Tribute x1Mirror Force x1Call of the Haunted x1 It would probably be a lot easier to special summon monsters with the Exemplar, wouldn't it? And i'm keeping my Sorcerer and 2 of my Vortex cards in here, simply because I feel i'll need them. But the deck size has been reduced to 42 now. Send your new opinions, please. Thank you :) Link to comment Share on other sites More sharing options...
sbdnate Posted December 11, 2009 Report Share Posted December 11, 2009 You are all doing Casters horribly wrong... Link to comment Share on other sites More sharing options...
Ragnus Posted December 11, 2009 Author Report Share Posted December 11, 2009 You are all doing Casters horribly wrong... Alright then. What would you suggest? Link to comment Share on other sites More sharing options...
sbdnate Posted December 11, 2009 Report Share Posted December 11, 2009 I will probably build something later, but I am about to leave ATM. Link to comment Share on other sites More sharing options...
Ragnus Posted December 13, 2009 Author Report Share Posted December 13, 2009 Alright. Here's a sli;ghtly altered version; Monsters: 22Apprentice Magician x3Breaker, The Magical Warrior x2Junk Synchron x2Nights End Sorcerer x2Quillbolt Hedgehog x2Tuningware x2Crusader of Endymion x2Dark Red Enchanter x2Magical Exemplar x2Crystal Seer x1Endymion, The Master Magician x1Sorcerer of Dark Magic x1 Extra Deck: 15Armory Arm x2Ally of Justice Catastor x2Junk Warrior x2Iron Chain Dragon x2Tempest Magician x2Explosive Magician x2Arcanite Magician x2Stardust Dragon x1 Spells: 11Lightning Vortex x2Arcane Barrier x2Terraforming x1Pot of Avarice x1Heavy Storm x1Brain Control x1Swords of Revealing Light x1Magical Citadel of Endymion x1Secret Village of the Spellcasters x1 Traps: 9Defense Draw x2Sakuretsu Armor x2Pitch-Black Power Stone x2Torrential Tribute x1Mirror Force x1Call of the Haunted x1 Please give me your opinion. And if you do have a better idea, please post it. Thank you :) Link to comment Share on other sites More sharing options...
Ragnus Posted December 16, 2009 Author Report Share Posted December 16, 2009 bump. Link to comment Share on other sites More sharing options...
sbdnate Posted December 16, 2009 Report Share Posted December 16, 2009 I still need to post the deck... It's too late right now so remind me tomorrow or Thursday since I will busy for most of tomorrow. Link to comment Share on other sites More sharing options...
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