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Fake Kingdom Card Set


Sploda

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This set is going to consist of all the diffrent types created by The Fake Kingdom club. There will be alot, and many updates. Hopefully you all like my work :)

 

Also don't rate based on type, the Fake Kingdom is a club created to support Fake Types. If you rate based on Type, I'll have to Object.

 

vg7ly.pngFakeKingomBooster.png

 

[spoiler=Structure Deck][spoiler=Section 1]

[align=center][spoiler=FKS-0001]23r3b0j.jpg

[spoiler=lore]This card cannot be Normal Summoned or set. This card can only be Special Summoned from the Graveyard. Increase the ATK of this card by 400 points for every EARTH monster in your opponent's Graveyard. When this card is destroyed by battle, remove it from play. When this card is removed from play by this card's effect, draw 3 cards.

 

 

[spoiler=FKS-0002]358951a.jpg

[spoiler=lore]Once per turn, by paying 800 Life Points you can Special Summon 1 level 8 or lower Machine-Type monster from your hand or Graveyard. Increase this card's DEF by 500 points for every Machine-Type monster on the field.

 

 

[spoiler=FKS-0003]aemkxf.jpg

[spoiler=lore]This card can only be Revolve Summoned by the effect of "Judgement Day" and by tributing 1 Flux-Type monster you control. Once per turn, you can remove from play 2 cards to flip a coin. If heads, Special Summon 1 monster that was removed from play. If Tails increase your opponent's Life Points by 1000 points.

 

 

[spoiler=FKS-0004]33voivl.jpg

[spoiler=lore]1 Crimson monster + 1 or more non-Crimson monsters

Once per turn, flip a coin. If heads increase your Life Points by 500 points and draw 1 card. If tails increase your opponent's Life points by 1000 points and remove from play 1 card.

 

 

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[spoiler=Section 2]

[align=center][spoiler=FKS-0005]santam.png

 

[spoiler=FKS-0006]358951c.jpg

[spoiler=lore]This card cannot be Normal Summoned or set. This card can only be Special Summoned by tributing 1 Dragon-Type and 1 Warrior-Type monster. Increase this card's ATK by 200 points for every Dragon-Type in your Graveyard. Once per turn, roll a six-sided die. If it lands on 1-4, draw 1 card. If it lands on 5-6, inflict 500 points of damage to both players. When this card is destroyed by battle with a Warrior-Type monster, inflict 500 points of damage to both players.

 

 

[spoiler=FKS-0007]24lsfn8.jpg

[spoiler=lore]1 Anti-Tuner + 1 or more Synchro monsters

This card is also treated as a Spellcaster-Type monster. Increase this card's ATK by 300 points for every "Dark Magician Girl" in your Graveyard. When this card is destroyed by battle, you can pay 700 Life Points to Special Summon 1 "Dark Magicain Girl" from your Graveyard.

 

 

[spoiler=FKS-0008]358951x.jpg

 

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[spoiler=Section 3][align=center]

[spoiler=FKS-0009]358951o.jpg

 

[spoiler=FKS-0010]358951h.jpg

 

[spoiler=FKS-0011]358951p.jpg

 

[spoiler=FKS-0012]358951e.jpg

[spoiler=lore]This card can only be played when you have 5 diffrent Monster Card Types removed from play. As long as this card is in play negate all of your opponent's Monster and Trap Card effects. Increase the ATK and DEF of all of your Monster Cards by 700 points. By removing this card from play, you can Special Summon 5 cards that were removed from play.

 

 

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[spoiler= Section 4][align=center]

[spoiler=FKS-0013]118gah0.jpg

[spoiler=lore]This card cannot be Normal Summoned. Once per turn, you can treat another card of a diffrent Type, as another Type. Once every 3 turns, flip a coin. If heads increase the Life Points of both players by 500. If tails, inflict 1000 points of damage to both players.

 

 

 

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[spoiler=Booster Pack]

[spoiler=Section 1][align=center]

[spoiler=FTKB-648]363746o.jpg

 

[spoiler=FTKB-EN002]2lxf21.jpg[spoiler=lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when one of your opponent's set cards is flipped face-up. While this card is face-up on your side of the field, your opponent cannot set any cards. This card gains 800 ATK if you control no other monsters. If you control another monster, this card gains 500 ATK.

 

 

[spoiler=FTKB-EN000]301066v.jpg

[spoiler=lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 WATER monsters on your side of the field. When this card is Special Summoned, you can discard any number of cards from your hand to destroy Spell and Trap cards on the field equal to the number of cards you discarded. If this card is destroyed by battle and you have no cards in your hand, you can remove it from play to Special Summon 1 WATER monster from your Graveyard.

 

 

[spoiler=FTKB-EN021]711dad.jpg

[spoiler=lore]1 Shift Tuner + 1 more non-Tuner Uknown monster

This card can only be Summoned if you have in play 2 Time Spell cards on your side of the Field.When this card declares an attack you can choose one Phase of this turn and reset all cards untill that Phase.If this effect is used you cannot Summon an Unknown monster your next Turn.

 

 

 

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Well if you told me what was unbalanced, I could fix it. Also almost every type that I will be making was created by another member of the FK. I'm following their Guidelines on the cards, so if they don't seem to work well together its not entirely my fault. I'm just trying to make the best cards I can.

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