Ririkun Posted December 2, 2009 Report Share Posted December 2, 2009 It's an all FIRE Archetype that relies on having "Megido" monsters being removed from play to activate their effects or as a condition to Summon them, so I can bet It works especially well with Dimensional Fissure, Macro Cosmos and Dimensional Alchemist. All the cards are removed from play instead of being sent to the graveyard. Enjoy and leave comments. Megido - Burning Soul1 StarPyro/EffectAtk) 100 Def) 100You can pay 500 Life Points to discard this card from your hand and draw 1 card. If this card would be sent to the Graveyard, it is removed from play instead. Megido - Solar Hero4 StarsPyro/EffectAtk) 1300 Def) 1000 This card gains effects based on the number of "Megido" monsters that are removed from play.1-4: This card gains 200 ATK for every removed from play "Megido" monster (Max 4).5: This card cannot be destroyed by card effects.6 or more: Once per turn, you can remove from play 1 card your opponent controls.If this card would be sent to the Graveyard, it is removed from play instead. If you activatethis effect, this card cannot declare an attack this turn. Megido - Flare Knight4 StarsWarrior/EffectAtk) 1700 Def) 1500While you have 1 or more removed from play "Megido" monsters, when a "Megido" monster you control battles a monster, you can pay 500 Life Points to increase it's ATK by 500 points untilthe End Phase. If this card would be sent to the Graveyard, it is removed from play instead. Megido - Legendary Flame Master4 StarsPyro/EffectAtk) 1850 Def) 1300While you have 1 or more removed from play "Megido" monsters, when a "Megido" monster you control destroys a monster by battle, the destroyed monster is removed from play instead. If this card would be sent to the Graveyard, it is removed from play instead. Megido - Fiery Mistress2 StarsSpellcaster/TunerAtk) 500 Def) 500While you have 1 or more removed from play "Megido" monsters, you can Special Summon this card from your hand. Once per turn, you can reduce the ATK and DEF of 1 face-up monster your opponent controls by 500 points. If this card would be sent to the Graveyard, it is removed from play instead. Megido - Inferno General6 StarsWarrior/EffectAtk) 2300 Def) 1400While you have 2 or more removed from play "Megido" monsters, you can Normal Summon this card without tribute. Once per turn, you can send 1 card on the field to the graveyard. If you activate this effect, this card cannot attack this turn. If this card would be sent to the Graveyard, it is removed from play instead. Megido - Dragon of Hell8 StarsDragon/EffectAtk) 2800 Def) 2000This card cannot be Normal Summoned or set. This card can only be Special Summoned by havingat least 6 or more removed from play "Megido" monsters. When this card is Summoned, remove fromplay all other cards on the field. Inflict 300 points of damage to your opponent for each card that was removed from play by this effect. If this card would be sent to the Graveyard, it is removed from play instead. Megido - Explosive Ruler6 StarsPyro/Synchro/EffectAtk) 2000 Def) 18001 "Megido" Tuner + 1 or more Non-Tuner FIRE monstersThis card gains 100 ATK for every "Megido" monster removed from play. When this card destroys a monster by battle, gain Life Points equal to the destroyed monster's defense points. Burning RevivalSpell Card (Normal)Add 1 of your removed from play FIRE monsters to your hand. Descent to HellSpell Card (Normal)Pay 1000 Life Points. Select 1 FIRE monster from your Deck and send it to the Graveyard. Send 1 card on the field to the graveyard. Megido FirewallTrap Card (Normal)"Megido" monsters cannot be destroyed by battle or card effects until the End Phase. Darkfire StormTrap Card (Normal)Remove from play 1 "Megido" monster you control. Destroy 2 cards on the field. Link to comment
CrabHelmet Posted December 2, 2009 Report Share Posted December 2, 2009 The problem I see with these is that, since they all auto-remove upon being sent to the Graveyard, they're functionally equivalent to going to the Graveyard and looking for other Megidos in the Graveyard. The only differences are a couple of card interactions (like being Crow-proof) and flavour. Link to comment
Toffee. Posted December 2, 2009 Report Share Posted December 2, 2009 I would suggest you re-word the effect of Solor Hero to say something like: "This card's effect changes depending on the # of [blah] that is Removed from play"Since the way it is now, if you have 6 Removed from play, you would have a 2200ATK monster that can Remove something from play, once per turn, and can still attack. IMO, it seems a little over-powered. Link to comment
Ririkun Posted December 8, 2009 Author Report Share Posted December 8, 2009 I would suggest you re-word the effect of Solor Hero to say something like: "This card's effect changes depending on the # of [blah] that is Removed from play"Since the way it is now' date=' if you have 6 Removed from play, you would have a 2200ATK monster that can Remove something from play, once per turn, and can still attack. IMO, it seems a little over-powered.[/quote'] I checked harpie's pet baby dragon for the wording, so I think it's number instead of #. About the card effect, I guess it can be overpowered, i just thought it would take a while to get 6 there and it would be bad as an opening hand since it's not that strong. I'll make it so it can't attack if it uses that effect. Link to comment
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