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Self-Kill


burnpsy

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Self-Kill (40)

 

Monsters (19)

 

2x Dice Jar

3x Giant Kozaky

3x Grinder Golem

1x Ido the Supreme Magical Force

3x Malevolent Mech - Goku En

3x Sasuke Samurai #3

3x The Immortal of Thunder

1x Time Wizard

 

Spells (1)

 

1x Calming Magic

 

Traps (20)

 

1x All-Out Attacks

3x Crop Circles

3x Dark Deal

3x Destruction of Destiny

3x Destructive Draw

3x Nightmare Archfiends

1x Solemn Judgment

3x The Gift of Greed

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I think Solemn Judgment would do well as suggested earlier

Solemn was better with the last format.

Since you could use Solemn on your own card' date=' and then chain another one, and another one.

 

You would go from 8000 to 1000 in a matter of minutes

[/quote']

 

Minutes. I would say 1 Min. Max.

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I think Solemn Judgment would do well as suggested earlier

Solemn was better with the last format.

Since you could use Solemn on your own card' date=' and then chain another one, and another one.

 

You would go from 8000 to 1000 in a matter of minutes

[/quote']

 

Still, halving your LP isn't a good bad start to a lose, especially if you chain it your own card.

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I think Solemn Judgment would do well as suggested earlier

Solemn was better with the last format.

Since you could use Solemn on your own card' date=' and then chain another one, and another one.

 

You would go from 8000 to 1000 in a matter of minutes

[/quote']

 

Still, halving your LP isn't a good bad start to a lose, especially if you chain it your own card.

 

To be honest, the deck only needs to activate 3 cards in sucsession.

Immortal of Thunder has to be Summoned, then use Crop Circles on it, and then use Destruction of Destiny

 

All 3 of those = game

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Ultimate Offering?

 

Get mroe killing them selves cards out at the same time.

 

 

That also makes Kozaky deal 3000 total instead of 2500. One could pay for that needlessly! :D

 

Good idea.

 

http://yugioh.wikia.com/wiki/Self-Destruct_Button

 

Add this. That will Draw the game D:

 

You could try Wall of Revealing Light' date=' Final Countdown and Solemn Judgment(you can chain it to your cards).

 

Btw, is there any point in using All-Out Attacks and Calming Magic?

[/quote']

 

Final Countdown and Self-Destruct Button go against the deck's strategy.

 

Calming Magic causes lulz, All-Out Attacks FORCES the enemy to hit me with Nightmare Archfiends.

 

Mist F***ing Archfiend you play it you lose 1000

 

 

Not enough self-damage. :(

 

DERP

 

Playbook?

I think I'm missing something.

 

 

Die as quickly and efficiently as possible' date=' possibly ticking off partners in tag duels if they're unaware that you're running this.

 

No, I'm not kidding. My friend and I were throwing around deck ideas for what I should make for him, this one stood out. I'm also making him Reversal Quiz, Self-Destruct Button, Final Countdown (as it has its own theme music for him to play), and Aliens (because mass ATK dropping is LOL).

 

129044180256372546.jpg

 

The deck needs Immortal of Thunder

And you could always try and add like 1 or 2 Six Samauri cards, and then Backs to the Wall

 

 

Drifblim = WIN

 

...Good call on Immortal of Thunder.

 

I don't think there's space for Backs to the Wall, and it would cause to much inconsistency. I WANT TO CONSISTENTLY LOSE DAMMIT!

 

Arm read my mind X3 and I think Solemn Judgment would do well as suggested earlier


I would find it really funny if you actually end up winning with Dice Jar

 

 

 

I would find it funny too. xD

 

Solemn... Also a good idea. xD

 

OK, so overall:

 

-2 Calming Magic

-2 All-Out Attacks

 

+1 Solemn Judgment

+3 Immortal of Thunder

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Well' date=' it's true that Final Countdown has a positive side, but I really doubt you will last for 10 turns (activate 2 and you're 4000 LP shorter).

But if you want to keep it purely self damaging, then I understand.

[/quote']

 

I already consistently die T2. Awesome.

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Well if you have to pay 2000 for Final Countdown 3 Final Countdown and 2 Mist Archfiend

 

Stop trying to shove Mist Archfiend in here. 1000 is too low.

 

Also, that combo you came up with is a 5-card combo, and I have a 2-card combo that does the same thing better.

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