Lonk Posted December 6, 2009 Report Share Posted December 6, 2009 [spoiler=Monsters]Iron Chain SwordsmanLevel 6EARTHWarrior/EffectATK/1400 DEF/1600 Make all Battle Damage to your opponent involving this card 0. When this card successfully attacks, your opponent must send cards from the top of his/her Deck equal to the level of this card. Iron Chain MoleLevel 3EARTHBeast/EffectATK/1200 DEF/1800 If this card was Special Summoned by the effect of an "Iron Chain" card, your opponent must send cards from the top of his/her Deck equal to the combined level of "Iron Chain" monsters in your graveyard. Iron Chain BridgeLevel 5EARTHFiend/EffectATK/800 DEF/1800 Each time this card is attacked, your opponent must discard the top card from his/her Deck. During your Main Phase only, you can Tribute this monster to Special Summon 1 "Iron Chain" card from your Deck. Shackles, Prisoner of Iron ChainLevel 3EARTHFiend/EffectATK/500 DEF/200You can discard this card to send 3 cards from the top of your opponent's deck to the Graveyard. If one of the sent cards is an Effect Monster, add 1 "Iron Chain Justice Striker" from your deck to your hand. It cannot be Summoned this turn. Iron Chain WolfLevel 4EARTHBeast/EffectATK/1800 DEF/600 You can reduce the ATK of this monster by 800 points to have your opponent send the top 2 cards from his/her Deck to the Graveyard. Iron Chain MercenaryLevel 5EARTHWarrior/EffectATK/2000 DEF/1300 When this card is summoned, you must pay 1000 Life Points. If not, control of this card switches to your opponent. The controller of this card must send the top card from his/her Deck to the Graveyard during each of his/her Standby Phases. If an "Iron Chain" monster was sent to the Graveyard by the effect of this card, your opponent must send the cards from the top of his/her Deck to the Graveyard equal to the Level of the monster sent to the Graveyard. Iron Chain BinderLevel 3EARTHWarrior/EffectATK/400 DEF/1400 You can send up to 5 cards from the top of your Deck to the Graveyard. For each card sent to the Graveyard, your opponent must send that many number of cards from the top of his/her Deck to the Graveyard. If any of the cards you sent to the Graveyard were Level 4 or lower "Iron Chain" monsters, Special Summon them in face-up Attack Position or Defense Position. Iron Chain SummonerLevel 2EARTHSpellcaster/TunerATK/700 DEF/1200 Once per turn, you can remove from play 1 "Iron Chain" card in your Graveyard to Special Summon 1 "Iron Chain" card that has been removed from play. Iron Chain MolluskLevel 1EARTHInsect/TunerATK/100 DEF/500 You can remove from play 1 "Iron Chain" monster in your Graveyard to negate the battle between an "Iron Chain" monster and your opponent's monster. Iron Chain NecrophaliaxLevel 5EARTHZombie/TunerATK/1000 DEF/1000 If this card was sent to the Graveyard except by the effect of an "Iron Chain" monster, it is Special Summoned onto your side of the field with it's Level reduced by 2 stars. If this card was Special Summoned by this effect, it is removed from play if this card is removed from the field. Iron Chain ArcherLevel 5EARTHWarrior/Synchro/EffectATK/1800 DEF/1800 1 Tuner monster + 1 or more "Iron Chain" monstersThis monster can attack your opponent directly. If it does, halve the ATK of this monster until the end of the damage step. If this card inflicts Battle Damage to your opponent, your opponent must send the top 5 card in his/her Deck to the Graveyard. Iron Chain ManipulatorLevel 4EARTHSpellcaster/Synchro/TunerATK/1400 DEF/1400 1 "Iron Chain" Tuner + 1 non-Tuner monsterWhen this card is Special Summoned, take control of 1 monster your opponent controls. That monster is treated as an "Iron Chain" monster. Iron Chain Ancient MammothLevel 8EARTHBeast-Warrior/Synchro/EffectATK/2700 DEF/2200 1 "Iron Chain" Tuner + 1 or more non-Tuner monstersOnce per turn, you can remove from play 1 "Iron Chain" monster in your Graveyard. You can gain one of the following effects: 1) Increase the ATK of this card equal to the Level of the monster removed from play x100.2) Send cards from the top of your opponent's Deck to the Graveyard equal to the Level of the monster removed from play. Iron Chain LeviathanLevel 10EARTHReptile/Synchro/EffectATK/2800 DEF/2500 1 "Iron Chain" Tuner + 2 or more "Iron Chain" non-Tuner monstersWhen this card is Synchro Summoned, you can remove from play any number of "Iron Chain" monsters in your Graveyard. Each time this card destroys an opponent's monster by battle, select 1 of the following effects for each "Iron Chain" monster removed from play: 1-3 monsters) Inflict 1000 points of damage to your opponent4-6 monsters) Increase the ATK of all face-up "Iron Chain" monsters on your side of the field equal to the number of "Iron Chain" monsters that are removed from play x1007+ monsters) Your opponent must send cards from the top of his/her Deck to the Graveyard equal to the number of "Iron Chain" monsters removed from play. Iron Chain Justice StrikerLevel 9EarthWarrior/EffectATK/2500 DEF/3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have exactly 5 "Iron Chain" monsters in your Graveyard. During any Battle Phase, you can remove from play 1 "Iron Chain" monster in your Graveyard to decrease the ATK of all non-"Iron Chain" monsters on the field by the ATK of the monster removed from play until the End Phase. During each of your End Phases, if this monster did not declare an attack, your opponent must send cards from the top of his/her Deck to the Graveyard equal to the number of "Iron Chain" monsters in your Graveyard. [spoiler=Spells]Chained AssaultSpell/Continuous Each time an "Iron Chain" monster attacks your opponent directly, he/she must send cards from his/her Deck to the Graveyard equal to the number of cards in your Graveyard. If this face-up card is destroyed, destroy all "Iron Chain" monsters you control. Chain EvolutionSpell/Quick-Play Each time an "Iron Chain" monster this turn successfully attacks, your opponent must randomly discard 1 card from their hand to the Graveyard. Destructive Power ChainSpell All "Iron Chain" monsters on the field gain 700 ATK. Destroy all "Iron Chain" monsters that have attacked at the end phase. Cage of ChainsSpell/Field If your Graveyard contains 5 or more "Iron Chain" monsters, then "Iron Chain" monsters are not destroyed as a result of battle. Chained FoolsSpell/Continuous Select 1 "Iron Chain" monster you control. Your opponent then selects 1 monster he/she controls. Those monsters cannot declare an attack. During each of your Standby Phases, your opponent must send 2 cards from the top of his/her Deck to the Graveyard. Valiant Energy burst!Spell Select 1 face-up "Iron Chain Justice Striker" you control. Double the ATK of the selected card. During this turn, that card can inflict piercing damage. Destroy the card during the End Phase of this turn. Chain DrawSpell Send any number of "Iron Chain" monsters you control to the Graveyard. Draw cards equal to the number of monsters sent to the Graveyard by this effect. Freezing ChainSpell/Continuous During each of your opponent's Battle Phases, if your opponent had cards sent from his/her Deck to the Graveyard, your opponent cannot declare an attack during the turn for each card sent to the Graveyard. Rusted ChainSpell All "Iron Chain" monsters you control lose 500 ATK until the End Phase of your next turn. During the turn this card is activated, any effects that send cards from the Deck to the Graveyard are doubled. Chain WhipSpell/Equip You can only equip this to an "Iron Chain" monster. When the equipped monster battles a monster, you can change the Battle Position of the attack target. If the equipped monster destroys a monster as a result of battle, your opponent must send the top 2 cards from his/her Deck to the Graveyard. [spoiler=Traps]Chained SoulsTrap/Continuous Select 1 "Iron Chain" monster on your side of the field. Your opponent selects 1 monster on his/her side of the field. When any of the designated monsters is destroyed, the other designated monster is destroyed as well. If any of the designated monsters is sent to the Graveyard for a Tribute Summon or Special Summon, the summoned monster becomes designated by the effect of this card. Iron ShieldTrap/Counter Negate the activation of a Spell, Trap or Monster Effect that targets an "Iron Chain" monster you control and destroy it. Then send the top 2 cards from your opponent's Deck to the Graveyard. While this card is in the Graveyard, remove it from play to prevent an "Iron Chain" monster you control from being destroyed by battle. Chain WallTrap All damage you take involving an "Iron Chain" monster becomes 0. During the turn this card is activated, when an "Iron Chain" monster is sent to the Graveyard, your opponent must send 2 cards on top of his/her Deck to the Graveyard. Iron Chain Power SwitchTrap/Continuous Each time your opponent's monster declares an attack against an "Iron Chain" monster, switch the ATK of the attacking monster with the ATK of the attack target. Return of the Iron LeviathanTrap When an "Iron Chain Leviathan" is removed from the field, you can remove from play 1 "Iron Chain" Tuner monster in your Deck along with "Iron Chain" monsters in your Deck whose combined Level equals 10 to Special Summon "Iron Chain Leviathan" from your hand, Deck, Graveyard, or Extra Deck (This Special Summon is treated as a Synchro Summon). Emergency Chain PowerTrap Increase the ATK of all "Iron Chain" monsters you control by 500 points until the end of the turn. Penetrating Chain BurstTrap/Counter Negate the effect of a Spell, Trap, or monster that designates 1 "Iron Chain" monster you control. Your opponent sends the top card of his/her Deck to the Graveyard. Iron Chain RaveTrap/Continuous when this card is activated place 5 Chain Counters on this card. You can remove 1 Chain Counter on this card to have 1 "Iron Chain" monster you control attack your opponent directly. Any damage inflicted to your opponent is halved. When there are no Chain Counters on this card, you may destroy it to add up to 3 removed from play "Iron Chain" monsters back to your Deck. Draining ChainTrap/Continuous Select 1 monster your opponent controls. During each of your Standby Phases, that monster loses 100 ATK. Also, during each of your Standby Phases, select 1 "Iron Chain" monster you control. Increase the ATK of that monster by 100 ATK. When this card is removed from the field, the ATK of the selected monsters are returned to their Original ATK. Iron Chain Stealth MechTrap/Continuous After this card is activated, it is Special Summoned in either Attack Position or Defense Position. It is treated as an Effect Monster Card (Machine-Type/EARTH/Level 3/ATK ?/DEF ?). When this card is Special Summoned, send cards from the top of your opponent's Deck to the Graveyard for each "Iron Chain" monster in your Graveyard. The Original ATK and DEF becomes the number of cards sent to the Graveyard by this card's effect x300. Chain DefenderTrap/Continuous If a monster you control is selected as an attack target, you can pay 1000 Life Points to Special Summon 1 "Iron Chain" monster with an ATK equal to or less than the attack target and place it in face-up Attack Position or Defense Position. Then change the attack target to the Special Summoned monster. Please correct any OCG errors in here if I made some (or if you can tell me how to cut to the chase for some of these cards). Also please tell me on what cards should be inproved. Link to comment
OnSlaUghT Posted December 6, 2009 Report Share Posted December 6, 2009 Very good Some OCG errors, but who cares in the written cards section Some cards need to be toned down though Link to comment
Lonk Posted December 6, 2009 Author Report Share Posted December 6, 2009 Can you tell me which cards please and I will be happy to fix them. Link to comment
OnSlaUghT Posted December 6, 2009 Report Share Posted December 6, 2009 Where are Summoner's stats? Iron shield should be changed to thisTRAPCounterNegate the activation of a Spell, Trap or Monster Effect that targets an "Iron Chain" monster you control and destroy it. Then send the top 2 cards from your opponent's Deck to the Graveyard. While this card is in the Graveyard, remove it from play to prevent an "Iron Chain" monster you control from being destroyed by battle. This way it is one use and semi-balanced Iron Chain summoner should remove monsters only Link to comment
Bringerofcake Posted December 6, 2009 Report Share Posted December 6, 2009 Some OCG errors' date=' but who cares in the written cards section[/quote'] Clearly this user hasn't lurked long enough. [spoiler=Monsters]Iron Chain SwordsmanLevel 6EarthWarrior/EffectATK/1400 DEF/1600 Make all Battle Damage to your opponent involving this card 0. When this card successfully attacks' date=' your opponent must send cards from the top of his/her Deck equal to the level of this card. [b']A little OP'd, especially due to the Summoner and Gate getting around its summon cost. Maybe make it a Level 4 and drop the mill to 2 cards?[/b] Iron Chain MoleLevel 3EarthBeast/EffectATK/1200 DEF/1800 If this card was Special Summoned by the effect of an "Iron Chain" card, your opponent must send cards from the top of his/her Deck equal to the combined level of "Iron Chain" monsters in your graveyard. Ungodly in the lategame, especially with Bridge and Summoner. Once again, maybe halve the amount of cards milled. Iron Chain BridgeLevel 5EarthFiend/EffectATK/800 DEF/1800 Each time this card is attacked, your opponent must discard the top card from his/her Deck. During your Main Phase only, you can Tribute this monster to Special Summon 1 "Iron Chain" card from your Deck. This guy seems to be UP'd this time around. Up his DEF and you should be good. Iron Chain SummonerLevel 2EarthSpellcaster/Effect You can remove from play 1 "Iron Chain" card in your Graveyard to Special Summon 1 "Iron Chain" card from your Hand or Deck. WAAAAAAAAAYY BROKEN. I assume you mean "monster" instead of "card". Change that up, and make the effect once per turn. To make it even better, you should make it a Tuner. [spoiler=Spells]Chained AssaultSpell/Continuous Each time an "Iron Chain" monster attacks your opponent directly, he/she must send cards from his/her Deck to the Graveyard equal to the number of cards in your Graveyard. If this face-up card is destroyed, destroy all "Iron Chain" monsters you control. Again, that's pretty unbalanced, seeing as how in the late game, you'll be having 10+ cards in the Grave and they'll have more because of the IC cards. Lessen the mill to a set amount. Iron ShieldSpell/Equip This card can only be equipped to an "Iron Chain" monster. The equipped monster cannot be destroyed by battle and is unaffected by the effects of Spells, Traps, and Monsters. Doesn't seem to stay in theme. It's nice protection, but should have a cost behind it, or an inherent milling effect. [spoiler=Traps]Chained SoulsTrap/Continuous Select 1 "Iron Chain" monster on your side of the field. Your opponent selects 1 monster on his/her side of the field. When any of the designated monsters is destroyed, the other designated monster is destroyed as well. If any of the designated monsters is sent to the Graveyard for a Tribute Summon or Special Summon, the summoned monster becomes designated by the effect of this card. I'd like to see the point of this card. Also, it should say "removed from the field" instead of "destroyed", otherwise one could easily abuse it. Interesting cards, but need some toning down. I'd like to see more of them, maybe another IC Synchro?7.5/10 Link to comment
OnSlaUghT Posted December 6, 2009 Report Share Posted December 6, 2009 Some OCG errors' date=' but who cares in the written cards section[/quote'] Clearly this user hasn't lurked long enough. I meant that ocg errors only appear when you see it on a card Link to comment
Bringerofcake Posted December 6, 2009 Report Share Posted December 6, 2009 Some OCG errors' date=' but who cares in the written cards section[/quote'] Clearly this user hasn't lurked long enough. I meant that ocg errors only appear when you see it on a card No, they appear in text too. Which is why we're a LOT more anal about it. Link to comment
Lonk Posted December 6, 2009 Author Report Share Posted December 6, 2009 Ok. Thanks for the suggestions. Will change immediatly Link to comment
Lonk Posted December 7, 2009 Author Report Share Posted December 7, 2009 Added 2 more cards. 1 Synchro that is also a Tuner at the same time plus 1 Trap that really will support the weak power Iron Chain monsters have. Link to comment
-Griffin Posted December 7, 2009 Report Share Posted December 7, 2009 Iron Chain Summoner needs to be made once per turn. Urgently. Link to comment
Verebazs2 Posted December 7, 2009 Report Share Posted December 7, 2009 1.: Is it just me or Iron Chain Mole is a "bit" OP? I mean if you have only IC Swordsman in your Graveyard and then you Tribute IC Bridge to Special Summon IC Mole that would already mean 11 cards -more than a quarter of a regular Deck- minus to your Opponent.2.: IC Archer is broken: you've left out where your Opponent send his/her cards.3.: There are some OCG errors, but just minor ones as I see.All at all a good idea and nice work 7.5/10 Link to comment
Lonk Posted December 7, 2009 Author Report Share Posted December 7, 2009 Fixed some problems with the cards and added a field spell card. Link to comment
Lonk Posted December 10, 2009 Author Report Share Posted December 10, 2009 ..........so when is anyone going to post here? Edit: Added the ultimate IC Synchro Monster along with support card for it! Must check out!!! Link to comment
OnSlaUghT Posted December 10, 2009 Report Share Posted December 10, 2009 it's "by battle", not "through Battle" Leviathan is alright, maybe even OP'ed but the wording for 4-6 should be different since the way you put it it can increase the ATK of the chains for EVERY removed from play chain monster including the ones not removed from play by his effect. Link to comment
Holy R. Enigma Posted December 10, 2009 Report Share Posted December 10, 2009 Pretty good cards... At least I have to say keep up the good work in "Making" your cards better. I might make a New Set yet again, Just don't know when. ~Off Topic. Link to comment
Lonk Posted December 11, 2009 Author Report Share Posted December 11, 2009 added 2 more cards Link to comment
Lonk Posted December 11, 2009 Author Report Share Posted December 11, 2009 Yea I am ending my IC card ideas. Unless if people post that I should keep making these cards, I see no need in keeping it open, so if there are 10 different users that do not post here saying I should still make more cards or give me card ideas, then this thread will be locked by a mod in 24 hours. Link to comment
OnSlaUghT Posted December 11, 2009 Report Share Posted December 11, 2009 why would you lock it? You need to understand that people don't give a crap about the written card section, because they're probably the same idiots who watch books for the pictures Link to comment
Lonk Posted December 11, 2009 Author Report Share Posted December 11, 2009 well, maybe it is because my section may die soon and be buried under the other threads. If 10 people can give me a reason that I shouldn't have this thread locked, I will call off the lock. It is a final chance I will give this thread. Link to comment
OnSlaUghT Posted December 11, 2009 Report Share Posted December 11, 2009 It's called a BUMP Type 'BUMP' in a post and you're thread becomes active again Link to comment
Lonk Posted December 11, 2009 Author Report Share Posted December 11, 2009 Well, if one person cares so much about my thread, I think I should call off the lock now. Is this ok? Link to comment
OnSlaUghT Posted December 11, 2009 Report Share Posted December 11, 2009 Yeah sure, but it wasn't necessary though Link to comment
Lonk Posted December 11, 2009 Author Report Share Posted December 11, 2009 Sorry, I just felt a little flustered that after a great point in a thread I have, then it just begins to die down. So anyways, I am open to some card ideas now. Link to comment
OnSlaUghT Posted December 11, 2009 Report Share Posted December 11, 2009 Create a boss monster who isn't a synchro and functions like DAD Link to comment
Lonk Posted December 11, 2009 Author Report Share Posted December 11, 2009 Ok. Thanks for the idea. I will make right now Link to comment
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