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Added Sins of the Past and Ally Of Justice - Ultimatum's Golem +New Singles by -Đædalus-+


-Lightray Daedalus-

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So I decided to make a couple singles from pics from my personal Custom Images Collection.....hope you like them

 

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During the End Phase after this card's activation' date=' your opponent send cards he/she controls to the Graveyard equal to the number of cards you control that were destroyed and sent to the Graveyard this turn. If your opponent controls fewer cards he send all the cards he/she controls to the Graveyard instead.[/color']

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Activate only by selecting 1 face-up monster you control when you control 2 or more "Junk" monsters. The selected monster can't attack this turn. When a "Junk" monster you control' date=' battles this turn, increase its ATK by half the ATK of the selected monster during the Damage Step only. If a "Junk" monster will be destroyed this turn, destroy the selected monster instead.[/color']

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Activate by selecting 1 Fusion Monster from your Extra Deck and 1 Fusion monster in your Graveyard. If both monsters share at least 1 Fusion Material monster' date=' you can remove the fusion monster in your Graveyard from play to Special Summon the selected monster from your Extra Deck in Attack Position ignoring any Summoning Condition, and equiping it to this card. The equipped monster has its effects negated and its ATK decreased by 1000, it cannot change its battle position and cannot be destroyed by battle. When a monster Equipped with this card is sent to the Graveyard inflict damage to its controller equal to its original ATK and Special Summon a monster removed by this card's effect in face-up Attack Position. If this card is removed from the field remove a monster equippped with this card from play.[/color']

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1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned Succesfully it gains the following effects based on the number of LIGHT monsters in your opponent's Graveyard: • 1 or more: This card gains 500 ATK. • 3 or more: If this card attacks' date=' your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. • 5 or more: Remove from play each LIGHT monster on the field.[/color']

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The first is very balanced and I see how the effect could fit many builds. As for the second, it's kinda overpowered, but it has to do with a Synchro, so that makes sense. As for the last card, it is simply too abusable. You could just summon a monster using the effect of this card and then just tribute him. In just 1 turn, you will have a Level 6 monster AND a fusion monster - for free! But I've seen worse...9/10

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Imma just make some comments here.....just FTlulz

 

The first is very balanced and I see how the effect could fit many builds.

 

Thanks

 

As for the second' date=' it's kinda overpowered, but it has to do with a Synchro, so that makes sense.

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There only exist 4 Junk monsters currently

none of them are a treat 2 of them are synchros and the other 2 do not represent any menace ATK wise also this card has a way to be screwed just by removing the selected monster from the field.

 

As for the last effect' date=' it is simply too abusable. You could just summon a monster using the effect of this card and then just tribute him. In just 1 turn, you will have a Level 6 monster AND a fusion monster - for free!

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No you can't read the card carefully and think which monsters can this card target and which kind of setup it requires and this is everything but free...XD

 

ANYWAY I LOVE YOUR COMMENTS THANKS!!!

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