玄魔の王 Posted December 9, 2009 Report Share Posted December 9, 2009 Some Yusei Fudo-esque cards. [spoiler=Ore no Turn!]Depth SynchronWATERLevel: 2[Machine/Tuner]If you control a Synchro Monster, this card can attack your opponent directly.ATK/ 1200DEF/ 100 Blast WarriorEARTHLevel: 5[Warrior/Effect]When a monster you control is destroyed by a card effect, you can Special Summon this card from your hand.ATK/ 2200DEF/ 1200 Junk DragonWINDLevel: 2[Dragon/Effect]This card is unaffected by the effects of Level 4 or lower monsters. When this card is Special Summoned, remove from play 1 Monster card in your Graveyard, and this card's Level becomes the same as that monster's Level until the End Phase.ATK/ 500DEF/ 500 Overdrive SynchronEARTH|Level 2Rock/TunerWhen you Synchro Summon a Level 5 Synchro Monster, you can Special Summon this card. When this card Special Summoned by this effect is removed from the field, remove it from play.ATK: 600DEF: 800 Sonic WarriorWINDWarrior/Effect5/1800/900You can Special Summon this card from your hand by Tributing a "Speed Warrior" you control. During the turn that this card is Normal Summoned or Special Summoned with this effect, it gains 900 ATK. Overdrive WarriorEARTH|Level 7Warrior/Synchro/Tuner"Overdrive Synchron" + 1 non-Tuner Synchro MonsterWhen this card is Synchro Summoned successfully, add 2 "Synchron" monsters from your Graveyard to your hand. Once per turn, when this card inflicts Battle Damage to your opponent's Life Points, you can send 2 cards from the top of your Deck to the Graveyard to have this card attack once more in a row. ATK: 2300DEF: 2200 Drill ArcherEARTHLevel: 8[Warrior/Synchro/Effect"Drill Synchron" + 1 or more non-Tuner monstersOnce per turn, you can remove from play this card and up to 2 cards your opponent controls, until the End Phase. If this card is returned to the field by this effect, it gains 600 ATK.ATK/ 2400DEF/ 2700 Quick ArcherWINDWarrior/Synchro10/2500/1400"Quick Synchron" + 1 or more non-Tuner monstersOnce per turn, when your opponent declares an attack, you can destroy the attacking monster. Depth WarriorWATERLevel: 5[Warrior/Synchro/Effect]"Depth Synchron" + 1 or more non-Tuner monstersThis card is unaffected by the effects of Trap cards.ATK/ 2400DEF/ 1200 Vice WarriorLIGHTLevel: 8[Warrior/Synchro/Effect]1 Tuner + 1 or more non-Tuner monstersDuring battle between this card and a Defence Position monster whose DEF is less than this card's ATK, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, it gains 500 ATK.ATK/ 2800DEF/ 2300 Vice ArcherLIGHTLevel: 10[Warrior/Synchro/Effect]1 Tuner + 2 or more non-Tuner monstersOnce per turn, you can remove from play the top card of your opponent's Deck. If it is a monster card, this card gains ATK equal to that monster's Level x300. During the End Phase, return that card to the bottom of the owner's Deck.ATK/ 2800DEF/ 2300 Synchron Alliance!Normal SpellYou can Tribute a "Synchron" monster you control to Special Summon a "Synchron" monster with a different name from your hand or Deck. Double SynchroNormal SpellPay 500 Life Points and select 1 Synchro Summoned Monster you control. Send it to the Graveyard, and Special Summon from your Extra Deck 1 Synchro Monster whose Level is equal to that of the sent monster plus the level of the Tuner used for its Synchro Summon. (This Special Summon is treated as a Synchro Summon with thee appropriate Synchro Material Monsters.) Synchro BurstQuick-Play SpellTribute 1 Synchro Summoned monster. Destroy 1 card on the field and draw 2 cards. Synchro TacticsNormal SpellSpecial Summon 1 Synchro Monster from your Graveyard to your opponent's side of the field. Then, Special Summon 1 monster from your hand with equal or less ATK. Transition ChangeNormal TrapActivate only when a Synchro Monster is destroyed. Special Summon 1 Tuner monster from your Graveyard in face-up Defence Position. Its effect(s) is negated. Synchro SeparationNormal TrapActivate only when a Synchro monster you control is selected as an attack target. Netage the attack and return the Synchro Monster to the Extra Deck. The, Special Summon 1 "Synchron" monster and 1 Level 3 or lower monster from your Graveyard in face-up Defense Position. You cannot Synchro Summon until your next End Phase. Synchro MirrorTrap/CounterActivate only when you would receive damage by a card effect your opponent controls. Tribute 1 Synchro Monster you control. Inflict the damage to your opponent instead. More to come. Link to comment
Bringerofcake Posted December 9, 2009 Report Share Posted December 9, 2009 DEPS WARRIA! Anyway, this needs something... Synchron Alliance!Normal SpellYou can Tribute a "Synchron" monster you control to Special Summon a "Synchron" monster with a different name from your hand or Deck. Link to comment
玄魔の王 Posted December 9, 2009 Author Report Share Posted December 9, 2009 DEPUSU WORIA! Anyway' date=' this needs something... Synchron Alliance!Normal SpellYou can Tribute a "Synchron" monster you control to Special Summon a "Synchron" monster with a different name from your hand or Deck.[/quote'] Agreed. I've added it, as well as a Spell Card. Link to comment
玄魔の王 Posted December 16, 2009 Author Report Share Posted December 16, 2009 I've finally added a monster and a trap. Link to comment
Guest Lily Posted December 16, 2009 Report Share Posted December 16, 2009 These are actually pretty good, seem like cards Yusei would use. And a card I'll add if ya dont mind Synchro SeperationNormal TrapActivate only when a Synchro monster you control is selected as an attack target. Return the Synchro Monster to the Extra Deck. Special Summon 1 "Synchron" monster and 1 Level 3 or lower monster from your Graveyard in face-up Defense Position. You cannot Synchro Summon until your next End Phase. Link to comment
玄魔の王 Posted December 16, 2009 Author Report Share Posted December 16, 2009 Synchro SeperationNormal TrapActivate only when a Synchro monster you control is selected as an attack target. Netage the attack and return the Synchro Monster to the Extra Deck. The' date=' Special Summon 1 "Synchron" monster and 1 Level 3 or lower monster from your Graveyard in face-up Defense Position. You cannot Synchro Summon until your next End Phase.[/quote']I'll add it, as well as a good old monster card. Link to comment
Bringerofcake Posted December 16, 2009 Report Share Posted December 16, 2009 Can't...resist Quick ArcherWINDWarrior/Synchro10/2500/1400"Quick Synchron" + 1 or more non-Tuner monstersOnce per turn, when your opponent declares an attack, you can destroy the attacking monster. Link to comment
玄魔の王 Posted December 17, 2009 Author Report Share Posted December 17, 2009 Can't...resist Quick ArcherWINDWarrior/Synchro10/2500/1400"Quick Synchron" + 1 or more non-Tuner monstersOnce per turn' date=' when your opponent declares an attack, you can destroy the attacking monster.[/quote'] Ah yes, and there's another Archer to be done now I suppose. Both added. Link to comment
玄魔の王 Posted December 18, 2009 Author Report Share Posted December 18, 2009 Added a manga-inspired Synchro monster. Link to comment
Guest Lily Posted December 19, 2009 Report Share Posted December 19, 2009 Loving Vice, would seem fun to play. Overdrive SynchronEARTH|Level 2Rock/TunerWhen you Synchro Summon a Level 5 Synchro Monster, you can Special Summon this card. When this card is removed from the field, remove it from play.ATK: 600DEF: 800 Overdrive WarriorEARTH|Level 7Warrior/Synchro/Tuner"Overdrive Synchron" + 1 non-Tuner Synchro MonsterWhen this card is Synchro Summoned successfully, add 2 "Synchron" monsters from your Graveyard to your hand. Once per turn, when this card inflicts Battle Damage to your opponent's Life Points, you can send 2 cards from the top of your Deck to the Graveyard to have this card attack once more in a row. ATK: 2300DEF: 2200 Synchro Damage ReflectorTrap/CounterActivate only when you would recieve damage by a card effect your opponent controls. Tribute 1 Synchro Monster you control. Inflict the damage to your opponent instead. Link to comment
玄魔の王 Posted December 19, 2009 Author Report Share Posted December 19, 2009 Loving Vice' date=' would seem fun to play. [b']All Vice monsters are awesome... Plasma Vice, Vice Dragon, Clear Vice...[/b] Overdrive SynchronEARTH|Level 2Rock/TunerWhen you Synchro Summon a Level 5 Synchro Monster, you can Special Summon this card. When this card Special Summoned by this effect is removed from the field, remove it from play.ATK: 600DEF: 800 Overdrive WarriorEARTH|Level 7Warrior/Synchro/Tuner"Overdrive Synchron" + 1 non-Tuner Synchro MonsterWhen this card is Synchro Summoned successfully, add 2 "Synchron" monsters from your Graveyard to your hand. Once per turn, when this card inflicts Battle Damage to your opponent's Life Points, you can send 2 cards from the top of your Deck to the Graveyard to have this card attack once more in a row. ATK: 2300DEF: 2200 Synchro Damage ReflectorTrap/CounterActivate only when you would receive damage by a card effect your opponent controls. Tribute 1 Synchro Monster you control. Inflict the damage to your opponent instead. The cards added, with a name change to one and a support Spell. Link to comment
Bringerofcake Posted December 19, 2009 Report Share Posted December 19, 2009 Sonic WarriorWINDWarrior/Effect5/1800/900You can Special Summon this card from your hand by Tributing a "Speed Warrior" you control. During the turn that this card is Normal Summoned or Special Summoned with this effect, it gains 900 ATK. Link to comment
玄魔の王 Posted December 20, 2009 Author Report Share Posted December 20, 2009 Speed Warrior with 900 more ATK? Definitely more stable. Added, with a Spell. Link to comment
玄魔の王 Posted December 26, 2009 Author Report Share Posted December 26, 2009 I've added another Archer, to get Yusei to keep on riding. Link to comment
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