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Hikari Satsu Mistutonare! Shinkuro Shokan!


玄魔の王

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Some Yusei Fudo-esque cards.

 

[spoiler=Ore no Turn!]

Depth Synchron

WATER

Level: 2

[Machine/Tuner]

If you control a Synchro Monster, this card can attack your opponent directly.

ATK/ 1200

DEF/ 100

 

Blast Warrior

EARTH

Level: 5

[Warrior/Effect]

When a monster you control is destroyed by a card effect, you can Special Summon this card from your hand.

ATK/ 2200

DEF/ 1200

 

Junk Dragon

WIND

Level: 2

[Dragon/Effect]

This card is unaffected by the effects of Level 4 or lower monsters. When this card is Special Summoned, remove from play 1 Monster card in your Graveyard, and this card's Level becomes the same as that monster's Level until the End Phase.

ATK/ 500

DEF/ 500

 

 

Overdrive Synchron

EARTH|Level 2

Rock/Tuner

When you Synchro Summon a Level 5 Synchro Monster, you can Special Summon this card. When this card Special Summoned by this effect is removed from the field, remove it from play.

ATK: 600

DEF: 800

 

Sonic Warrior

WIND

Warrior/Effect

5/1800/900

You can Special Summon this card from your hand by Tributing a "Speed Warrior" you control. During the turn that this card is Normal Summoned or Special Summoned with this effect, it gains 900 ATK.

 

Overdrive Warrior

EARTH|Level 7

Warrior/Synchro/Tuner

"Overdrive Synchron" + 1 non-Tuner Synchro Monster

When this card is Synchro Summoned successfully, add 2 "Synchron" monsters from your Graveyard to your hand. Once per turn, when this card inflicts Battle Damage to your opponent's Life Points, you can send 2 cards from the top of your Deck to the Graveyard to have this card attack once more in a row.

ATK: 2300

DEF: 2200

 

Drill Archer

EARTH

Level: 8

[Warrior/Synchro/Effect

"Drill Synchron" + 1 or more non-Tuner monsters

Once per turn, you can remove from play this card and up to 2 cards your opponent controls, until the End Phase. If this card is returned to the field by this effect, it gains 600 ATK.

ATK/ 2400

DEF/ 2700

 

Quick Archer

WIND

Warrior/Synchro

10/2500/1400

"Quick Synchron" + 1 or more non-Tuner monsters

Once per turn, when your opponent declares an attack, you can destroy the attacking monster.

 

Depth Warrior

WATER

Level: 5

[Warrior/Synchro/Effect]

"Depth Synchron" + 1 or more non-Tuner monsters

This card is unaffected by the effects of Trap cards.

ATK/ 2400

DEF/ 1200

 

Vice Warrior

LIGHT

Level: 8

[Warrior/Synchro/Effect]

1 Tuner + 1 or more non-Tuner monsters

During battle between this card and a Defence Position monster whose DEF is less than this card's ATK, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, it gains 500 ATK.

ATK/ 2800

DEF/ 2300

 

Vice Archer

LIGHT

Level: 10

[Warrior/Synchro/Effect]

1 Tuner + 2 or more non-Tuner monsters

Once per turn, you can remove from play the top card of your opponent's Deck. If it is a monster card, this card gains ATK equal to that monster's Level x300. During the End Phase, return that card to the bottom of the owner's Deck.

ATK/ 2800

DEF/ 2300

 

Synchron Alliance!

Normal Spell

You can Tribute a "Synchron" monster you control to Special Summon a "Synchron" monster with a different name from your hand or Deck.

 

Double Synchro

Normal Spell

Pay 500 Life Points and select 1 Synchro Summoned Monster you control. Send it to the Graveyard, and Special Summon from your Extra Deck 1 Synchro Monster whose Level is equal to that of the sent monster plus the level of the Tuner used for its Synchro Summon. (This Special Summon is treated as a Synchro Summon with thee appropriate Synchro Material Monsters.)

 

Synchro Burst

Quick-Play Spell

Tribute 1 Synchro Summoned monster. Destroy 1 card on the field and draw 2 cards.

 

Synchro Tactics

Normal Spell

Special Summon 1 Synchro Monster from your Graveyard to your opponent's side of the field. Then, Special Summon 1 monster from your hand with equal or less ATK.

 

Transition Change

Normal Trap

Activate only when a Synchro Monster is destroyed. Special Summon 1 Tuner monster from your Graveyard in face-up Defence Position. Its effect(s) is negated.

 

Synchro Separation

Normal Trap

Activate only when a Synchro monster you control is selected as an attack target. Netage the attack and return the Synchro Monster to the Extra Deck. The, Special Summon 1 "Synchron" monster and 1 Level 3 or lower monster from your Graveyard in face-up Defense Position. You cannot Synchro Summon until your next End Phase.

 

Synchro Mirror

Trap/Counter

Activate only when you would receive damage by a card effect your opponent controls. Tribute 1 Synchro Monster you control. Inflict the damage to your opponent instead.

 

 

 

More to come.

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These are actually pretty good, seem like cards Yusei would use. And a card I'll add if ya dont mind

 

Synchro Seperation

Normal Trap

Activate only when a Synchro monster you control is selected as an attack target. Return the Synchro Monster to the Extra Deck. Special Summon 1 "Synchron" monster and 1 Level 3 or lower monster from your Graveyard in face-up Defense Position. You cannot Synchro Summon until your next End Phase.

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Synchro Seperation

Normal Trap

Activate only when a Synchro monster you control is selected as an attack target. Netage the attack and return the Synchro Monster to the Extra Deck. The' date=' Special Summon 1 "Synchron" monster and 1 Level 3 or lower monster from your Graveyard in face-up Defense Position. You cannot Synchro Summon until your next End Phase.

[/quote']


I'll add it, as well as a good old monster card.

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Loving Vice, would seem fun to play.

 

Overdrive Synchron

EARTH|Level 2

Rock/Tuner

When you Synchro Summon a Level 5 Synchro Monster, you can Special Summon this card. When this card is removed from the field, remove it from play.

ATK: 600

DEF: 800

 

Overdrive Warrior

EARTH|Level 7

Warrior/Synchro/Tuner

"Overdrive Synchron" + 1 non-Tuner Synchro Monster

When this card is Synchro Summoned successfully, add 2 "Synchron" monsters from your Graveyard to your hand. Once per turn, when this card inflicts Battle Damage to your opponent's Life Points, you can send 2 cards from the top of your Deck to the Graveyard to have this card attack once more in a row.

ATK: 2300

DEF: 2200

 

Synchro Damage Reflector

Trap/Counter

Activate only when you would recieve damage by a card effect your opponent controls. Tribute 1 Synchro Monster you control. Inflict the damage to your opponent instead.

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Loving Vice' date=' would seem fun to play.

 

[b']All Vice monsters are awesome... Plasma Vice, Vice Dragon, Clear Vice...[/b]

 

Overdrive Synchron

EARTH|Level 2

Rock/Tuner

When you Synchro Summon a Level 5 Synchro Monster, you can Special Summon this card. When this card Special Summoned by this effect is removed from the field, remove it from play.

ATK: 600

DEF: 800

 

Overdrive Warrior

EARTH|Level 7

Warrior/Synchro/Tuner

"Overdrive Synchron" + 1 non-Tuner Synchro Monster

When this card is Synchro Summoned successfully, add 2 "Synchron" monsters from your Graveyard to your hand. Once per turn, when this card inflicts Battle Damage to your opponent's Life Points, you can send 2 cards from the top of your Deck to the Graveyard to have this card attack once more in a row.

ATK: 2300

DEF: 2200

 

Synchro Damage Reflector

Trap/Counter

Activate only when you would receive damage by a card effect your opponent controls. Tribute 1 Synchro Monster you control. Inflict the damage to your opponent instead.

 

The cards added, with a name change to one and a support Spell.

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