玄魔の王 Posted December 9, 2009 Report Share Posted December 9, 2009 The Sins: Sin Cyber End DragonDARKLevel: 10[Machine/Effect]This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 1 "Cyber End Dragon" in your Extra Deck. During battle between this attacking card and a Defence Position Monster whose DEF is less than this card's ATK, inflict the difference as Battle Damage to your opponent. Other monsters you control cannot attack. There can only be 1 "Sin" Monster on the field. If there is no face-up Field Spell Card, destroy this card.ATK/ 4000DEF/ 2800 Sin Rainbow DragonDARKLevel: 10[Dragon/Effect]This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 1 "Rainbow Dragon" in your Deck. You can remove from play all "Sin" monsters in your Graveyard to have this card gain 1000 ATK for each card removed. Other monsters you control cannot attack. There can only be 1 "Sin" Monster on the field. If there is no face-up Field Spell Card, destroy this card.ATK/ 4000DEF/ 2800 Sin Armed DragonDARKLevel: 10[Dragon/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Armed Dragon LV10" from your Deck. Once per turn, you can send 1 "Sin" Monster from your hand to the Graveyard to destroy all monsters your opponent controls. There can only be 1 "Sin" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card, destroy this card.ATK/ 3000DEF/ 2000 Sin Black Rose DragonDARKLevel: 7[Dragon/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Black Rose Dragon" from your Extra Deck. Once per turn, you can remove from play 1 "Sin" Monster from your Graveyard to destroy all cards on the field. There can only be 1 "Sin" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card, destroy this card.ATK/ 2400DEF/ 1800 Sin Red Dragon ArchfiendDARKLevel: 8[Dragon/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Red Dragon Archfiend" from your Extra Deck. During each of your End Phases, destroy all Defence Position Monsters on the field. There can only be 1 "Sin" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card, destroy this card.ATK/ 3000DEF/ 2000 Sin Builder DragonDARKDragon/Effect7/2300/2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Power Tool Dragon" in your Extra Deck from play. Once per turn, you can add a Field Spell Card from your Deck to your hand. You cannot activate that card this turn. This card cannot be targeted by effects if you control a Field Spell Card.There can only be 1 face-up "Sin" Monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Sin Light and Darkness DragonDARKLevel: 8[Dragon/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Light and Darkness Dragon" in your Deck from play. This card cannot be targeted by effects if you control a Field Spell Card.There can only be 1 face-up "Sin" Monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, you can decrease this card's ATK and DEF by 500 to negate the activation of a Spell or Trap Card, or an Effect Monster's effect, and destroy that card. When this card is destroyed and sent to the Graveyard, destroy all cards you control. Then, Activate 1 Field Spell Card from your hand or Graveyard and Special Summon 1 "Sin" Monster form your Graveyard.ATK/ 2800DEF/ 2400 Sin Trident DragionDARKLevel: 10[Dragon/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Trident Dragion" from your Extra Deck. Once per turn, you can destroy up to 2 cards you control. If you do, this card can attack one additional time this turn for each destroyed card. There can only be 1 "Sin" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card, destroy this card.ATK/ 3000DEF/ 2800 Sin Debris DragonDARKLevel: 4[Dragon/Tuner]This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 1 "Debris Dragon" from your Deck. If this card is used for a Synchro Summon, it must be for a "Sin" Monster.ATK/ 1000DEF/ 2000 Dark EntrancementNormal SpellReturn 1 monster whose name is within the name of a "Sin" monster, from your hand to the Deck, and draw 2 card. Heart of DarknessField SpellIf you control a "Sin" Monster, this card cannot be destroyed by card effects. "Sin" Monsters cannot be destroyed by card effects or by battle. Sin's CorruptionNormal SpellYou can only activate this card if either player controls a monster whose name is in the card text of a "Sin" monster. Remove that monster from play and Special Summon the "Sin" monster, ignoring the Summoning Conditions. If the monster removed was your opponent's, they draw a card. Dark ResurgenceNormal SpellReturn 5 "Sin" monsters from your Graveyard and 5 removed from play monsters listed in their card texts to your Deck and shuffle. Then, draw 3 cards. Repentive ForceCounter TrapTribute 1 "Sin" Monster. Negate the activation of a card's effect, or the Summon of a monster, and destroy it. Dark TemptationNormal TrapActivate only when a "Sin" Monster is destroyed, except by its own effect. Select that monster and the monster written in that "Sin Monster's card text, and your opponent selects 1 of those cards at random. If they select the "Sin" Monster, they take damage equal to its ATK. If not, Special Summon the selected monster to their side of the field, ignoring the Summoning Conditions. Altar of MaliceNormal TrapActivate only when your opponent declares a Direct Attack while you control a "Sin" Monster. The Battle Damage from that attack becomes 0. Add 1 "Sin" Monster from your Deck to your hand whose Level is equal to or lower than that of the attacking monster. [spoiler=Non-Dragons]Sin Super Vehicroid Stealth UnionDARKMachine/Effect8/3000/2000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Super Vehicroid Jumbo Drill" in your Extra Deck from play. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card. Elemental Hero Sin NeosDARKWarrior/Effect12/2500/2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing an "Elemental Hero Divine Neos" in your Extra Deck from play. Once per turn, you can remove a "Sin" monster in your Graveyard from play to have this card gain its effects and half its ATK. Other monsters you control cannot attack. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card. Purifying LightQuick-play SpellTribute a "Sin" monster you control. Destroy 2 cards on the field, and return the monster in the "Sin" monster's text to the Deck. Revalation of SinNormal SpellYou can only activate the effect of this card by revealing a "Sin" monster in your Deck. Return a monster whose name is in the card text of that "Sin" monster from your hand to your Deck, and draw 2 cards. Sins of the BrotherhoodNormal SpellRemove from play in your Deck 1 each of "Eye of Timaeus", "Fang of Critias", and "Claw of Hermos". Special Summon from your Deck 1 each of "Sin Timaeus", "Sin Critias", and "Sin Hermos". Sin TimaeusDARKDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Spell Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Sin CritiasDARKDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Trap Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Sin HermosDarkDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a monster in your Graveyard from play to give this card that card's effect(s) until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. More to come. Link to comment
Bringerofcake Posted December 10, 2009 Report Share Posted December 10, 2009 Sin's CorruptionNormal SpellYou can only activate this card if either player controls a monster whose name is in the card text of a "Sin" monster. Remove that monster from play and Special Summon the "Sin" monster, regardless of Summoning Conditions. If the monster removed was your opponent's, they draw a card. Link to comment
玄魔の王 Posted December 10, 2009 Author Report Share Posted December 10, 2009 Nice Card. Added, with a Support Trap. Link to comment
Bringerofcake Posted December 10, 2009 Report Share Posted December 10, 2009 Now that you've done Ryo... Sin Super Vehicroid Stealth UnionDARKMachine/Effect8/3000/2000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Super Vehicroid Jumbo Drill" in your Extra Deck from play. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card. Link to comment
玄魔の王 Posted December 10, 2009 Author Report Share Posted December 10, 2009 Now that you've done Ryo... Sin Super Vehicroid Stealth UnionDARKMachine/Effect8/3000/2000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Super Vehicroid Jumbo Drill" in your Extra Deck from play. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card' date=' inflict the difference as Battle Damage to your opponent. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card.[/quote'] And now Manjyoume. His monster, and yours, added. Link to comment
Bringerofcake Posted December 12, 2009 Report Share Posted December 12, 2009 Hmmm... What else is interesting... Aha! Sin Builder DragonDARKDragon/Effect7/2300/2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Power Tool Dragon" in your Extra Deck from play. Once per turn, you can add a Field Spell Card from your Deck to your hand. You cannot activate that card this turn. This card cannot be targeted by effects if you control a Field Spell Card.There can only be 1 face-up "Sin" Monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Link to comment
玄魔の王 Posted December 12, 2009 Author Report Share Posted December 12, 2009 Your card added, along with a Spell. Link to comment
玄魔の王 Posted January 3, 2010 Author Report Share Posted January 3, 2010 I've added what I think Sin Rainbow Dragon should be. Link to comment
玄魔の王 Posted January 30, 2010 Author Report Share Posted January 30, 2010 To revive the thread, I posted a Spell and a couple of monsters, while editing Sin Armed. Link to comment
玄魔の王 Posted February 1, 2010 Author Report Share Posted February 1, 2010 I've added yet another corrupted Dragon for some interesting support... Link to comment
玄魔の王 Posted February 2, 2010 Author Report Share Posted February 2, 2010 I've added yet another Dragon to the lineup. Link to comment
Master White Posted February 3, 2010 Report Share Posted February 3, 2010 nice cards, maybe you could create a "sin version" of sparkman, if you want to. I know it may be different, but I would like it. also, this i rare, but 11/10. for you. Link to comment
Bringerofcake Posted February 3, 2010 Report Share Posted February 3, 2010 Or better yet... Elemental Hero Sin NeosDARKWarrior/Effect12/2500/2000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing an "Elemental Hero Divine Neos" in your Extra Deck from play. Once per turn, you can remove a "Sin" monster in your Graveyard from play to have this card gain its effects and half its ATK. Other monsters you control cannot attack. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card. Link to comment
玄魔の王 Posted February 3, 2010 Author Report Share Posted February 3, 2010 nice cards' date=' maybe you could create a "sin version" of sparkman, if you want to. I know it may be different, but I would like it. also, this i rare, but 11/10. for you.[/quote'] Or better yet... Elemental Hero Sin NeosDARKWarrior/Effect12/2500/2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing an "Elemental Hero Divine Neos" in your Extra Deck from play. Once per turn, you can remove a "Sin" monster in your Graveyard from play to have this card gain its effects and half its ATK. Other monsters you control cannot attack. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card. I appreciate the rating man, but I'm a card purist. All my Sins are Dragons or Dragon-like, except the old Stealth Union one. I'll add the Divine Neos one under a specific category and PM you a Sparkman one, but either way I'm moving on to more support for a bit. Such as... the new Tuner I'm adding. Link to comment
Master White Posted February 4, 2010 Report Share Posted February 4, 2010 nice cards' date=' maybe you could create a "sin version" of sparkman, if you want to. I know it may be different, but I would like it. also, this i rare, but 11/10. for you.[/quote'] Or better yet... Elemental Hero Sin NeosDARKWarrior/Effect12/2500/2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing an "Elemental Hero Divine Neos" in your Extra Deck from play. Once per turn, you can remove a "Sin" monster in your Graveyard from play to have this card gain its effects and half its ATK. Other monsters you control cannot attack. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card. I appreciate the rating man, but I'm a card purist. All my Sins are Dragons or Dragon-like, except the old Stealth Union one. I'll add the Divine Neos one under a specific category and PM you a Sparkman one, but either way I'm moving on to more support for a bit. Such as... the new Tuner I'm adding. Well, thank you very much, i appreciate it. I'm one that uses cards that rarely get used together, as if they are one. Maye they do get used alot, but I'm in the process to make a deck that can do five synchro summons in one turn with using cards that hardly get used, like sparkman with light wave tuning for instance. 4 star tuner right off the bat, huh. lol. But, good cards and keep making them. Link to comment
Bringerofcake Posted February 4, 2010 Report Share Posted February 4, 2010 That got me wondering... I guess Paradox took only the "Legendary Dragons" or something like that. Anyway... Purifying LightQuick-play SpellTribute a "Sin" monster you control. Destroy 2 cards on the field, and return the monster in the "Sin" monster's text to the Deck. Revalation of SinNormal SpellYou can only activate the effect of this card by revealing a "Sin" monster in your hand. Return a monster whose name is in the card text of that "Sin" monster to your Deck to draw 2 cards. (You can fix that one if need be. I'm not too sure how useful that might be.) EDIT: And for the lulz... Sins of the BrotherhoodNormal SpellRemove from play in your Deck 1 each of "Eye of Timaeus", "Fang of Critias", and "Claw of Hermos". Special Summon from your Deck 1 each of "Sin Timaeus", "Sin Critias", and "Sin Hermos". Sin TimaeusDARKDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Spell Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Sin CritiasDARKDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Trap Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Sin HermosDarkDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a monster in your Graveyard from play to give this card that card's effect(s) until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Link to comment
玄魔の王 Posted February 4, 2010 Author Report Share Posted February 4, 2010 Well' date=' thank you very much, i appreciate it. I'm one that uses cards that rarely get used together, as if they are one. Maye they do get used alot, but I'm in the process to make a deck that can do five synchro summons in one turn with using cards that hardly get used, like sparkman with light wave tuning for instance. 4 star tuner right off the bat, huh. lol. But, good cards and keep making them.[/quote'] Thanks for the props. That got me wondering... I guess Paradox took only the "Legendary Dragons" or something like that. Anyway... [spoiler=A Sinful Amount of Cards]Purifying LightQuick-play SpellTribute a "Sin" monster you control. Destroy 2 cards on the field' date=' and return the monster in the "Sin" monster's text to the Deck. Revalation of SinNormal SpellYou can only activate the effect of this card by revealing a "Sin" monster in your hand. Return a monster whose name is in the card text of that "Sin" monster to your Deck to draw 2 cards. Sins of the BrotherhoodNormal SpellRemove from play in your Deck 1 each of "Eye of Timaeus", "Fang of Critias", and "Claw of Hermos". Special Summon from your Deck 1 each of "Sin Timaeus", "Sin Critias", and "Sin Hermos". Sin TimaeusDARKDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Spell Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Sin CritiasDARKDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Trap Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Sin HermosDarkDragon/Effect12/3000/2500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a monster in your Graveyard from play to give this card that card's effect(s) until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. [/quote'] I will add these, and a Trap Card. Link to comment
Bringerofcake Posted February 4, 2010 Report Share Posted February 4, 2010 Revalation of Sin is meant for the hand. Reveal the Sin, and return the monster in your hand to the Deck. I forgot to write that part in. Link to comment
玄魔の王 Posted February 5, 2010 Author Report Share Posted February 5, 2010 ^I can fix that effect, and I'll add a Trap Card too. Link to comment
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