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Bless me Father, For I Have Sinned...


玄魔の王

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The Sins:

 

Sin Cyber End Dragon

DARK

Level: 10

[Machine/Effect]

This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 1 "Cyber End Dragon" in your Extra Deck. During battle between this attacking card and a Defence Position Monster whose DEF is less than this card's ATK, inflict the difference as Battle Damage to your opponent. Other monsters you control cannot attack. There can only be 1 "Sin" Monster on the field. If there is no face-up Field Spell Card, destroy this card.

ATK/ 4000

DEF/ 2800

 

Sin Rainbow Dragon

DARK

Level: 10

[Dragon/Effect]

This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 1 "Rainbow Dragon" in your Deck. You can remove from play all "Sin" monsters in your Graveyard to have this card gain 1000 ATK for each card removed. Other monsters you control cannot attack. There can only be 1 "Sin" Monster on the field. If there is no face-up Field Spell Card, destroy this card.

ATK/ 4000

DEF/ 2800

 

Sin Armed Dragon

DARK

Level: 10

[Dragon/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Armed Dragon LV10" from your Deck. Once per turn, you can send 1 "Sin" Monster from your hand to the Graveyard to destroy all monsters your opponent controls. There can only be 1 "Sin" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card, destroy this card.

ATK/ 3000

DEF/ 2000

 

Sin Black Rose Dragon

DARK

Level: 7

[Dragon/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Black Rose Dragon" from your Extra Deck. Once per turn, you can remove from play 1 "Sin" Monster from your Graveyard to destroy all cards on the field. There can only be 1 "Sin" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card, destroy this card.

ATK/ 2400

DEF/ 1800

 

Sin Red Dragon Archfiend

DARK

Level: 8

[Dragon/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Red Dragon Archfiend" from your Extra Deck. During each of your End Phases, destroy all Defence Position Monsters on the field. There can only be 1 "Sin" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card, destroy this card.

ATK/ 3000

DEF/ 2000

 

Sin Builder Dragon

DARK

Dragon/Effect

7/2300/2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Power Tool Dragon" in your Extra Deck from play. Once per turn, you can add a Field Spell Card from your Deck to your hand. You cannot activate that card this turn. This card cannot be targeted by effects if you control a Field Spell Card.There can only be 1 face-up "Sin" Monster on the field. If there is no face-up Field Spell Card on the field, destroy this card.

 

Sin Light and Darkness Dragon

DARK

Level: 8

[Dragon/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Light and Darkness Dragon" in your Deck from play. This card cannot be targeted by effects if you control a Field Spell Card.There can only be 1 face-up "Sin" Monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, you can decrease this card's ATK and DEF by 500 to negate the activation of a Spell or Trap Card, or an Effect Monster's effect, and destroy that card. When this card is destroyed and sent to the Graveyard, destroy all cards you control. Then, Activate 1 Field Spell Card from your hand or Graveyard and Special Summon 1 "Sin" Monster form your Graveyard.

ATK/ 2800

DEF/ 2400

 

Sin Trident Dragion

DARK

Level: 10

[Dragon/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Trident Dragion" from your Extra Deck. Once per turn, you can destroy up to 2 cards you control. If you do, this card can attack one additional time this turn for each destroyed card. There can only be 1 "Sin" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card, destroy this card.

ATK/ 3000

DEF/ 2800

 

Sin Debris Dragon

DARK

Level: 4

[Dragon/Tuner]

This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 1 "Debris Dragon" from your Deck. If this card is used for a Synchro Summon, it must be for a "Sin" Monster.

ATK/ 1000

DEF/ 2000

 

Dark Entrancement

Normal Spell

Return 1 monster whose name is within the name of a "Sin" monster, from your hand to the Deck, and draw 2 card.

 

Heart of Darkness

Field Spell

If you control a "Sin" Monster, this card cannot be destroyed by card effects. "Sin" Monsters cannot be destroyed by card effects or by battle.

 

Sin's Corruption

Normal Spell

You can only activate this card if either player controls a monster whose name is in the card text of a "Sin" monster. Remove that monster from play and Special Summon the "Sin" monster, ignoring the Summoning Conditions. If the monster removed was your opponent's, they draw a card.

 

Dark Resurgence

Normal Spell

Return 5 "Sin" monsters from your Graveyard and 5 removed from play monsters listed in their card texts to your Deck and shuffle. Then, draw 3 cards.

 

Repentive Force

Counter Trap

Tribute 1 "Sin" Monster. Negate the activation of a card's effect, or the Summon of a monster, and destroy it.

 

Dark Temptation

Normal Trap

Activate only when a "Sin" Monster is destroyed, except by its own effect. Select that monster and the monster written in that "Sin Monster's card text, and your opponent selects 1 of those cards at random. If they select the "Sin" Monster, they take damage equal to its ATK. If not, Special Summon the selected monster to their side of the field, ignoring the Summoning Conditions.

 

Altar of Malice

Normal Trap

Activate only when your opponent declares a Direct Attack while you control a "Sin" Monster. The Battle Damage from that attack becomes 0. Add 1 "Sin" Monster from your Deck to your hand whose Level is equal to or lower than that of the attacking monster.

 

[spoiler=Non-Dragons]

Sin Super Vehicroid Stealth Union

DARK

Machine/Effect

8/3000/2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Super Vehicroid Jumbo Drill" in your Extra Deck from play. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card.

 

Elemental Hero Sin Neos

DARK

Warrior/Effect

12/2500/2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing an "Elemental Hero Divine Neos" in your Extra Deck from play. Once per turn, you can remove a "Sin" monster in your Graveyard from play to have this card gain its effects and half its ATK. Other monsters you control cannot attack. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card.

 

 

 

 

Purifying Light

Quick-play Spell

Tribute a "Sin" monster you control. Destroy 2 cards on the field, and return the monster in the "Sin" monster's text to the Deck.

 

Revalation of Sin

Normal Spell

You can only activate the effect of this card by revealing a "Sin" monster in your Deck. Return a monster whose name is in the card text of that "Sin" monster from your hand to your Deck, and draw 2 cards.

 

Sins of the Brotherhood

Normal Spell

Remove from play in your Deck 1 each of "Eye of Timaeus", "Fang of Critias", and "Claw of Hermos". Special Summon from your Deck 1 each of "Sin Timaeus", "Sin Critias", and "Sin Hermos".

 

Sin Timaeus

DARK

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Spell Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

Sin Critias

DARK

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Trap Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

Sin Hermos

Dark

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a monster in your Graveyard from play to give this card that card's effect(s) until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

More to come.

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Now that you've done Ryo...

 

Sin Super Vehicroid Stealth Union

DARK

Machine/Effect

8/3000/2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Super Vehicroid Jumbo Drill" in your Extra Deck from play. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card.

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Now that you've done Ryo...

 

Sin Super Vehicroid Stealth Union

DARK

Machine/Effect

8/3000/2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Super Vehicroid Jumbo Drill" in your Extra Deck from play. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card' date=' inflict the difference as Battle Damage to your opponent. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card.

[/quote']

 

And now Manjyoume. His monster, and yours, added.

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Hmmm... What else is interesting... Aha!

 

Sin Builder Dragon

DARK

Dragon/Effect

7/2300/2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Power Tool Dragon" in your Extra Deck from play. Once per turn, you can add a Field Spell Card from your Deck to your hand. You cannot activate that card this turn. This card cannot be targeted by effects if you control a Field Spell Card.There can only be 1 face-up "Sin" Monster on the field. If there is no face-up Field Spell Card on the field, destroy this card.

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  • 4 weeks later...
  • 4 weeks later...

Or better yet...

 

Elemental Hero Sin Neos

DARK

Warrior/Effect

12/2500/2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing an "Elemental Hero Divine Neos" in your Extra Deck from play. Once per turn, you can remove a "Sin" monster in your Graveyard from play to have this card gain its effects and half its ATK. Other monsters you control cannot attack. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card.

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nice cards' date=' maybe you could create a "sin version" of sparkman, if you want to. I know it may be different, but I would like it. also, this i rare, but 11/10. for you.

[/quote']

 

Or better yet...

 

Elemental Hero Sin Neos

DARK

Warrior/Effect

12/2500/2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing an "Elemental Hero Divine Neos" in your Extra Deck from play. Once per turn, you can remove a "Sin" monster in your Graveyard from play to have this card gain its effects and half its ATK. Other monsters you control cannot attack. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card.

 

I appreciate the rating man, but I'm a card purist. All my Sins are Dragons or Dragon-like, except the old Stealth Union one. I'll add the Divine Neos one under a specific category and PM you a Sparkman one, but either way I'm moving on to more support for a bit.

 

Such as... the new Tuner I'm adding.

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nice cards' date=' maybe you could create a "sin version" of sparkman, if you want to. I know it may be different, but I would like it. also, this i rare, but 11/10. for you.

[/quote']

 

Or better yet...

 

Elemental Hero Sin Neos

DARK

Warrior/Effect

12/2500/2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing an "Elemental Hero Divine Neos" in your Extra Deck from play. Once per turn, you can remove a "Sin" monster in your Graveyard from play to have this card gain its effects and half its ATK. Other monsters you control cannot attack. There can only be 1 "Sin" monster on the field. If there is no face-up Field Spell Card, destroy this card.

 

I appreciate the rating man, but I'm a card purist. All my Sins are Dragons or Dragon-like, except the old Stealth Union one. I'll add the Divine Neos one under a specific category and PM you a Sparkman one, but either way I'm moving on to more support for a bit.

 

Such as... the new Tuner I'm adding.

 

Well, thank you very much, i appreciate it. I'm one that uses cards that rarely get used together, as if they are one. Maye they do get used alot, but I'm in the process to make a deck that can do five synchro summons in one turn with using cards that hardly get used, like sparkman with light wave tuning for instance. 4 star tuner right off the bat, huh. lol. But, good cards and keep making them.

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That got me wondering... I guess Paradox took only the "Legendary Dragons" or something like that. Anyway...

 

Purifying Light

Quick-play Spell

Tribute a "Sin" monster you control. Destroy 2 cards on the field, and return the monster in the "Sin" monster's text to the Deck.

 

Revalation of Sin

Normal Spell

You can only activate the effect of this card by revealing a "Sin" monster in your hand. Return a monster whose name is in the card text of that "Sin" monster to your Deck to draw 2 cards.

 

(You can fix that one if need be. I'm not too sure how useful that might be.)

 

EDIT: And for the lulz...

 

Sins of the Brotherhood

Normal Spell

Remove from play in your Deck 1 each of "Eye of Timaeus", "Fang of Critias", and "Claw of Hermos". Special Summon from your Deck 1 each of "Sin Timaeus", "Sin Critias", and "Sin Hermos".

 

Sin Timaeus

DARK

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Spell Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

Sin Critias

DARK

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Trap Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

Sin Hermos

Dark

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a monster in your Graveyard from play to give this card that card's effect(s) until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

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Well' date=' thank you very much, i appreciate it. I'm one that uses cards that rarely get used together, as if they are one. Maye they do get used alot, but I'm in the process to make a deck that can do five synchro summons in one turn with using cards that hardly get used, like sparkman with light wave tuning for instance. 4 star tuner right off the bat, huh. lol. But, good cards and keep making them.

[/quote']

 

Thanks for the props.

 

That got me wondering... I guess Paradox took only the "Legendary Dragons" or something like that. Anyway...

 

[spoiler=A Sinful Amount of Cards]

Purifying Light

Quick-play Spell

Tribute a "Sin" monster you control. Destroy 2 cards on the field' date=' and return the monster in the "Sin" monster's text to the Deck.

 

Revalation of Sin

Normal Spell

You can only activate the effect of this card by revealing a "Sin" monster in your hand. Return a monster whose name is in the card text of that "Sin" monster to your Deck to draw 2 cards.

 

Sins of the Brotherhood

Normal Spell

Remove from play in your Deck 1 each of "Eye of Timaeus", "Fang of Critias", and "Claw of Hermos". Special Summon from your Deck 1 each of "Sin Timaeus", "Sin Critias", and "Sin Hermos".

 

Sin Timaeus

DARK

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Spell Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

Sin Critias

DARK

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a Trap Card in your Graveyard from play to give this card that card's effect until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

Sin Hermos

Dark

Dragon/Effect

12/3000/2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sins of the Brotherhood". You can remove a monster in your Graveyard from play to give this card that card's effect(s) until the End Phase. This effect can be activated once during your turn and once during your opponent's turn. There can only be 1 face-up "Sin" monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

 

[/quote']

 

I will add these, and a Trap Card.

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