-DOOM Posted December 12, 2009 Report Share Posted December 12, 2009 [align=center]A small Set that features Union Monsters with high ATK. They will be destroyed unless you equip them to specific monsters during your endphase, and they have a negative equip effect.But why should someone use cards with almost only negative effects? well, see for yourself...... All cards that are not Union Monsters, are specific support only for the Union Monsters you can see here. [spoiler=[color=#FF0000]ORIGINAL CARDS (10/10): [/color]] Lore:During each of your End Phases, destroy this card and take damage equal to the ATK of this card unless you equip this card to a Fusion Monster you control, OR unequip it to Special Summon 1 removed from play Union Monster. The Summoned monster's effect is negated. While equipped to a monster by this effect, the equipped monster's ATK becomes 1800. (A monster can only by equipped with 1 Union Monster at a time.) Lore:Activate only if a Union Monster you control is destroyed. Tribute 1 Machine-Type monster you control and select up to 2 removed from play Union Monsters. Special Summon them during your next Standby Phase. The Summoned monsters are destroyed when they are targeted by the effect(s) of a Spell Card. You can remove from play 1 Union Monster from your Deck to draw 1 card. Lore:During each of your End Phases, remove this card from play and take damage equal to the ATK of this card unless you equip this card to a monster you control OR unequip it to remove from play this card and Special Summon 1 Union Monster from your Deck. Once per turn, while equipped to a monster, you can reduce the equipped monster's ATK to 0 to destroy 1 Spell or Trap Card on the field. (A monster can only by equipped with 1 Union Monster at a time.) Lore:Equip only to a Machine-Type monster. it gains 300 ATK and DEF. During your End Phase, you can pay 500 Life Points to remove from play this card and the monster equipped to it. If you do, Special Summon the removed monster and equip this card to it during your opponents End Phase. If this card would be destroyed, you can return 1 removed from play 1 Union Monster to your Graveyard instead. Lore:While you control 2 or more Union Monsters, you can Special Summon this card from your hand. If you do, this card is also treated as a Fusion Monster. As long as this card remains on the field, all monsters equipped with Union Monsters gain 500 ATK. Once per turn, you can select 1 equipped Union Monster and unequip it. If this card inflicts Battle Damage to your opponent, you can return 1 removed from play Union Monster to your Graveyard to skip your End Phase. Lore:During each of your End Phases, destroy this card and take damage equal to the ATK of this card unless you equip this card to a Fusion Monster you control, OR unequip it to Special Summon 1 monster from your opponents Graveyard. The Summoned monster's ATK is halved. While equipped to a monster by this effect, once per turn, select 1 monster you control and flip it into face-down Defense Position. (A monster can only by equipped with 1 Union Monster at a time.) Lore:Once per turn, you can pay Life Points in multiples of 500 (max. 2500) to Special Summon 1 "Life Token" (Machine-Type/DARK/Level 1/ATK ?/DEF 0). Its ATK is equal to the amount of Life Points you payed. Once per turn, if the Token would be destroyed by battle, you can remove 1 Union Monster from your Deck from play instead. "Life Tokens" cannot be used for a Synchro Summon or Tribute Summon and they cannot attack. Lore:If you only control Union monsters, you can Special Summon this card from your hand. Once per turn, you can pay 1000 Life Points to remove 1 Union monster from your deck from play, OR Special Summon 1 "Crimson Claw" from your Deck. The Summoned monsters effect is negated. If you do, this card gains 700 ATK until your next Standby Phase. If this card would be destroyed, return 1 removed from play Union Monster to your Graveyard instead. This card can't attack. Lore:During each of your End Phases, remove this card from play and take damage equal to the ATK of this card unless you equip this card to a monster with an ATK of 2300 or more you control, OR unequip it to Special Summon this card and return 1 Union monster from your Graveyard to your hand. While equipped to a monster by this effect, halve the equipped monster's ATK. (A monster can only by equipped with 1 Union Monster at a time.) Lore:During each of your End Phases, destroy this card and take damage equal to the ATK of this card unless you control a monster whose ATK is halved. Once per turn, equip this card to a monster with 2000 ATK or less you control, OR unequip it to Special Summon this card and destroy 1 card on the field. While equipped to a monster by this effect, any damage you receive involving the equipped card is doubled. (A monster can only by equipped with 1 Union Monster at a time.)[/align] [align=center][spoiler=[b]BONUS CARD(s) (1/1):[/b]] Lore:This card cannot be Normal Summoned or Set. This card cannot be special summoned except by removing from play 2 Union monsters you control. As long as this card remains face up on the field, each time your opponent adds card(s) outside of their Draw Phase to their hand, you can declare the drawn card(s) type. If you declared right, they must play with the added card(s) revealed to you. If you declared wrong, destroy 1 monster you control made by Ragnarok1945 [/align] Image: me. If you want to use these images too, Link to comment Share on other sites More sharing options...
DMZ Posted December 12, 2009 Report Share Posted December 12, 2009 Ehm....for a level 4 it is quite strong, but that is well balanced out by the Life Point damage. Decrease by 2000? maybe make it 1000-1400? 6/10 Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 Ok thank you. i will think about a way to change it.maybe halving the ATK would be enough? Link to comment Share on other sites More sharing options...
DMZ Posted December 12, 2009 Report Share Posted December 12, 2009 Hmm, depends on the monster, really.If you have Jinzo(he's machine, right?) on the field with say Megamorph..this would decrease the ATK by 2800 points, practically rendering Spell cards useless(if they modify the ATK/DEF). I think decreasing by 1600 would be fine..midway between your 2000 and my 1300. I highly doubt anyone will Summon this as it drains Life Points at hyper speed in a non-machine deck.Btw, about the "remove this card from play at the End Phase". Does it come back next turn? Link to comment Share on other sites More sharing options...
Cloister Posted December 12, 2009 Report Share Posted December 12, 2009 During each of your End Phases, remove this card from play and take damage equal to the ATK of this card unless you equip this card to a Machine-Type monster with 2300 ATK or more you control, OR unequip it to Special Summon this card and return 1 Union monster from your Graveyard to your hand. While equipped to a monster by this effect, decrease the equipped monster's ATK by 2000. (A monster can only by equipped with 1 Union Monster at a time.) Great pic HPD! Like he said maybe lower the ATK decrease to like 1200 or halving since the equipped monster will have like 300 ATK if equipped and therefore not worth it. Balanced since it's destroyed or equipped to a monster 8.4/10 Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 OK. i will change it. be sure to check it again then dudes^^ Link to comment Share on other sites More sharing options...
Cloister Posted December 12, 2009 Report Share Posted December 12, 2009 I sure will! :D Link to comment Share on other sites More sharing options...
DMZ Posted December 12, 2009 Report Share Posted December 12, 2009 I'll wait, this seems like a cool set. Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 Changed. New card added. I removed the Machine-Type restriction so that the cards can be (more or less) splashable in some kind of decks Link to comment Share on other sites More sharing options...
DMZ Posted December 12, 2009 Report Share Posted December 12, 2009 1st card 2nd review:Ok, so I will never equip it to Blue Eyes Ultimate Dragon.....(-2250 ATK wtf lol) I don't get the effect on the second one.Let me guess: If you control a monster on the field whose ATK is halved, you may keep CCA card on the field? As for the second effect: Maybe a wee little cost to destroy a card? I am sure not everybody would like their strongest cards being destroyed by that lolz. Like 100-300 LP? Pics are cool, as stated above. 8/10 Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 yes you guessed right^^ do you mean i should add a cost to the destroy effect? Link to comment Share on other sites More sharing options...
DMZ Posted December 12, 2009 Report Share Posted December 12, 2009 Yes, like "or unequip it and pay X life Points to destroy one card on the field" Link to comment Share on other sites More sharing options...
.area51player. Posted December 12, 2009 Report Share Posted December 12, 2009 Amazing pics you got there.I'm not sure if the OCG is right, but seems so.And I don't know much about Union monsters, so...8.8/10 Link to comment Share on other sites More sharing options...
Alcander Posted December 12, 2009 Report Share Posted December 12, 2009 This cards work well together (it's a shame that a monster can only be equipped with 1 Union Monster), good pictures, OCG is good, I'm not a big fan of Union Monsters but this ones are good in my opinion. 9/10 I wanna see more! (maybe some Spell Cards supporting Union Monsters would be good). Link to comment Share on other sites More sharing options...
.:Traceur:. Posted December 12, 2009 Report Share Posted December 12, 2009 hmmm..nice idea..:D1st card: Nice pic, ocg nice, original and balanced...:D2nd card: all the above.. only that makes them weak is the last effect...:D keep up with the good work.. rate: 9,1/10 Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 Thanks Dude! Link to comment Share on other sites More sharing options...
Metal Skull Posted December 12, 2009 Report Share Posted December 12, 2009 Both cards work togheter and seems a good combe ;) 1st Card is balanced man 2nd card is OP, it still can make a 2000 monster attack direct and inflict 4000 damage!!! PICS are awsome 8) OCG is fine 8.5/10 BTW i like the idea, you can just try to balance 2nd card Anyway keep making, i wanna see more :D Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 OH funk!! you remembered me of something! i wanted to make the battle damage you receive to be doubled! how can i write it? Link to comment Share on other sites More sharing options...
Metal Skull Posted December 12, 2009 Report Share Posted December 12, 2009 "Any damage this cards control would receive involving the equipped monster is doubled."This is how it should be i think ;) If the opponent damage is not double, so 9/10 is my rank :D:D:DWith the fix 9/10 is my rank for sure, both are balanced :D Link to comment Share on other sites More sharing options...
DMZ Posted December 12, 2009 Report Share Posted December 12, 2009 Any Battle Damage you receive that involves this card is doubled. That's correct. Checked the OCG thread. Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 so "........involving this card is doubled." is wrong? i think i've seen "involving this card" somewhere before Link to comment Share on other sites More sharing options...
DMZ Posted December 12, 2009 Report Share Posted December 12, 2009 I just tried to help :)Well that may not be common, but it says what needs to be said in 1 word.And I am sure that is not "wrong" OCG. Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 and i like it that you want to help me^^ thanks dude Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 12, 2009 Report Share Posted December 12, 2009 your first card I'd lower the atk a little bit (yes GAF has 2300 atk as well, but there's the drawback and has 0 def) for the 2nd card, give it a cost to destroy a card. Doesn't have to be much 8.4/10 Link to comment Share on other sites More sharing options...
-DOOM Posted December 12, 2009 Author Report Share Posted December 12, 2009 So the first card has no drawback? please let me explain why this card has a drawback from my point of view: 1st: it can only attack every 2nd turn, plus2nd: if you don't control a monster with 2300 ATK or more, you lose 2300 Life points during your Endphase and you have no protection in your opponents Battlephase.3nd: if you equipped a monster with this card, i would assume that the monster has ~1500 ATK. With this amount of ATK, the equipped monster and Multi Weapon android will probably be in your Graveyard during your next turn all these points are rather big Drawbacks, i guess no offence ragnarok^^ i like your comments and i'm happy when you comment on my cards! Link to comment Share on other sites More sharing options...
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