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Seven Virtues


TitanKing

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Im Sure Just About Everyone Knows The 7 Deadly Sins But How Many Know of The Seven Virtues?

The Seven Virtues: According to early and medieval Catholic doctrine, the qualities essential to an observant Christian life. Though not as strict as that of the opposing Seven Deadly Sins,the catalogue of the Seven Virtues was, depending on its source, either understood to include the qualities directly opposite to the Seven Deadly Sins

 

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p><p>[center]When this card destroys an opponent’s monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster

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p><p>[center]When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card would be destroyed, remove 1 counter from this card at the end of the Turn. Once per turn, When an opponent

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "Seven Virtues" monsters from your Graveyard.Once per turn, you can destroy 1 Set Spell or Trap Card your opponent controls. Spell and Trap Cards cannot be activated in response to this effect's activation.When this card destroys your opponent's monster by battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent.

 

what do you think If you have any idea on improving them just let me know

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Hmmm, well, here are my thoughts:

 

Courage - It means to stand up for what you truly believe in, even if it means giving up your life. So, he should only get ATK when he is attacked and he should be an attack magnet, because attacking recklessly and reveling in the pain of others isn't being courageous.

 

Creativity - Even with her low ATK, being able to grab any monster from your deck or hand is a bit much. Why not have her gain a new effect for every virtue token (they're dark why?) on the field, thus creating more possibility for victory.

 

Freedom - Considering the idea of freedom, she should be immune to card effects, thus granting her the freedom to attack, because hurting the opponent isn't exactly freedom, but more slavery. The second effect is unnecessary.

 

Love - Way too strong for a level 4 without a drawback. To make it a drawback, instead of sending them back to the grave, return control of them to the opponent instead.

 

Tolerance - He's okay, you could say, tolerable A HA HA HA! No.

 

Truth - Like Respect Play, both players should play with their hands revealed. The pay to see effect is okay and the final effect is redundant.

 

Wisdom - His effects are okay, however, being drawn by a card effect is WAY too easy these days, so you should make it by the effect of a Seven Virtue monster or just remove the effect.

 

Justice - He's okay, but make it 4 Seven Virtues with different names to make it harder to summon to balance the effect.

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