Jump to content

Deus ex MACHINA


玄魔の王

Recommended Posts

Machina Commander

EARTH

Level: 6

[Machine/Effect]

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. You can Tribute this card, "Machina Soldier", "Machina Sniper" and "Machina Defender" to Special Summon 1 "Machina Force - Massive Fortress Mode" from your hand, Deck or Graveyard.

ATK/ 2000

DEF/ 2000

 

Machina Force - Massive Fortress Mode

EARTH

Level: 12

[Machine/Effect]

This card cannot be Normal Summoned or set. This card cannot be Special Summoned except with "Machina Commander". When this card destroys a monster by battle, inflict 1000 damage to your opponent. If this card would be destroyed, you can remove from play 1 "Machina Force" monster in your Graveyard instead. When this card is sent from the field to the Graveyard, Special Summon 1 "Machina Commander", "Machina Soldier", "Machina Sniper" and "Machina Defender" from your Graveyard.

ATK/ 5000

DEF/ 4500

 

Machina Scrap Dealer

EARTH

Level: 1

[Machine/Effect]

You can Tribute this card to Special Summon 1 Level 4 "Machina" monster from your hand or Graveyard.

ATK/ 0

DEF/ 0

 

Machina Gardna

EARTH

Level: 4

[Machine/Effect]

When your opponent attacks a "Machina" monster you control, you can discard this card from your hand to destroy the attacking monster and end the Battle Phase.

ATK/ 0

DEF/ 2000

 

Commander's Call

Normal Spell

Select 1 Machine-type "Commander" monster you control. Special Summon 1 Level 4 or lower "Machina" monster written in the selected card's text from your hand or Deck.

 

Junk Recycling

Normal Spell

Activate only while you control no monsters. Special Summon 2 "Machina" monsters or "Commander Covington" from your Graveyard. Their ATK are halved, and they are destroyed during the End Phase.

 

Scrap Piling

Normal Trap

Send 2 "Machina" monsters from your Deck to the Graveyard. Target face-up machine-type monster gains 1000 ATK until the End Phase.

 

Community Archetype. More to come.

Link to comment

Added a monster and a Trap. Guys' date=' seriously, stop ignoring my posts.

[/quote']

 

Winter vacation allows me to do so. Haven't had much time for much as of late.

 

This set is starting off on a rather strong foot, but I think that "Massive Fortress Mode" is a little weak for a name. It may seem unoriginal, but possibly Machina Buster?

 

Anyway, as per my custom:

 

Commander's Call

Normal Spell

Select 1 Machine-type "Commander" monster you control. Special Summon 1 Level 4 or lower "Machina" monster written in the selected card's text from your hand or Deck.

 

I wrote it the way I did for Commander Covington.

Link to comment

Added a monster and a Trap. Guys' date=' seriously, stop ignoring my posts.

[/quote']

 

Winter vacation allows me to do so. Haven't had much time for much as of late.

 

This set is starting off on a rather strong foot, but I think that "Massive Fortress Mode" is a little weak for a name. It may seem unoriginal, but possibly Machina Buster?

 

I can make his effect and stats more, and that's what I'll do.

 

Anyway, as per my custom:

 

Commander's Call

Normal Spell

Select 1 Machine-type "Commander" monster you control. Special Summon 1 Level 4 or lower "Machina" monster written in the selected card's text from your hand or Deck.

 

I wrote it the way I did for Commander Covington.

 

Great card.

It has great support' date=' however, there isn't enough to thoroughly support the archetype to be playable with it (unless if you are still making them). You also forgot the perimeters of Machina Force - Massive Fortress mode.

 

[b']I don't know what that second point is, but yes I am still making more.[/b]

 

Cakeman's card added, Massive Fortress Fixed, and a new monster added.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...