玄魔の王 Posted December 17, 2009 Report Share Posted December 17, 2009 Machina CommanderEARTHLevel: 6[Machine/Effect]If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. You can Tribute this card, "Machina Soldier", "Machina Sniper" and "Machina Defender" to Special Summon 1 "Machina Force - Massive Fortress Mode" from your hand, Deck or Graveyard.ATK/ 2000DEF/ 2000 Machina Force - Massive Fortress ModeEARTHLevel: 12[Machine/Effect]This card cannot be Normal Summoned or set. This card cannot be Special Summoned except with "Machina Commander". When this card destroys a monster by battle, inflict 1000 damage to your opponent. If this card would be destroyed, you can remove from play 1 "Machina Force" monster in your Graveyard instead. When this card is sent from the field to the Graveyard, Special Summon 1 "Machina Commander", "Machina Soldier", "Machina Sniper" and "Machina Defender" from your Graveyard.ATK/ 5000DEF/ 4500 Machina Scrap DealerEARTHLevel: 1[Machine/Effect]You can Tribute this card to Special Summon 1 Level 4 "Machina" monster from your hand or Graveyard.ATK/ 0DEF/ 0 Machina GardnaEARTHLevel: 4[Machine/Effect]When your opponent attacks a "Machina" monster you control, you can discard this card from your hand to destroy the attacking monster and end the Battle Phase.ATK/ 0DEF/ 2000 Commander's CallNormal SpellSelect 1 Machine-type "Commander" monster you control. Special Summon 1 Level 4 or lower "Machina" monster written in the selected card's text from your hand or Deck. Junk RecyclingNormal SpellActivate only while you control no monsters. Special Summon 2 "Machina" monsters or "Commander Covington" from your Graveyard. Their ATK are halved, and they are destroyed during the End Phase. Scrap PilingNormal TrapSend 2 "Machina" monsters from your Deck to the Graveyard. Target face-up machine-type monster gains 1000 ATK until the End Phase. Community Archetype. More to come. Link to comment
玄魔の王 Posted December 18, 2009 Author Report Share Posted December 18, 2009 Added a monster and a Trap. Guys, seriously, stop ignoring my posts. Link to comment
Lonk Posted December 19, 2009 Report Share Posted December 19, 2009 It has great support, however, there isn't enough to thuroughly support the archtype to be playable with it (unless if you are still making them). You also forgot the perimeters of Machina Force - Massive Fortress mode. I give this an 8.5/10 Link to comment
Bringerofcake Posted December 19, 2009 Report Share Posted December 19, 2009 Added a monster and a Trap. Guys' date=' seriously, stop ignoring my posts.[/quote'] Winter vacation allows me to do so. Haven't had much time for much as of late. This set is starting off on a rather strong foot, but I think that "Massive Fortress Mode" is a little weak for a name. It may seem unoriginal, but possibly Machina Buster? Anyway, as per my custom: Commander's CallNormal SpellSelect 1 Machine-type "Commander" monster you control. Special Summon 1 Level 4 or lower "Machina" monster written in the selected card's text from your hand or Deck. I wrote it the way I did for Commander Covington. Link to comment
玄魔の王 Posted December 19, 2009 Author Report Share Posted December 19, 2009 Added a monster and a Trap. Guys' date=' seriously, stop ignoring my posts.[/quote'] Winter vacation allows me to do so. Haven't had much time for much as of late. This set is starting off on a rather strong foot, but I think that "Massive Fortress Mode" is a little weak for a name. It may seem unoriginal, but possibly Machina Buster? I can make his effect and stats more, and that's what I'll do. Anyway, as per my custom: Commander's CallNormal SpellSelect 1 Machine-type "Commander" monster you control. Special Summon 1 Level 4 or lower "Machina" monster written in the selected card's text from your hand or Deck. I wrote it the way I did for Commander Covington. Great card.It has great support' date=' however, there isn't enough to thoroughly support the archetype to be playable with it (unless if you are still making them). You also forgot the perimeters of Machina Force - Massive Fortress mode. [b']I don't know what that second point is, but yes I am still making more.[/b] Cakeman's card added, Massive Fortress Fixed, and a new monster added. Link to comment
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