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Okami Card Set (Unfinished) 1.1


.Rai

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Guest Cursed Reaction

My old post didn't do so well so I thought I'd post it again.

 

Set of Okami-based cards. I made a new sub-type to go with it: Celestial. If it is Celestial, it has this effect: This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute.

 

Some of the cards have a white background. I'm not sure where to find a good picture for them, if you have a picture, please post it.

 

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This card gains the effect of all the "God" monsters that are removed from play, in your hand or on the field (excluding this card). If a "God" monster or "Issun" is on your side of the field, you may special summon this card from your hand to your side of the field.

 

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Once per turn, during your Main Phase, you may equip this card to "Amaterasu- Mother Sun" or place it face-up in Attack Position. While this card is equipped to a monster, that monster gains this effect: During your Main Phase, you may flip a coin. If heads, choose a face-down spell or trap card on the field, if it is a spell card, send it to the graveyard. If it is a trap card, that card's effect is not activated and is placed in its original position.

 

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When a "God" monster attacks during the Battle Phase, this card gains 200 ATK and DEF. By discarding a card from your hand, you may destroy a spell or trap card on the field.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, increase your Life Points by 500.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, activate one of these effects: -Destroy a monster with 1000 or less ATK. -Decrease the ATK and DEF of a monster by 500.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, activate one of these effects: - Summon a "Lily Token" (Plant-type/WATER/Level 1/0/0) to your side of the field. -Select a monster. That monster cannot attack during your opponent's next Battle Phase. -Special summon a Plant-type monster from the graveyard to your side of the field.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, you may destroy a EARTH monster or a field spell on the field. All battle damage inflicted by this card is halved.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, you may take control of a WATER monster on your opponent's side of the field until the End Phase.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, turn all face-up spell and trap cards on your opponent's side of the field are turned face-down.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, select a FIRE monster on the field. Special summon a "Flame Token" with the same stats as the selected monster.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, activate one of these effects: - All spell and trap cards are returned to their owner's hand. -Select a "Lily Token" on the field. It gains 500 ATK and DEF. -Destroy a FIRE monster with 1200 or less ATK.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, all your opponent's monsters lose 200 ATK and DEF during your opponent's next Battle Phase.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, your monsters cannot be destroyed next turn during battles (Damage Calculation is still applied normally).

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, select a monster on the field that has 1900 or more ATK and decrease its ATK and DEF to 0.

 

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This card is removed from play at the end of the turn this card is summoned. When this card is removed from play, it is returned to your hand during your Standby Phase. This card can be summoned without tribute. By removing an Ink Counter from the field, select a card on the field. That card's effect is negated until your next Standby Phase.

 

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As long as this card stays face-up on the field, no monster with "God" in its name can be destroyed by Fiend-type monsters. Damage from battles involving this monster is reduced to 0.

 

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All Plant-type monsters gain 200 ATK and DEF during your Standby Phase as long as this card is face-up on the field. Increase your Life Points by 300 for each "Guardian Sapling" on the field and in your hand during your Standby Phase.

 

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If "God Amaterasu- Mother Sun" is on the field, this card gains 500 ATK during your opponent's Battle Phase. This card must attack during your Battle Phase.

 

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If "Susano-The One with Nagi" is on the field, this card cannot be destroyed by battle. If "God Amaterasu- Mother Sun" is on the field, this card cannot be destroyed by card effects.

 

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If a Beast-type monster is on the field, this card gains 200 ATK and DEF. This card cannot be chosen as an attack target if a Beast-type monster is on the field.

 

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This card gains 200 ATK and DEF for each Spellcaster on the field. Discard a card from your hand to draw two cards from your deck.

 

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This card cannot be destroyed by the effects of trap cards. Sacrifice this card from your side of the field to destroy all Fiend-type monsters on your opponent's side of the field with less than 2000 ATK.

 

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When this card attacks, increase this card's ATK by 400 during Damage Calculation. During battle between this card and a Defense Position card with a lower DEF than this card's ATK, inflict the difference as damage to your opponent's Life Points.

 

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This card returns to your hand during the End Phase in which this card was summoned in. This card can be special summoned without tribute. Pay 1000 Life Points to destroy all Fiend-type monsters on the field.

 

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This card is also treated as Fiend. This card gains the effect of all "God" cards on the field (excluding "God Amaterasu-Mother Sun"). This card can attack twice during the Battle Phase. Damage from battles involving this card is reduced to 500.

 

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This card is also treated as Fiend. If a WIND or WATER monster attacks this card, this card's ATK and DEF become 0 during Damage Calculation. By discarding a card from your hand, this card can attack twice during the Battle Phase during the turn in which you discarded the card.

 

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This card is also treated as Fiend. This card gains 300 ATK and DEF for each monster in the graveyard. This card can only be attacked by a monster with "Nagi", "Amaterasu" or "Shiranui" in its name. This card can attack eight times during the Battle Phase.

 

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By discarding a card from your hand, you may equip this card to a monster on your opponent's side of the field. That monster gains a Demon Counter during your opponent's Standby Phase. After that monster has 8 Demon Counters on it, destroy 3 cards on the field.

 

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This card cannot be destroyed by the effect of trap cards. This card can only be attacked by LIGHT monsters. This card can attack eight times during the Battle Phase. Discard a card from your hand to destroy all face-down cards on the field.

 

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This card is also treated as a Fiend. Discard two cards from your hand and flip two coins. If both results are heads, your opponent's monsters cannot attack during your opponent's next Battle Phase.

 

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When this card is destroyed, if possible, special summon "Yami (Second Form)-Ring Demon" from your hand or deck. Increase this card's ATK and DEF by 2500 during your's and your opponent's Battle Phase. This card gains the effect of all "God" monsters that are removed from play, in your hand or on the field.

 

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When this card is destroyed, if possible, special summon "Yami (Fourth Form)-Sealed Body" from your hand or deck. Discard a card from your hand to destroy all 4 STAR or lower LIGHT monsters.

 

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When this card is destroyed, if possible, special summon "Yami (Fourth Form)-Sealed Body" from your hand or deck. Discard a card from your hand to destroy all 4 STAR or lower LIGHT monsters. If this card is attacked by a LIGHT monster, flip three coins, if all two or more are tails, destroy the attacking monster.

 

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When this card is destroyed, if possible, special summon "Yami (Final Form)-Ultimate Darkness" from your hand or deck. Discard a card from your hand to destroy all LIGHT monsters. This card gains 200 ATK for each monster in the graveyard. This card can only be attacked by LIGHT monsters. If there is a Thunder-type monster on the field, this card is destroyed.

 

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When this card is destroyed, if possible, special summon "Yami (Final Form)-Ultimate Darkness" from your hand or deck. Discard a card from your hand to destroy all LIGHT monsters on the field. This card cannot be attacked except by "God Amaterasu-Mother Sun". This card gains 1000 ATK and DEF for each monster in both player's graveyard.

 

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This card is also treated as Fiend. If there is a Plant-type monster on the field, this card's ATK and DEF become 0 and this card cannot attack.

 

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This card is not effected by the effect of trap cards. Discard a card from your hand to summon up to two more copies of this card from your hand or deck.

 

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This card is not destroyed by battle if there is an equip card on the field. When this card destroys a monster, increase this card's ATK by 500.

 

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By discarding a card from your hand, this card cannot be destroyed during your opponent's next Battle Phase.

 

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When this card attacks, any damage inflicted by this card is halved.

 

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Any "imp" monsters whose levels add up to 5

This card can only be fusion summoned with the above fusion material monsters(you do not need Polymerization). By removing from play three monsters in your graveyard, destroy two cards on the field.

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