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To Kingdom Come - [A Mario Set of a Different Color 13/??] (UPDATE: Super Jump Punch)


Lord Smeagle

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If you're a gamer like me, you probably have fond memories of the Mushroom Kingdom - an idyllic land full of strange creatures, countless riches, and hilarious minigames.

 

This is not that Kingdom.

 

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When this card inflicts Battle Damage, select one Set Spell or Trap Card your opponent controls and reveal it. If it is a Spell Card, place a Mushroom Counter on this card. If it is a Trap Card, destroy it. This card gains 400 ATK for each Mushroom Counter on this card. If this card has 3 Mushroom Counters on it, send it to the Graveyard to Special Summon one "Mario SMX (Mega Mushroom Overdose)" from your hand or Deck.

 

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FLIP: Shuffle this card face-up into your opponent's Deck. Once per turn while this card is face-up in your opponent's Deck, if you do not control a "Mario SMX" card, you may roll a six-sided die. If the result is 1, Special Summon 1 "Mario SMX" card from your Graveyard. When your opponent draws this face-up card, your opponent must play with it revealed, and it cannot be Normal Summoned. If a "Mario SMX" monster attacks directly and inflicts Battle Damage while this card in revealed in your opponent's hand, you win the Duel. If this card is discarded while it is revealed in your opponent's hand, you can Special Summon 1 "Peach SMX" card from your hand or Deck.

 

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This card cannot declare an attack unless there is a "Peach SMX" card in your hand. During your Standby Phase, summon one "Koopa Token" (DARK/Reptile/LV2/900/900) in Attack Position. If this card is the only monster you control, you can have it gain ATK equal to the combined ATK of all other Reptile-Type monsters on the field until the End Phase. If you do this, no other monsters you control can attack this turn.

 

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When an "SMX" monster you control declares an attack, you can Special Summon this card from your hand in Attack Position. If this card is Special Summoned in this way, it must declare an attack this turn. When this card destroys a monster as a result of battle, remove it from play until your next Standby Phase.

 

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"SMX Yoshi" + 1 or more non-Tuner monsters

This card cannot be summoned except by Synchro Summon or by its own effect. When this card destroys a monster as a result of battle, Special Summon 1 "Tyrant Egg Token" (EARTH/Dinosaur/LV1/0/0) to your side of the field. During your Standby Phase, destroy all "Tyrant Egg Tokens" on the field. For each token destroyed in this way, you can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck, or add 1 "SMXbox" Spell Card from your Deck to your hand. Once per turn, if you control this face-up monster, you can equip it to an "SMX" Warrior or Spellcaster-Type monster you control OR Special Summon it to your side of the field in Attack Position. The equipped monster gains 1500 ATK and DEF. If the equipped monster would be destroyed, remove this card from play instead. Special Summon it during your next Standby Phase.

 

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Once per turn, if you control this card, you can equip it to one "SMX" Warrior or Spellcater-Type monster you control, OR Special Summon it to your side of the field in Attack Position. Increase the ATK and DEF of the equipped monster by 600. If the equipped monster would be destroyed, remove this card from play instead. Special Summon it during your next Standby Phase.

 

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IMG Credit: Google Images, DeviantArt, Photoshop. Enjoi

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