Umbra Posted December 19, 2009 Report Share Posted December 19, 2009 Not to mention that it hates Cureburn with a passion. Silver Covenant – Armored ProtectorWINDWarrior3 / 800 / 1700When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • Increase this card's DEF by the total Level of all monsters your opponent controls x 100. Silver Covenant – Blessed KnightWINDWarrior4 / 1200 / 1200When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • Increase this card's ATK by the total Level of all monsters your opponent controls x 100. Silver Covenant – Falcon WatcherWINDWarrior3 / 700 / 1300When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • Once per turn, you can randomly select 1 card in your opponent's hand and send it to the Graveyard. Silver Covenant – Eager SquireWINDWarrior / Tuner2 / 800 / 800When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • This card gains 300 ATK x the number of monsters your opponent controls. Signet of LifeQuick-Play SpellReveal any number of ”Silver Covenant” monsters in your hand. Increase your Life Points by 500 points for each card revealed. Silver Covenant – Guard DogWINDBeast3 / 1500 / 1200When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • ”Silver Covenant” monsters you control, except ”Silver Covenant – Guard Dog”, cannot be destroyed by battle. March of the Silver CovenantContinuous SpellOnce per turn, if your Life Points are 8000 or higher, you can Special Summon 1 ”Silver Covenant” monster from your hand. Silver Covenant – Divine MageWINDSpellcaster / Tuner3 / 1100 / 800When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • Once per turn, inflict 300 damage x the number of ”Silver Covenant” monsters you control to your opponent. Silver Covenant – Arcane ChampionWINDWarrior / Synchro6 / 2200 / 1800”Silver Covenant – Divine Mage” + 1 non-Tuner ”Silver Covenant” monster.When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • This card can attack your opponent directly. Once per turn, when you would gain Life Points from the effect of a ”Silver Covenant” monster, you can inflict the same amount of damage to your opponent instead. Silver Covenant – Brave CrusaderWINDWarrior4 / 1500 / 1200When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • ”Silver Covenant” monsters you control, except ”Silver Covenant – Brave Crusader” are unaffected by Effect Monsters' effect(s). Silver Covenant – Inspiring CommanderWINDWarrior6 / 2300 / 2100When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • Once per turn, you can Special Summon 1 ”Silver Covenant” monster from your Graveyard. It is sent to the Graveyard during the End Phase. Covenant's PresenceContinuous TrapWhen you would gain Life Points by a ”Silver Covenant” monster, the amount of Life Points gained is increased by 500. Silver Covenant - Bringer of the LightWINDWarrior / Synchro8 / 2300 / 21001 ”Silver Covenant” Tuner + 1 or more non-Tuner monstersWhen you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • Once per turn, inflict damage to your opponent equal to this card's ATK. If you do, this card cannot declare an attack this turn. You can Tribute 1 ”Silver Covenant” monster you control to draw 1 card. Silver Covenant - Recruitment OfficerWINDWarrior / Synchro5 / 1800 / 12001 "Silver Covenant" Tuner + 1 non-Tuner monsterWhen you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect:• You can Tribute this card to Special Summon 2 Level 4 or lower "Silver Covenant" monsters from your Deck. Silver CrusadeContinuous SpellWhile this card is face-up on the field, if your Life Points are 32000 or higher during your Standby Phase, you win the Duel. Silver Covenant - Hammer of JusticeWINDWarrior / Synchro9 / 2500 / 25001 "Silver Covenant" Tuner + 1 or more non-Tuner "Silver Covenant" monstersWhen you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect:• Once per turn, destroy 1 card on the field for every 2 "Silver Covenant" monsters you control. Grasping PurityQuick-Play SpellActivate only while your Life Points are 8000 or higher. Halve the ATK of all monsters your opponent controls, until the End Phase. Punished Champion of the Waste LandsEARTHWarrior4 / 3000 / 2500This card's effect cannot be negated. While your Life Points are 8000 or lower, this card gains the following effect: • Halve this card's ATK/DEF. When this card is destroyed by battle, it's original owner takes damage equal to it's original ATK. Silver BreezeSpell CardActivate only while your Life Points are 8000 or higher. Discard 1 ”Silver Covenant” monster you control, and draw 1 card. During your Standby Phase, you can pay 1000 Life Points to add this card in your Graveyard to your hand. Herald of the Silver LightSpell CardSend any number of ”Silver Covenant” monsters you control or in your hand to the Graveyard. Gain 100 Life Points x the number of cards sent for each card sent to the Graveyard by this effect. Silver Covenant – Seraphim EmbodimentWINDWarrior8 / 1000 / 1000When you would take or inflict Battle Damage from battles involving this card, increase your Life Points by the same amount instead. While your Life Points are 8000 or higher, this card gains the following effect: • You can Special Summon this card from your hand by Tributing 2 or more ”Silver Covenant” monsters you control. This card gains ATK equal to the combined ATK of the monsters used as Tribute. When this card destroys a monster by battle, increase your Life Points by the destroyed monster's ATK or DEF, whichever is higher. Covenant's GatheringContinuous SpellWhen you would gain Life Points by the effect of a ”Silver Covenant” monster, you can Special Summon 1 ”Silver Covenant” monster from your hand or Graveyard whose ATK and DEF is equal to or lower than the amount of Life Points you would have gained. Link to comment
Toffee. Posted December 19, 2009 Report Share Posted December 19, 2009 These look interesting. They would be pretty lulzy with cards like Mist Body ;) Link to comment
Guest Lily Posted December 19, 2009 Report Share Posted December 19, 2009 I like these. They look like an interesting concept that could become quite popular fast. It would make cards like Dian Keto more useful than before, fact. Overall, these are a job done well. 9/10 Link to comment
Umbra Posted December 19, 2009 Author Report Share Posted December 19, 2009 These look interesting. They would be pretty lulzy with cards like Mist Body ;)Especially on Guard Dog. :) I didn't think of Mist Body' date=' actually, but it works great here. I like these. They look like an interesting concept that could become quite popular fast. It would make cards like Dian Keto more useful than before, fact. Overall, these are a job done well. 9/10 This is probably the least aggressive archetype ever made, so I don't think they'd be that popular... unless I made a Test of Endurance-y card. Link to comment
JG. Posted December 20, 2009 Report Share Posted December 20, 2009 They seem a little OP'ed, TBH. Otherwise, these are really good, I see no obvious OCG errors, or anything of the sort. Link to comment
Umbra Posted December 20, 2009 Author Report Share Posted December 20, 2009 They seem a little OP'ed' date=' TBH. Otherwise, these are really good, I see no obvious OCG errors, or anything of the sort.[/quote'] What's so overpowered about them? I can see March being excellent support, but other than that... Please tell me. Link to comment
JG. Posted December 20, 2009 Report Share Posted December 20, 2009 They seem a little OP'ed' date=' TBH. Otherwise, these are really good, I see no obvious OCG errors, or anything of the sort.[/quote'] What's so overpowered about them? I can see March being excellent support, but other than that... Please tell me. Let's use the first card as an example. If your opponent attacks with, say Stardust Dragon, you gain 1700 Life Points just like that. And you could say that they could just not attack, but how would they win then? And combined with Guard Dog... Link to comment
◊ Hᵃᵏᵃˢᵉ ◊ Posted December 20, 2009 Report Share Posted December 20, 2009 Seriously.... ~JG~ has a point. You basically keep gaining Life Points. It takes a lot of Attacks on you to pull off anything successful. All you have to do is use those Supportz to keep your monsters on the field so they can't be destroyed with Guard Dog and such, and your opponent is overall screwed. Especially by the monsters who inflict damage equal to their ATK. <. Link to comment
Umbra Posted December 20, 2009 Author Report Share Posted December 20, 2009 They seem a little OP'ed' date=' TBH. Otherwise, these are really good, I see no obvious OCG errors, or anything of the sort.[/quote'] What's so overpowered about them? I can see March being excellent support, but other than that... Please tell me. Let's use the first card as an example. If your opponent attacks with, say Stardust Dragon, you gain 1700 Life Points just like that. And you could say that they could just not attack, but how would they win then? And combined with Guard Dog... The balancing factor in this archetype is that it cannot inflict Battle Damage whatsoever. Sure, they can destroy monsters by battle, but I purposely decreased the ATK/DEF of most of the monsters to avoid that. I'd say that Brave Crusader is the problem, rather than Guard Dog. EDIT: Added a few new cards. Link to comment
JG. Posted December 20, 2009 Report Share Posted December 20, 2009 They seem a little OP'ed' date=' TBH. Otherwise, these are really good, I see no obvious OCG errors, or anything of the sort.[/quote'] What's so overpowered about them? I can see March being excellent support, but other than that... Please tell me. Let's use the first card as an example. If your opponent attacks with, say Stardust Dragon, you gain 1700 Life Points just like that. And you could say that they could just not attack, but how would they win then? And combined with Guard Dog... The balancing factor in this archetype is that it cannot inflict Battle Damage whatsoever. Sure, they can destroy monsters by battle, but I purposely decreased the ATK/DEF of most of the monsters to avoid that. I'd say that Brave Crusader is the problem, rather than Guard Dog. EDIT: Added a few new cards. Oh crap. I think I misunderstood quite a bit when reading those effects. Ignore my comment then >.< Link to comment
◊ Hᵃᵏᵃˢᵉ ◊ Posted December 20, 2009 Report Share Posted December 20, 2009 Oooooh. I see it now too. My bad. Lol. Link to comment
Umbra Posted December 20, 2009 Author Report Share Posted December 20, 2009 On another note, I wonder how Psychic Covenant as a decktype would go. Link to comment
◊ Hᵃᵏᵃˢᵉ ◊ Posted December 20, 2009 Report Share Posted December 20, 2009 That would probably be an epic Deck. : O Link to comment
SephirothKirby Posted December 21, 2009 Report Share Posted December 21, 2009 Whoa, this is an amazing archetype. Unique function, amazing synergy, balanced effects. Good job. Link to comment
Umbra Posted December 21, 2009 Author Report Share Posted December 21, 2009 Whoa' date=' this is an amazing archetype. Unique function, amazing synergy, balanced effects. Good job.[/quote'] Thanks, I'm glad you liked them. A bunch of new cards added, including a non-Synchro boss monster that functions a bit differently than the rest of the Archetype. Link to comment
-Griffin Posted December 21, 2009 Report Share Posted December 21, 2009 Very much like the Overloader Archtype I made... Infact, it uses the same 8000 LP or over mechanic, (http://forum.yugiohcardmaker.net/thread-162670.html 1st archtype in post 2) but I think you pulled it off better, great job. Not sure how often Crusade would be any use, and how often I'd use a different monster to just beat them down. They naturally give you time to burn away at an opponent. Link to comment
Umbra Posted December 21, 2009 Author Report Share Posted December 21, 2009 Overloaders seem to actually use the LP more (for costs and such) whereas SC just stack them really high and occasionally burn with the high-Levels. Speaking of Overloaders, Räumboote + PMD is lolotsofLP. I'll admit that Crusade is more useful in "pure" SC rather than a halfbreed. But still, I don't see 32000 LP being that unachievable with proper use. If you have a Guard Dog out, you can pretty much ram into everything and watch your LP skyrocket. Link to comment
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