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Athena OTK


Zenju

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It's on WC09, so if I'm missing any new stuff that should be in here, that is why, but I'll still take suggestions on any new cards, as I may try the deck IRL

 

 

 

Monsters (20)

Athena x3

Blackwing - Gale the Whirlwind

Breaker the Magical Warrior x3

Chaos Sorcerer x2

Gorz the Emissary of Darkness

Hecatrice x3

Honest x3

Marshmallon

Plaguespreader Zombie

Sangan

Spirit Reaper

 

Spells (11)

Allure of Darkness x2

Brain Control

Heavy Storm

Lightning Vortex x2

Mystical Space Typhoon

Pot of Avarice

Swords of Revealing Light

Valhalla, Hall of the Fallen x3

 

Traps

Bottomless Trap Hole x2

Dimensional Prison x2

Dust Tornado

Mirror Force

Ultimate Offering x2

 

Please Rate/Fix (I'd like a way for it to be faster, if you have any good tips on how I could do that)

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Not big on Inferno Reckless Summon, and I kinda like the thought of Celestial Transformation, but don't think I'd really be willing to neg anything for it, the Valhalla works extraordinarily well. I need more speed, two allures don't cut it when I'm aiming for a 3 card combo.

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I don't think dust tornado is required. Considering you have heavy and mystical space AND breaker means you don't need anymore S/T Destruction...

 

The only other draw power i could think of that could somewhat decent for this deck is pot of avatice...

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Eh... Idk. I really like my Dust Tornados. T_T

 

The only other things i can think of to neg without hurts it too much would be Dimensional Prison or Lightning Vortex. Keep swords as it pretty much gives you 3 turns to assemble all the pieces of the OTK.

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Yea, that is why I had it in there to begin with, that and hopefully draw some Breakers to it instead of Ultimate Offering, Ok Rosemon, you've convinced me. Dust Tornado for Pot of Avarice.


Also, just thought, maybe

 

-1 Breaker, -1 Sangan

 

+2 Mask of Darkness

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Alright, Captain Fairy-Mill-Troll King is going to tear this topic apart and teach the newbies some things.

 

Categorically by name, and look for your name, you should all be in here:

 

Zenju: I like the deck's attempt to speed itself up via Darks. I don't like the deck's attempt to slow itself down via bad card selection:

 

Blackwing - Gale the Whirlwind - unneeded in what would otherwise be a speedycake OTK. Adds consistency in the sense that it takes it further away from an OTK deck and closer to a real deck with options. This card is added with the assumption that it will be needed, and it shouldn't be, unless you can tell me a synchro selection that would help speed this deck up. OTK's are all about sharpening your deck until it's one fine point, and this doesn't help. But it isn't the worst card here.

 

Breaker the Magical Warrior x3 - See above, but consider it worsely because it's at 3. This doesn't help the OTK, so it really just maintains the deck at psuedo-normal status until you magically draw the three cards needed.

 

Chaos Sorcerer x2 - See above. Doesn't contribute to OTK

 

Gorz the Emissary of Darkness - See Above.

 

Hecatrice x3 - I like this at 2. Three is risky, but it might pay off more than I'm aware.

 

Plaguespreader Zombie - See Gale

 

Sangan - Only really searches Hecatrice. And your tuners. And probably something else I don't like.

 

Lightning Vortex x2 - I like this because it helps discard junk. I hate this because you shouldn't care about the field.

 

Mystical Space Typhoon - This deck needs a trunade.

 

Pot of Avarice - Doesn't contribute to OTK. Athena can fish for honest if it wants it that badly.

 

Bottomless Trap Hole x2 - These keep you safe, I guess. But I seriously Don't see roar here.

 

Dimensional Prison x2 - Roar.

 

Dust Tornado - Lolwut?

 

Mirror Force - Eh.

 

 

Basically this deck looks like a normal, somewhat below average deck that had the components for an OTK jammed in it. OTK's require dedication. You aren't just going to stumble across the 3-4 card combo (4 if you include valhalla) that will insta-win the game. You need to focus the deck.

 

 

Saikano:

Did you just suggest an obscure 3 card combo in which each card standing alone is near useless to help you speed up the process of getting an obscure 3 card combo in which each card standing alone is near useless? You do realize the recursive idiocy there, yes? Especially when none of those 3 are searchable. Yes it will speed it up, but only when the three pieces of the triforce are together and the planets align. Both of these happen once every thousand years, but unfortunately they occur on separate days of the week. In the mean time, you'll be sitting on an Athena, Inferno Reckless Summon, and Ultimate offering.

 

Rose: Please think before you agree with a bad suggestion. Flash Assailant + Reverse trap is a more consistent combo than this.

 

Zenju: Good call ignoring the obscure three card combo. But there's plenty here to cut. Also, you do need more speed. At least you get points here.

 

Rose: Again points for pointing out his overuse of ST removal. Lose points though for suggesting PoA. I just don't see it's application, but I guess I'm envisioning a deck that works. Oh, and simple draw power solution: Reckless Greed. Works great with Tethys, who fits right in with Valhalla and oh look a more consistent deck appeared.

 

Zenju: Swinging for an OTK only requires you to clear the field once. Having just Heavy and Trunade here will cut it for you.

 

Rose: Points for identifying a bad card. Lost for replacing it with a marginally better one.

 

Zenju: -10 points. Don't hold on to bad cards. And yes, DT is a bad card.

 

Rose: Points for identifying more bad cards. Lost for assuming swords is three turns of safety. It's usually one, maybe two. And that's assuming it isn't none. What meta are you playing in that doesn't have spontaneous S/T and general destruction?

 

Zenju: You make me sad. Then happy. Then sad.

Mask of darkness is like, the second slowest card in the game. How was it supposed to speed your deck up again? Even cat of ill omen is a better choice.

 

Rose: Rosemon looks pretty silly. Also, celestial in itself is alright.

 

Please decide whether you want an OTK or a normal deck. You can't have both.

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I had the whole dark things in there to help out just in case the OTK didn't work, the Mask of Darkness are for if the Ultimate Offering gets sent to the graveyard, a just in case card, seeing as the whole thing is really decided by the presence of Ultimate Offering or not. You are right about a lot of the cards not being needed, I just didn't want the whole deck revolving around the OTK, because things can happen. So I decided to throw in some darks and Tuners, as a last resort if the setup fails.


If I had a way to make the OTK more consistent, I wouldn't hesitate to throw out the Breakers, and everything else, but right now I prefer the deck how it is, I don't want to rely completely on the combo, or it won't do me any good in tourneys.

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/cracks knuckles.

time to speed this sheet up.

 

3 athenas

3 honest

2 ultimate offering.

 

thats your base.

 

now, 3 valhallas will speed up athena summoning, as will 3 celestials and 2-3 hecatrice, we'll see what we have room for. lets not forget coth.

 

3 athena

3 honest

2 hecatrice

 

3 valhalla

3 celestial

 

2 offering

1 coth

 

now lets speed up honest:

shining angel and sangan are an easy enough ways to do that. and since athena can yoink him from the grave, thats all you really need.

and for ulti? i guess i can see one mask going on. just in case. but lets table that idea and get more realistic. odds are it will be in the deck, so youll need cat of ill omen. one or two. i dont like it because it's slow, but its the price you pay. and for grabbing pretty much anything, lets go with sarcos.

we also need to protect the otk, so i'm thinking heavy and trunade. but since this relies on a trap, a good choice would be cold wave. set offering, play cold wave, it protects you till next turn. then valhalla athena honest win.

 

3 athena

3 honest

2 hecatrice

2 cat

1 sangan

3 shining

14

 

3 valhalla

3 celestial

2 sarcos

1 heavy

1 trunade

1 cold wave

11

 

2 offering

1 coth

3

 

28

 

now what?

12 cards left, lets pump the deck's overall speed.

now since we have 11 fairies, why not add tethys? in fact, lets also add nova. he does the same thing as shining, but i like him here because it helps tethys work, and mills more out of the deck if you decide to crash 3 novas and 3 shinings in one turn. which you can do. drop 6 cards at the price of some amount of lifepoints. not terrrrible.

we also need some general protection, so how about roar and swords. and lets not forget reckless greed.

 

 

 

3 athena

3 honest

2 hecatrice

2 cat

1 sangan

3 shining

3 tethys

3 nova summoner

20

 

3 valhalla

3 celestial

2 sarcos

1 heavy

1 trunade

1 cold wave

1 swords

12

 

2 offering

1 coth

3 roar

3 reckless

9

 

41

 

alright, we overshot it just a bit.

so i'm going to take out a cat, and side it.

 

 

3 athena

3 tethys

3 shining angel

3 nova summoner

3 honest

2 hecatrice

1 cat

1 sangan

19

 

3 valhalla

3 celestial

2 sarcos

1 heavy

1 trunade

1 cold wave

1 swords

12

 

3 roar

3 reckless

2 offering

1 coth

9

 

40

 

there.

 

should be considerably more consistent.

now you might want to play with the numbers of cats, masks, and other cards here, but it should be alright.

side in dd burials, actually, scrap that. side in light of redemption and possibly miraculous descent (thank you useless layard support). also side in ryko, who you may want to consider maining. and side cats, masks, possibly ddcapsules, etc. maybe even jank like messenger.

and mallets. thats always a fair side in otk decks.

 

 

looking at this now, it looks to be maybe 60-70% consistency. maybe less or more in practice, i cant tell and dont want to test. playtest it and work on it. experiment, and be ready to drop cards you dont need.

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