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Tengen Toppa Gurren Lagann plz rate


BlackWindDragon

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[spoiler=Gurren Series]430130o.jpg

This card cannot be Summoned except by removing 1 "Gurren" and 1 "Lagann" on your field from play. When this card is sucessfully summoned, you can special summon 1 level 5 or higher monster from your hand.

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This card cannot be destroyed by another Machine-type monster. If you control another "Gurren Series" monster, you can Special Summon this card from your hand.

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Gurren Series - Gurren Lagann+Gurren Series - Arc Gurren

This card can only be Synchro Summoned with the above Synchro material monsters. This card cannot be destroyed by another Machine-type monster. This card gains 100 ATK for every card with Dai-Gurren in its name thats in your graveyard. When this card is destroyed, Special Summon 1 "Gureen Series - Gurren Lagann" from your graveyard

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Once per turn, pay 300 Life Points in order to Special Summon a Level 4 Machine type monster from your Hand, Deck, or Graveyard.

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Gurren Series - Gurren Lagann+Gurren Series - Super Galaxy Gurren

This card can only be Synchro Summoned with the above Synchro material monsters. Once per turn you can pay 500 Life Points and Special Summon a Machine-type monster from your Hand, Deck, or Graveyard. Anytime a monster is Special Summoned by this effect, inflict 600 points of damage to your opponent.

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This card cannot be Normal Summoned. This card cannot be Special Summoned except by tributing 1 "Gurren Series - Gurren Lagann", 1 Gurren Series - Arc Gurren Lagann", and 1 "Gurren Series - Super Galaxy Gurren Lagann". Decrease the ATK of all monsters on your opponent's side of the field by 400 for each Machine Monster in your graveyard. Once per turn, you can select one card on the field and remove it from play untill your next standby phase.

 

[spoiler=Team Dai-Gurren]430130e.jpg

When this card is summoned, Special Summon one "Gurren" from your hand, deck or graveyard. Equip this card to a monster summoned by this effect and increase its ATK and DEF by half the ATK and DEF of this card.

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When this card is summoned, Special Summon one "Lagann" from your hand, deck or graveyard. Equip this card to a monster summoned by this effect and increase its ATK and DEF by half the ATK and DEF of this card.

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Once per turn, select a facedown Spell or Trap cad on your opponent's field and look at it, then return the card to its original position.

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Once per turn, you can send a spell or trap card on your field to the graveyard and inflict 800 points of damage to your opponent.

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During the Battle Phase while you control another monster with Dai-Gurren in its name, select another monster with Dai-Gurren in its name. Until the end of the turn, the selected monster can attack your opponent directly.

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Once per turn, you can select another monster with Dai-Gurren in its name and move it to an empty zone on your field.

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This card cannot be selected as the target of an ATK while you control 1 "Heavy Defense Expert of Team Dai-Gurren, Balinbow." While this card is on the field, all monsters with "Dai-Gurren" in its name gains 500 ATK and DEF

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When a monster with "Dai-Gurren" in its name is selected as an attack target, you can change the target to this card. During Each of your standby phases pay 300 life points or destroy this card.

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While this card is face up on the field and a monster with Dai-Gurren in its name would be destroyed, pay 800 Life Points to keep it from being destroyed.

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Monsters with "Dai-Gurren in their name are not effected by your opponent's Spell or Trap cards while this card is face-up on the field.

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Once per turn, return a card from your hand to your Deck in order to look at one card in your opponent's hand and the top card in their Deck. Return both cards to any spot in the Deck, the Decks are then Shuffled.

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This card cannot be attacked while you control a "King Kittan" or a "Space King Kittan." If this card or a card with "King Kittan" in its name is attacked, you can add and 1 "Kittan Giga Drill Breaker" from your Deck and set it facedown.

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You can Special Summon this card if you control a "Twin of Team Dai-Gurren, Gimmy Adai." This card gains 500 atk for each "Twin of Team Dai-Gurren, Gimmy Adai" on your field.

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When this card is Normal, Flip, or Special Summoned, you can add 1 "Twin of Team Dai-Gurren, Darry Adai" to your hand. This card cannot be destroyed while you control a monster with Dai-Gurren in its name. This card gains 500 ATK for each "Twin of Team Dai-Gurren, Darry Adai" on the field.

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Once per turn, roll one 6 sided dice. This card gains an effect based on the roll.

-Roll 1-3: Destroy 1 monster your opponent controls and 1 monster you control.

-Roll 4-6: inflict 400 points of damage your opponent/

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Once per turn, you can inflict 800 points of Direct Damage to your opponent for every facedown Spell or Trap card on your field. This card cannot ATK the turn you activate this effect

 

[spoiler=Spell and Trap Cards]430130r.jpg

Equip this card to a monster with "Simon" in its name or is named "Gurren Lagann." Increase the ATK of monster equipped with this card by 100 for every monster with Dai-Gurren in its name in your Graveyard

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Activate only when you control 1 "Gurren Lagann." Destroy 1 Spell or Trap card your opponent controls and inflict 600 points of Direct Damage to your opponent and take 300 Damage.

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Activate only when an opponent's monsters declares an attack. Until the end of the turn, all damage you would take as a resault of battle is reduced to 0.

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Activate only when a monster with "Gurren Lagann in its name is selected as an ATK target. Increase the ATK of the monster by 300. Any monster that battles with the selected monster is automatically destroyed during the End Phase.

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Discard a card from your hand and a card from the top of your deck. Special Summon 1 "Gurren Laggan" from your graveyard.

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Activate only when a Warrior or Spellcaster type monster you control is selected as an attack target. Discard a level 4 or lower Beast-Warrior type monster from your deck. Increase the ATK of the target monster by the ATK of the monster you discarded.

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This card can only be equiped to a monster with "Lagann" in its name. When the monster equipped with this destroys a monster your opponent controls, inflict damage to your opponent equal to half the destroyed monsters ATK.

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Increase the ATK of all monsters with Dai-Gurren in their name by 500 and decrease their DEF by 400.

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If a monster you control with "Gurren Lagann" has attacked this turn, activate this card to give it two more attacks this turn. A monster affected by this effect cannot attack during your next turn.

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Activate only when a monster you control is select as an ATK target by an opponent's monster. Until the End Phase, increase the ATK of the target monster by 1500. A monster affected by the effect of this card has its ATK reduced to 0 until the end of your opponent's next turn.

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Select a monster on your opponent's side of the field and Special Summon one monster with equal ATK power from your hand or Deck with "Dai-Gurren" or "Gurren Lagann" in its name.

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Select one monster on your field. decrease the ATK of all other monsters you control to 0 till the end of the turn. During this turn, double the attack of the selected monster and all monsters your opponent controls must battle with the selected monster.

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Add 1 Level 6 or Lower Machine-type monster from your deck to your hand.

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Remove a monster on your field from play untill the end phase. When the monster is returned to your field, increase the ATK of the monster by 600 until the end of your next turn.

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Increase the ATK of the equipped monster by 200 for each monster your opponent controls.

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Activate only when you control 2 or more monsters with "Dai-Gurren" in their name. Pay 1500 life points, your monsters cannot be destoryed by battle this turn. (Damage calculation is applied normally)

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Remove from play any Field Spell cards in either players graveyard and from the field.

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Send the top 4 cards from your deck and add 4 "Beastman General" monsters with different names from your deck or graveyard to your hand.

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You can only activate this card while you control a "Lord Genome" on your field. Special Summon 1 "Lazengann" from your Hand or Deck.

 

[spoiler=Sprial Kingdom]430130pi.jpg

When this card is Normal Summoned, add 1 "Dark Spiral Interface" from your deck. While this card is on the field, Beast-Warrior type monsters you control cannot be destroyed.

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This card is destroyed unless you control a card with "Lord Genome" in its name. Once per turn, destroy a monster a monster on your field with "Gunmen" in its name to have this card attack your opponent directly.

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While this card is on the field, you can halve the ATK of all monsters with "Beastman" in their name and have the ATK directly. Once per turn, pay 500 Life Points and Special Summon 1 Machine-type monster from your Deck

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All Water-attributed monsters on your field gain 300 ATK points. All Machine-type monsters on lose 400 ATK for each water monster on your field(except this card).

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When this card is Normal Summoned, Flip Summoned, or Special Summoned it is changed to DEF position. While this card is in face-up DEF position, your opponent cannot Special Summon monsters with 1500 points or more.

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This card cannot be attacked while you control 1 "Beastman Lutenit - Viral." Once per turn, add a Spell card from your deck to your hand. Send 1 Spell or Trap card on your field and Special Summon 1 "Beastman General Genmen, Sayrune" from your hand or deck.

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This card is also treated as a Winged-Beast monster. Send a Trap card on your field to the graveyard and halve the ATK of this monster to have it attack your opponent directly. Pay 500 Life Points and Special Summon 1 "Beastman General Gunmen, Shuzack" from your Hand or Deck.

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Once per turn, if this card would be destroyed by battle, it is not destroyed. This card gains 100 ATK and DEF for every Warrior-type monster on the field. Send a Warrior-type monster you control to the graveyard to Special Summon 1 "Beastman General Gunmen, Gember" from your hand or deck.

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Increase the ATK of all Beast-Warrior type monsters on the field by 500. Discard a card and Special Summon 1 "Beastman General Gunmen, Byakou" from your hand or deck.

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This card can only be equiped to "Beastman General - Thymilph the Crasher." A monster equiped with this card loses 500 ATK points and can ATK your opponent directly. When a monster would be destroyed while equipped with this card, you can destroy this card instead.

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This card can only be equiped to "Beastman General - Adiane the Elegant." A monster equiped with this card gains 500 ATK points. When a monster would be destroyed while equipped with this card, you can destroy this card instead.

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This card can only be equiped to "Beastman General - Guame the Immovable." Discard a card from your hand to reduce the ATK of an opponent's monster that battles with the card this card is equipped to 0. When a monster would be destroyed while equipped with this card, you can destroy this card instead.

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This card can only be equipped to a "Beastman General - Cytomander the Swift" on your field. A monster equipped with this card increases its attack by 500. During your main phase, you can unequip this card and Special Summon it to your side of the field or equip it to 1 "Beastman General - Cytomander the Swift."

 

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I'll leave a comment as a Christmas Present!

 

YOU SUCK!

 

I'm kidding. Most of these are pretty good, and the pictures are good quality and they fit the cards well, although some of the human character pictures aren't as high quality as they could be. There are some grammar and spelling errors on the cards, but for the most part, they aren't too serious.

 

A couple of notes on effects. Super Galaxy Dai-Gurren and Super Galaxy Gurren Lagann's effects are a little too unrestricted. Either the cost needs to be added/increased, or you need to put a level limit on the monsters that can be summoned by that effect. In keeping with the same idea, Littner needs a higher cost to prevent monsters from being destroyed, especially if he's going to have DEF that high.

 

The twins, Jorgen and Balinbow need to be tweaked a little. If they are going to be ATK and DEF twins (Like the Swamp and Lava Battleguards), then they should both have effects that boost the other's stats, not just one. Also, you should lower the ATK and DEF of Balinbow. No Level 4 or lower monster in the official game has a defense higher than 2100 without some kind of cost to be paid. Also, monsters that have more than 2000 DEF don't have ATK that high. Jorgen's ATK could be boosted a little higher than 1500, especially if he's the one on offense.

 

Other than that, it's a pretty good set of monsters. Nicely done.

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A few OCG errors, but good overall.

 

Most images are screenshots and uncropped, which is awful and reduces their quality.

 

Many cards are other-card-specific, and have practically no actual play value.

 

Making the normal humans into monsters is somewhat stupid, in my opinion. I'd stick to the machines.

 

 

Overall: 3.1/10

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