Godot Posted December 22, 2009 Report Share Posted December 22, 2009 [align=center]WELCOME TO THE DK ISLES! [url=http://forum.yugiohcardmaker.net/thread-176256.html][img=http://i50.tinypic.com/bdsfer.jpg][/url] Yes, welcome to the Donkey Kong Islands! Here, we have many, I should say, unique people here. I will be your Tour Guide---Ĩ¢ε---. My mission is simple, to show you around the magical world of Donkey Kong! :'':UPDATES:'':21/12/09~Thread is now up!~21/12/09: Added Donkey Kong, Diddy Kong, Lanky Kong, and Funky Kong!22/12/09: Added Tiny Kong and Chunky Kong! AHOY! A New Island has been discovered! It seems to be the home of the evil King K-Rool and his gang of Kremlings! Well, I see that they're trying to not mind our presence here. But still, lets be careful! (K-Rool Island Added, K-Rool added.) >ADVERTISEMENT>Want to advertise? PM me your Banner and it'll be shown here! Remember, PM IT. [spoiler=[u]DONKEY KONG ISLAND[/u]][spoiler=Donkey Kong - The Kong Leader]When this card is Normal Summoned, place 1 Kong Counter(s) on this card (max.10). When a face-up "Kong" monster you control is destroyed by battle, place 1 Kong Counter(s) on this card. By removing 5 Kong Counter(s) from this card, destroy 1 face-up monster your opponent controls. If this card is destroyed by battle, you can remove it from play to add 1 "Kong" monster from your Graveyard or Deck to your hand. [spoiler=Diddy Kong - The Sidekick]When this card is Summoned, draw 1 card. Once per turn, you can place 1 Kong Counter(s) on this card (max.6). By Releasing this face-up card with 6 Kong Counter(s) on it, you can Special Summon 1 "Diddy Kong - Popgun Equipped" from your hand or Deck to your field. If this card is destroyed by battle, you can remove it from play to draw 2 cards. [spoiler=Lanky Kong - The Prankster]When this card is Summoned, discard 1 card. Once per turn, you can remove 1 "Kong" monster in your Graveyard from play. If so, decrease your opponents Life Points by 300. If a face-up "Kong" monster you control has at least 1 Kong Counter(s) on it, flip a coin. If heads, place 1 Kong Counter(s) on this card (max.6). If tails, remove 1 Kong Counter(s) from 1 face-up "Kong" monster you control. By removing 3 Kong Counter(s) from this card, you can send the top 3 cards of your Deck to your Graveyard. [spoiler=Funky Kong - The Brute]When this card is Summoned, place 1 Kong Counter(s) on this card (max.7). By removing 5 Kong Counter(s) from this card increase this cards ATK by 500 and decrease this cards DEF by 500 until the End Phase. When this card is destroyed by battle, place 1 Kong Counter(s) on 1 face-up "Kong" monster you control. [spoiler=Tiny Kong - The Quick]When this card is Normal Summoned, place 1 Kong Counter(s) on this card (max.6). By removing 5 Kong Counter(s) from this card flip a coin. If heads, this card can attack your opponent directly. If tails, discard 2 cards. [spoiler=Chunky Kong - The Coward]When this card is Normal Summoned, change this card to defense position. This cards battle position can only be changed with a card effect. Once per turn, you can discard 1 card to place 1 Kong Counter(s) on this card (max.7). By removing 5 Kong Counter(s) from this card, you can change this cards battle position to attack position. When this card destroys a monster by battle, change this cards battle position to defense position. When this card is destroyed by battle, add 1 "Tiny Kong - The Quick" from your Deck to your hand. [spoiler=[u]K-ROOL ISLAND[/u]][spoiler=Kremling King - K-Rool]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 face-up "Kremling" monsters you control. When this card is Special Summoned, flip a coin. If heads, discard 1 card. Then draw 1 card. If you drew a level 4 or lower "Kremling" monster, Special Summon it to your side of the field. If tails, decrease your Life Points by 500. If this card is destroyed by battle, add 1 "Kremling" monster from your Deck to your hand. ~CREDIT~Renders=Planet Renders & LauferBackground=GoogleCard Image=Me[/align] Link to comment Share on other sites More sharing options...
gustavosuarez Posted December 22, 2009 Report Share Posted December 22, 2009 nice cards. only a little quest: if the effect need 5 kong counters to activated, by the max is 10 or 7. maybe if you have some spell of combo with the extra counters. but maybe i dont understand to well yet. nice cards. i dont like to much the pics but maybe you cant found some better:) 8/10 Link to comment Share on other sites More sharing options...
Godot Posted December 22, 2009 Author Report Share Posted December 22, 2009 Thanks Gusta. I actually am planning to make a Spell that runs off the Extra Counters, and at least 1 Monster that runs off the counters. Link to comment Share on other sites More sharing options...
Rehva Posted December 22, 2009 Report Share Posted December 22, 2009 Nice Renders :] 8.6/10 Link to comment Share on other sites More sharing options...
Godot Posted December 22, 2009 Author Report Share Posted December 22, 2009 Thanks man. Glad you like. Link to comment Share on other sites More sharing options...
Godot Posted December 23, 2009 Author Report Share Posted December 23, 2009 Bump.... Link to comment Share on other sites More sharing options...
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