Bringerofcake Posted December 22, 2009 Report Share Posted December 22, 2009 This kinda explains it. Every Deck posted here is IRL, and I'm broke atm. You see where this is going. [spoiler=Week 1]Monsters: 213x Apprentice2x Endymion2x Kycoo2x Defender2x Breaker2x OVM2x Psychic Commander (any better Level 3 Tuners are recommended)1x Dark Red Enchanter1x Arcane Apprentice1x Magical Marionette1x Magical Exemplar1x Night's End Sorcerer1x Skilled Dark Magician Spells: 133x Citadel3x Spell Power Grasp2x Terraforming1x MST1x Heavy1x Trunade1x Magical Dimension1x Mage Power Traps: 82x Power Stone2x Saku1x Widespread1x Compulsory1x Call1x Divine Wrath Extra:2x Arcanite1x Explosive12x Generic Total: 42 Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 23, 2009 Author Report Share Posted December 23, 2009 BUMPAPMUB Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 23, 2009 Report Share Posted December 23, 2009 relpace commander with junk synchron, his summon power = acranite or black rose if you have ether, and since your likely to summon apprentice, if you find yourslef with that spprentice still on the field after the sync, it can replace itself with the summon effect becasue the negate doesn't effect the off field effect. try and get more apprentices too. if your broke, I'm not sure if you can, but try and get your hands on 3 copies of exemplar, defender, breaker, and replace skilled with crusader. finally, replace red and mar with 2 chaos sorcerers if you can, and that will help. I like them, but sometimes you need something that doesn't run off your counters. on the spell and trap front, you need some sort of draw power, I would suggest arcane barrier seeing that your on a budget, cheep and effective, and makes spell counters, and it is able to give you 4 cards for 1 caster, and with 3 exemplar, endymion, junk, and apprentice, you have easy access. I would suggest getting rid of the 3 attack killers and replace them with wabaku or T.roar, a whole turn block is more effective, even if it doesn't kill them. Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 23, 2009 Author Report Share Posted December 23, 2009 relpace commander with junk synchron' date=' his summon power = acranite or black rose if you have ether, and since your likely to summon apprentice, if you find yourslef with that spprentice still on the field after the sync, it can replace itself with the summon effect becasue the negate doesn't effect the off field effect. [b']I originally ran JS, but put them in another Deck befor I reformed Endymion.[/b] try and get more apprentices too. I do hope you mean Arcane Apprentices. if your broke, I'm not sure if you can, but try and get your hands on 3 copies of exemplar, defender, breaker, and replace skilled with crusader. I have a third copy of breaker, and a second of exemplar, but crusader's going to be tricky... finally, replace red and mar with 2 chaos sorcerers if you can, and that will help. I like them, but sometimes you need something that doesn't run off your counters. 1. I only have 1 copy of C-Soc at present.2. I only have 2 LIGHTS, which is why I didn't run the one C-Soc in the first place. Once I get more Crusaders and the second Defender, I'll run em. on the spell and trap front, you need some sort of draw power, I would suggest arcane barrier seeing that your on a budget, cheep and effective, and makes spell counters, and it is able to give you 4 cards for 1 caster, and with 3 exemplar, endymion, junk, and apprentice, you have easy access. If I find them, I'll run em, but apprentice and Spell Power Grasp move things along well enough. I would suggest getting rid of the 3 attack killers and replace them with wabaku or T.roar, a whole turn block is more effective, even if it doesn't kill them. I'll see what I can do. If you would be so kind as to list the negs and adds you'd do? Link to comment Share on other sites More sharing options...
gabapavich Posted December 23, 2009 Report Share Posted December 23, 2009 you might wannna go for a gale or an airbellum Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 23, 2009 Report Share Posted December 23, 2009 -2 Psychic Commander +2 junk synchron -1 arcane apprentice+1 freq. magician(I missed that you had 3 apprentices already, I made a mistake.):P -1 marronette+1 chaos sorcerer -1 skilled+1 breaker -1 mst-1 mage power+2 arcane barrier -2 saku-1 widespread+3 roar/ wab Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 24, 2009 Author Report Share Posted December 24, 2009 Might as well bump this again. Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 26, 2009 Author Report Share Posted December 26, 2009 Non-Christmas-y bump. Link to comment Share on other sites More sharing options...
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