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: Dark Heroes : YVD Codes : Avalible for Suggestions and Fixes :


.Leo

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[align=center]Only Adding the Priority Cards so far [For Basic Build]. Will add all of them when we get to 30 Cards in Realistic Cards.

 

[spoiler=Monsters]

|Dark Hero - Mech Striker|1|DARK|Machine/Effect|Dark|4||1700|1500|This card is also treated as a Warrior-Type monster while on the field and in the Graveyard. During battle between this card and another "Hero" monster, all Monster Effects are negated until the end of the Battle Phase. When this card destroys a "Hero" monster by battle, remove it from play.|

|Dark Hero - Arcana|4|DARK|Warrior/Tuner|Dark|1||500|500|When this card is Summoned give control of it to your opponent. If this card is used to Synchro Summon a monster you can only use Level 3 or lower monsters for the Synchro Summon. When this card is desroyed, remove from play all face up Spell Cards you control.|

|Dark Hero - Malicious Mech|6|DARK|Machine/Effect|Dark|3||1200|900|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Deck when a DARK monster is removed from play. When this card is destroyed by battle and sent to the Graveyard, remove it from play to Special Summon 1 removed from play DARK monster. (Ignore the Summoning condition(s)).|

|Dark Hero - Armed Shooter|7|DARK|Machine/Effect|Dark|4||1700|600|When this card is used to Fusion Summon a "Dark Hero" monster select 1 card in your Graveyard. Remove it from play to reveal 3 cards from the top of your deck. Select 1 of them. Add it to your hand. Add the other cards to your Deck.|

|Dark Hero - Clock Watcher|11|DARK|Machine/Effect|Dark|3||1800|300|During each of your Standby Phases place 1 Clock Watch Counter on this card. (Max. 5). When this card reaches 5 Clock Watch Counters, remove all Counters on this card to inflict Direct Damage to your opponent equal to the number of cards in their Graveyard x100. Remove this card from play after the activation of this effect.|

 

[spoiler=Spell Cards]

|Dark Script|10|DARK|Spell Card|Spell||Quick-Play|||This card is treated as a Continuos Spell Card after activation. Select 1 "Dark Hero" Fusion Monster in your Graveyard. Special Summon the removed from play Fusion Material Monsters listed on the card. They cannot attack or be used for a Tribute or Synchro Summon the turn they are Special Summoned by this effect. When this card is removed from the field remove from play the Summoned monsters.|

|Dark Meteor|16|DARK|Spell Card|Spell||Quick-Play|||Remove from play 1 "Dark Hero" monster you control. Select 1 monster your opponent controls. Remove it from play and inflict Direct Damage to your opponent's Life Points equal to the ATK of the removed from play monster.|

|Dark Level Move|3|DARK|Spell Card|Spell||Continuous|||Select 1 "Hero" monster you opponent controls. It's Level is treated as 1 as long as this card remains face up on the field. Then select 1 "Dark Hero" monster you control. It gains x100 ATK for every Level lost by this effect.|

 

[spoiler=Trap Cards]

|Dark Setback|12|DARK|Trap Card|Trap||None|||Activate only when a "Dark Hero" monster you control is selected as an attack target. The attacking monster is switched to Defence Position. It cannot change its Battle Position as long as this card remains face up on the field. When this card is destroyed the selected monster is destroyed. When the selected is destroyed this card is destroyed.|

|Murder of the Heroes|26|DARK|Trap Card|Trap||None|||Activate only during your opponent's Main Phase 2. Select 1 monster your opponent controls. Remove it from play and inflict Direct Damage to your opponent's Life Points equal to the Level of all "Dark Hero" monsters you control x200.|

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