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Pokemon Set (mostly XD) Water Energy updated, more to come. [19/??]


Stealthumbreon

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All credit for the pictures goes to Nintendo or their respective authors.

 

Well, like the person who made Simpsons cards (AbbatonStrikes), I'm tired of seeing Dragon Ball and Naruto cards swarming the board, each one worse than the last. I decided to break the topic by making Pokemon XD cards.

 

[spoiler=This set was brought to you by...]

Me, Stealth Umbreon.

Nintendo, for the pictures.

DeviantArt, for the pictures.

BlackSkullCortez, for OCG fixes.

Ice, for OCG fixes.

 

 

[spoiler=Normal Pokemon]

[align=center][spoiler=Teddiursa Family][spoiler=Teddiursa]

Don't worry, Teddy has good support.

119226b.jpg

 

[spoiler=Ursaring]

A little on the overprotective side, eh? Anyways, this card can be powerful if you like Level 3 monsters or have used Gravity Bind earlier in the game.

119226k.jpg

 

[spoiler=Ursaring Lv.X]

Following its SoulSilver Collection incarnation, its attack forces your opponent to discard cards.

119226m.jpg

 

 

[/align]

[spoiler=Shadow Pokemon]

Note: I am fixing duplicate effects.

[align=center][spoiler=XD001]

Shadow Lugia, or XD001, has a powerful effect after the effects of Reverse Mode wear off.

119226.jpg

[spoiler=Lore]This card's name is also treated as "Pokemon - Lugia" while face-up on the field. Only 1 face-up "Shadow Pokemon" monster can be on your field. When this card destroys a monster(s) by battle, place 1 Reverse Counter(s) on this card (max. 3.) When this card has 3 Reverse Counters, it cannot attack or change its Battle Position for 2 turns. When this card has 3 Reverse Counters, you can remove them and pay 2000 Life Points to destroy all cards on the field (excluding this card) and inflict damage to your opponent equal to the number of cards destroyed x100. If you activate this effect, you cannot conduct your Battle Phase this turn.

 

 

[spoiler=Shadow Teddiursa]

Shadow Teddiursa can stop other Shadow Pokemon from attacking it.

119226.jpg

 

[spoiler=Shadow Ledyba]

Shadow Ledyba can decrease the ATK of a monster that destroys it.

119226e.jpg

 

[spoiler=Shadow Poochyena]

If Poochyena goes into Reverse Mode and survives, its ATK can be boosted long enough for a win.

119226b.jpg

[spoiler=Lore]This card's name is also treated as "Pokemon - Poochyena" while face-up on the field. Only 1 face-up "Shadow Pokemon" monster can be on your field. When this card battles against a monster that has "Shadow Pokemon" in its name, the attacking monster's ATK is halved until the end of the Battle Phase. When this card destroys a monster(s) by battle, place 1 Reverse Counter(s) on this card (max. 3.) When this card has 3 Reverse Counters, it cannot attack or change its Battle Position for 2 turns. You can pay 600 Life Points and remove 3 Reverse Counters from this card, and flip a coin and call it. If you call it right, this card's ATK is boosted by 600 until your opponent's 2nd Standby Phase of which this card's effect is activated.

 

 

[spoiler=Shadow Scizor (Custom)]

Scizor can inflict Piercing damage once conditions are satisfied.

119226.jpg

[spoiler=Lore]This card's name is also treated as "Pokemon - Scizor" while face-up on the field. Only 1 face-up "Shadow Pokemon" monster can be on your field. When this card destroys a monster(s) by battle, place 1 Reverse Counter(s) on this card (max. 3.) When this card has 3 Reverse Counters, it cannot attack or change its Battle Position for 2 turns. By removing 3 Reverse Counters on this card, this card inflicts Piercing damage until the End Phase.

 

 

[spoiler=Shadow Houndour]

Shadow Houndour's ability hurts more than it helps. Although all Equip cards will increase this card's ATK by 700, it neutralizes the natural abilities of the Equip Card.

119226c.jpg

 

[spoiler=Shadow Baltoy]

Shadow Baltoy is a mini-Jinzo when it removes its Reverse Mode.

119226x.jpg

 

 

[/align]

 

[spoiler=Spell & Trap Cards]

[align=center][spoiler=Purification Ceremony]

119226.jpg

 

[spoiler=Energy Cards]

[spoiler=Darkness Energy]

119226r.jpg

 

[spoiler=Fighting Energy]

119226.jpg

 

[spoiler=Fire Energy]

119226.jpg

 

[spoiler=Grass Energy]

119226v.jpg

 

[spoiler=Lightning Energy]

119226o.jpg

 

[spoiler=Metal Energy]

119226u.jpg

 

[spoiler=Psychic Energy]

119226p.jpg

 

[spoiler=Water Energy]

119226.jpg

 

 

[/align]

 

[spoiler=Help?]

Giving out +1 Rep (or -1 Rep if you're collecting them) for every picture brought in for these needy cards:

Shadow Pokemon - Teddiursa

Shadow Pokemon - Ledyba

Shadow Pokemon - Poochyena

Shadow Pokemon - Houndour

Shadow Pokemon - Baltoy

 

 

Notify me ASAP for any OCG/Grammar errors. Thank you! Have a nice day.

 

[spoiler=Things to come]

Cipher Member - Thug Zook

Cipher Member - Hexagon Brothers

Shadow Pokemon - Spheal

Shadow Pokemon - Mareep

Shadow Pokemon - Gulpin

Shadow Pokemon - Seedot

Pokemon - Lugia

Pokemon - Ledyba

Pokemon - Ledian

Pokemon - Poochyena

Pokemon - Mightyena

Pokemon - Scizor

Special Energy - Rainbow Energy

Special Energy - Scramble Energy

 

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For Scizor: Its all good but the last sentence.

Corrected: By removing 3 Reverse Counters on this card, this card inflicts Piercing damage until the End Phase.

 

Purification Ceremony doesn't really work as the cards are now. To fix it, in each one of the Shadow Pokemon, you have to say:

This card's name is also treated as "Pokemon - (insert name here)".

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For Scizor: Its all good but the last sentence.

Corrected: By removing 3 Reverse Counters on this card' date=' this card inflicts Piercing damage until the End Phase.

 

Purification Ceremony doesn't really work as the cards are now. To fix it, in each one of the Shadow Pokemon, you have to say:

This card's name is also treated as "Pokemon - (insert name here)".

[/quote']

 

I don't want that. Is there a loophole?

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For Scizor: Its all good but the last sentence.

Corrected: By removing 3 Reverse Counters on this card' date=' this card inflicts Piercing damage until the End Phase.

 

Purification Ceremony doesn't really work as the cards are now. To fix it, in each one of the Shadow Pokemon, you have to say:

This card's name is also treated as "Pokemon - (insert name here)".

[/quote']

 

I don't want that. Is there a loophole?

 

The only loophole I can really find is that if a card can Special Summon a Pokemon Monster, it can Special Summon a Shadow Pokemon as well, so no. There isn't a loophole.

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The OCG of the Energies need a bit of work. Corrected ones are below.

 

Energy - Darkness: Equip only to a Fiend-Type, Psychic-Type, Spellcaster-Type, or Zombie-Type monster. The equipped monster gains 1000 ATK and is unaffected by effects of Trap Cards controlled by your opponent. When the equipped monster destroys a Level 6 or higher monster, return it to the Deck and shuffle it.

 

Energy - Fighting: Equip only to a Beast-Type, Beast-Warrior-Type, Machine-Type, Rock-Type. or Warrior-Type monster. The equipped monster gains 700 ATK. The equipped monster cannot attack Winged Beast-Type monsters. When the equipped monster battles a LIGHT monster, destroy it with this card's effect without applying Damage Calculation.

 

Energy - Fire: Equip only to a FIRE, Pyro-Type, or Dragon-Type monster. The equipped monster gains 500 ATK. When the equipped monster attacks a Machine-Type, Plant-Type, or Insect-Type monster, decrease the DEF of the attack target by 800 until the End Phase.

 

Energy - Grass: Equip only to a Plant-Type or Insect-Type monster. When the equipped monster destroys a monster by battle, place 1 Grass Counter on this card (max 3). You can remove 3 Grass Counters on this card to increase the ATK of the equipped monster by 1000.

 

Energy - Lightning: Equip only to a LIGHT or Thunder-Type monster. The equipped monster gains 500 ATK. When the equipped monster attacks a WATER monster, decrease the ATK and DEF of the attack target by 500 until the End Phase.

 

Energy - Metal: Equip only to a Machine-Type or Warrior-Type monster. The equipped monster gains 1000 DEF and is unaffected by the effects of Spell Cards controlled by your opponent. When this card is destroyed, add 1 "Energy - Metal" from your Deck to your hand.

 

Energy - Psychic: Equip only to a Fiend-Type, Psychic-Type, Spellcaster-Type, or Zombie-Type monster. The equipped monster gains 600 ATK and is unaffected by the effects of Spell and Trap Cards controlled by your opponent. Remove from play any monsters that battles the equipped monster at the end of Damage Step.

 

Energy - Water: Equip only to a WATER, Aqua-Type, Fish-Type, Reptile-Type, or Sea Serpent-Type monster. If the equipped monster attacks a FIRE or Pyro-Type monster, decrease the ATK of the attack target by 1000 until the End Phase.

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