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Infernity


burnpsy

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Infernity (40)

 

Monsters (16)

 

1x Dark Armed Dragon

1x Evil Hero Infernal Gainer

3x Infernity Archfiend

3x Infernity Beetle

2x Infernity Guardian

2x Infernity Mirage

3x Infernity Necromancer

1x Infernity Revenger

 

Spells (12)

 

2x Allure of Darkness

2x Foolish Burial

1x Heavy Storm

3x Infernity Gun

1x Lightning Vortex

1x Offerings to the Doomed

2x ZERO - MAX

 

Traps (12)

 

1x Call of the Haunted

1x Full Salvo

2x Handless Fake

2x Infernity Break

3x Infernity Reflector

1x Mirror Force

1x Solemn Judgment

1x Torrential Tribute

 

Extra Deck (15)

 

1x Ally of Justice Catastor

1x Archfiend Chaos King

1x Armory Arm

3x Brionac, Dragon of the Ice Barrier

3x Infernity Doom Dragon

3x One-Hundred Eye Dragon

3x Stardust Dragon

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You are running too many monsters. You'll have a hard time reaching 0 cards in hand if you don't draw infernity reflector even with infernity gun. I'd cut the infernity destroyer and 1 mirage to add foolish burials since they work so well with all your graveyard recursion.

 

-2 destroyer

-1 mirage

 

+2 foolish burial

+1 call of the haunted

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You are running too many monsters. You'll have a hard time reaching 0 cards in hand if you don't draw infernity reflector even with infernity gun. I'd cut the infernity destroyer and 1 mirage to add foolish burials since they work so well with all your graveyard recursion.

 

-2 destroyer

-1 mirage

 

+2 foolish burial

+1 call of the haunted

 

You have a point, I just don't like removing destroyer. D:

 

Aww, whatevs, I'll just change it now.

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have you tried handless fake yet? I think the opition to remove your hand until your next standby phase would be useful to the deck, plus, the return is part of the original effect, so it can't be negated by killing handless fake after you remove your hand.

 

I mean, keeping your hand and activating your inferinty monsters? why shouldn't you run it?

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have you tried handless fake yet? I think the opition to remove your hand until your next standby phase would be useful to the deck' date=' plus, the return is part of the original effect, so it can't be negated by killing handless fake after you remove your hand.

 

I mean, keeping your hand and activating your inferinty monsters? why shouldn't you run it?

[/quote']

 

I didn't know that.

 

Do you have an idea on what to toss for it?

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Reckless greed?

Really?

 

Run 2 HF over it' date=' and. a lightning vortex.

[/quote']

 

You can't argue that decks don't need draw engines. Even if this weren't infernities, the lack of draw aside from the 2x Allure is still bad.

 

I'll try the 2x Handless Fake, but won't LV be a bit inconsistent in here?

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Reckless greed?

Really?

 

Run 2 HF over it' date=' and. a lightning vortex.

[/quote']

 

You can't argue that decks don't need draw engines. Even if this weren't infernities, the lack of draw aside from the 2x Allure is still bad.

 

I'll try the 2x Handless Fake, but won't LV be a bit inconsistent in here?

 

No, it discards and destroys. Infernities like both.

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One-Hundred Eye Dragon is un-needed here' date=' as it doesnt have the anime effect.

 

So why run it? For the sake of it bieng Kiryu-esque? O,o

[/quote']

 

On top of the fact that it can copy any and every Infernity in the deck, yeah. :P

 

It made more sense when Destroyer was in here.

 

Reckless greed?

Really?

 

Run 2 HF over it' date=' and. a lightning vortex.

[/quote']

 

You can't argue that decks don't need draw engines. Even if this weren't infernities, the lack of draw aside from the 2x Allure is still bad.

 

I'll try the 2x Handless Fake, but won't LV be a bit inconsistent in here?

 

No, it discards and destroys. Infernities like both.

 

With Reflector keeping my hand empty...

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